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XTRIS(6)			 Games Manual			      XTRIS(6)

NAME
       xtris - multiplayer tetris for X

SYNOPSIS
       xtris  [	 -display  machine:0  ]	[ -help	] [ -k keys ] [	-s ] [ -bw ] [
       -big ] [	-flashy	] [ -n	name  ]	 [  -norestart	]  [  -nospeedup  ]  [
       server.name [ port ] ]

OPTIONS
       -bw    With  this  option, the game will	be drawn in black & white even
	      on a color display.

       -big   Makes xtris use larger graphics.

       -display
	      Specify the X display where xtris	will open a window to play the
	      game.   By  default,  xtris connects to the display specified in
	      the environment variable DISPLAY.

       -flashy
	      Selects an alternate, flashier set  of  colors  for  the	tetris
	      bricks.

       -help  Prints  out  a  summary of the command-line options xtris	recog-
	      nizes.

       -k     Redefine the keys	used by	xtris.	The argument must be a	6-let-
	      ter string with the keys to move to the left border, to move one
	      position to the left, to rotate, to move	one  position  to  the
	      right,  to  move	to the right border and	to drop	the brick, re-
	      spectively.  The default keys are	'JjklL '.

       -n     Sets the nickname	for the	player.	 The max nickname length is 14
	      characters.

       -norestart
	      Passes  the  '-norestart'	option to xtserv if xtris can't	find a
	      server running and starts	one of its own.	 This has  the	effect
	      of  telling the server not to automatically restart a game after
	      everyone save one	player has lost.

       -nospeedup
	      Passes the '-nospeedup' option to	xtserv if xtris	can't  find  a
	      server  running  and starts one of its own.  This	has the	effect
	      of telling the server not	to  automatically  increase  the  game
	      speed.

       -s     Starts  the  game	 in standalone mode.  In this mode, xtris will
	      not connect to a server, will not	be able	to interact with other
	      players, and will	not be able to start bots.

ARGUMENTS
       server.name
	      Specifies	 the  machine  on which	an xtris server	(xtserv) runs.
	      xtris will connect to that server, and add itself	to the game.

	      If the server is not specified, xtris will attempt to connect to
	      a	 server	 on localhost (127.0.0.1).  If no server is running on
	      localhost, xtris will start one (with the	'-once'	option	so  it
	      will not stay after the client exits).

       port   Specifies	the port to connect to,	if the server was started on a
	      port other than the default (19503).

DESCRIPTION
       xtris is	version	of the classical game of  Tetris  for  any  number  of
       players,	under the X window system.

       Multi-player  games  are	 managed by the	xtris server, xtserv; they are
       synchronous: all	users play at the same level, start at the same	 time,
       and  see	 each  other's games.  The game	stops when only	one player re-
       mains.

       xtris keeps track of the	number of lines	each player has	filled in  the
       current game, and of the	number of games	each player has	won.

       Each  player  has  a name, initially set	to his login name, or the con-
       tents of	the environment	variables XTRISNAME or NETTRISNAME.

       Whenever	there is more than one player, players can  type  messages  to
       each  other,  which  appear on a	special	message	area; players who have
       already lost can	chat this way while the	game continues.

       To edit your name, move the mouse pointer to the	small  window  at  the
       bottom of the screen where it is	displayed.  The	editing	keys backspace
       and ^U are recognized, as well as iso-latin-1 characters	 entered  with
       the  help  of the Meta (mod1) key.  Pressing Return propagates the name
       to all other players.

       There are two modes for the game:

       normal The game starts with an empty pit.  Whenever one user fills  two
	      or  more rows at the same	time, these lines appear at the	bottom
	      of some other user's screen.

	      At the beginning of the game, each player	is  set	 to  send  his
	      lines  to	 the  next  player,  in	the order of connection	to the
	      server.  After sending some lines, the  server  chooses  a  next
	      victim for the player, sequentially.

       fun    The  game	starts with some garbage at the	bottom and the side of
	      the pit.	Whenever one player fills a line, his victim  gets  an
	      extra gray square	at the highest point of	his game.  Filling two
	      lines simultaneously sends one line; filling three sends	three,
	      and filling four sends five.

MESSAGES
       The  message  area is a zone under the tetris pits where	users can chat
       by typing messages at each other.  It is	not displayed by  default;  to
       activate	it, click on the "text"	button,	which appears as soon as there
       are two or more users.

       If verbose mode is activated, the message zone also gets	messages about
       the  development	 of the	game, users changing nicks, starting the game,
       sending each other lines, and so	on.

       When you	put your mouse pointer in the message area, the	text you  type
       goes  to	 the  input  line  at the very bottom of the window.  When you
       press Return, your line gets sent to all	other players.

