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zx2psf(1)			   PSF Tools			     zx2psf(1)

NAME
       zx2psf -	convert	a Spectrum font	to PSF format

SYNOPSIS
       zx2psf  [--rom]	[--sna]	 [--mode=bare] [--mode=merge1] [--mode=latin1]
       [--mode=synth1]	[--mode=move1]	[--graphics=none]   [--graphics=block]
       [--graphics=udg]	[--psf1] [--psf2] [INPUTFILE [OUTPUTFILE]]
DESCRIPTION
       zx2psf  converts	 a Spectrum font (either a +3DOS file, a TAP file with
       one member, or a	raw memory dump) to PSF	format.

OPTIONS
       --rom  The file is a Spectrum ROM image;	extract	the embedded font.

       --sna  The file is a Spectrum SNA snapshot  image;  if  it  contains  a
	      font,  extract  it.   This  depends on the CHARS system variable
	      having been set up so that the game outputs using	the  ROM  rou-
	      tines;  if  the  program in the snapshot uses some other form of
	      output, it may leave CHARS alone or set it to  a	random	value.
	      For  example,  the  font	in the game 2112 cannot	be found using
	      this method.

       --mode=bare
	      The Spectrum font	is copied as-is. Characters outside the	 range
	      defined by the Spectrum are set to blank.

       --mode=latin1
	      The  Spectrum font is copied as-is. Characters outside the range
	      defined by the Spectrum are set to those in  LAT1-01.PSF	(which
	      is based on ISO-8859-1, but with extra character shapes).

       --mode=merge1
	      As  latin1  above,  but  the  pound sign,	up arrow and copyright
	      characters are moved to their correct positions for ISO Latin-1.

       --mode=synth1
	      As merge1, except	that the Latin-1 characters are	mostly	gener-
	      ated  from the Spectrum characters rather	than being copied from
	      LAT1-08.PSF. If this option is used the font will	require	manual
	      editing afterwards to make it look better.

       --mode=move1
	      As  bare,	 but the pound sign and	copyright characters are moved
	      to their correct positions for ISO Latin-1.

       --graphics=none
	      The graphics characters 128-159 will be blank  (--mode=bare)  or
	      those from LAT1-08.PSF (other modes).

       --graphics=block
	      Characters  128-143 will be the Spectrum block graphics. 144-159
	      will be blank (--mode=bare) or  those  from  LAT1-08.PSF	(other
	      modes).

       --graphics=udg
	      Characters  128-143  will	be the Spectrum	block graphics.	If the
	      --sna option was present,	characters 144-159 will	be  the	 first
	      16  user-defined	graphics; otherwise they will be copies	of "A"
	      to "P". If --mode=bare is	set, characters	160-164	 will  be  the
	      last five	UDGs (if the --sna option is present) or copies	of "Q"
	      to "U" (otherwise).

       --psf1 Output in	the PSF1 format.

       --psf2 Output in	the PSF2 format	(default).

BUGS
       The whole Latin-1 thing is ugly.	Fortunately zx2psf always puts a  cor-
       rect  Unicode  directory	on the resulting file, so Unicode-aware	utili-
       ties should always be able to find the correct character.

SEE ALSO
       psf2zx(1)

AUTHOR
       John Elliott <seasip.webmaster@gmail.com>.

Version	1.0.8			 21 June, 2008			     zx2psf(1)

NAME | SYNOPSIS | DESCRIPTION | OPTIONS | BUGS | SEE ALSO | AUTHOR

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