       If you hold down	the Shift key when  pressing  Return  in  the  message
       area,  the  mouse pointer gets warped back to the main game.  This lets
       you type	in a message quickly during the	game: press Tab	to warp	to the
       message area, and end your message with Shift-Return to warp back.

BOTS
       Bots, or	robots,	are automated players that connect to the xtris	server
       and simulate a game of Tetris.  Clicking	on the 'bot' button will start
       a  bot  and  connect it to the same game.  It is	also possible to start
       bots from the command line, with	xtbot.

       To remove a bot from the	game, click on its name	at the bottom  of  the
       window.

KEYS AND BUTTONS
       These keys can be redefined with	the -k option or with X	resources:

       Key	  Resource	     Action

       J	  leftBorderKey	     Move to the left border.
       j	  leftKey	     Move one position to the left.
       k	  rotateKey	     Counter-clockwise rotation.
       l	  rightKey	     Move one position to the right.
       L	  rightBorderKey     Move to the right border.
       ,	  downKey	     Move down one step.
       Space	  dropKey	     Drop the brick.

       Alternatively,  you can use the arrow keys to move the piece around one
       step, and the shifted arrow keys	to move	it all the way in each	direc-
       tion.  The Up arrow key rotates.

       These keys can be redefined only	with X resources:

       Key	  Resource	     Action.

       s	  startKey	     Start a game.
       q	  quitKey	     Quit the game.
       p	  pauseKey	     Pause/continue the	game.
       b	  botKey	     Start a bot on the	same server.
       n	  modeKey	     Change  the  game mode between normal and
				     fun.
       t	  textKey	     Open/close	the message area.
       Return	  toggleNextKey	     Toggle display of the next	brick.
       c	  clearKey	     Clear the message area.
       v	  verboseKey	     Toggle  displaying	 of  server   messages
				     about the game in the message area.
       z	  zeroKey	     Reset the game counters to	0.
       Tab	  warpKey	     Warp  the	mouse pointer between the game
				     area, the nick entry area,	and  the  mes-
				     sage area (if visible).
       0 - 9	  (no resource)	     Set the level.

       The buttons on the xtris	screen are:

       Start		   Start a game	(all players start at the same time).
       Quit		   Quit	the game.
       Pause		   Pause or continue the game.
       Bot		   Start a bot on the same server.
       0 - 9		   Set the level.
       Normal		   Toggle normal and fun game mode.
       Text		   Display or hide the message area.
       Zero		   Reset the game counters to 0.
       Verbose		   Toggle displaying of	server messages	about the game
			   in the message area.
       Clear		   Clear the message area.

       Clicking	on the area where the Next brick  is  displayed	 also  toggles
       displaying the Next.

RESOURCES
       xtris  understands  a number of X resources. The	prefix for all of them
       is 'xtris.'.

       In addition to the ones listed in the KEYS section,  xtris  understands
       these resources:

       name	      Specifies	the player's nickname.	The default is the lo-
		      gin name.

       big	      Specifies	whether	xtris should use  larger  graphics  or
		      not.  The	default	is ``false''.

       flashy	      Specifies	 whether  xtris	 should	use flashier colors or
		      not.  The	default	is ``false''.

       bw	      Specifies	whether	xtris should start up in black & white
		      mode.  The default is ``false''.

       verbose	      Specifies	whether	xtris should start up in verbose mode.
		      The default is ``false''.

       scrollLines    Specifies	the size (in lines) of the message area.   The
		      default is 10, and the allowed values are	from 3 to 30.

       background     Specifies	the color used for the background.

       brick0
       ...
       brick6	      Specifies	the color used for the i-th brick.

ENVIRONMENT
       The  environment	 variable  DISPLAY  controls  the default X display on
       which to	open the xtris window.

       The environment variables XTRISNAME and NETTRISNAME  set	 the  player's
       initial name.

EXAMPLE
       The command

	      xtris -k 'Kkl;: '	-bw esane.net -display dedelamnio:0

       starts an xtris on the display dedelamnio:0, connected to the server on
       esane.net, with the keys	K, k, l, ;, : and  space,  and	in  black  and
       white.

SEE ALSO
       xtserv(6), xtbot(6)

BUGS
       The default colors are rather hideous.

       Please report any other bugs to the author.

AUTHOR
       xtris was written by Roger Espel	Llima <roger.espel.llima@pobox.com>.

       Some bits of X11	code are based on xtet42 by Hugo Eide Gunnarsen	of the
       Norwegian Institute of Technology.

Roger Espel Llima		 Oct 13, 1996			      XTRIS(6)

NAME | SYNOPSIS | OPTIONS | ARGUMENTS | DESCRIPTION | MESSAGES | BOTS | KEYS AND BUTTONS | RESOURCES | ENVIRONMENT | EXAMPLE | SEE ALSO | BUGS | AUTHOR

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