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XSKAT(6)			 Games Manual			      XSKAT(6)

       xskat - a card game for 1 to 3 players.

       xskat  [-display|-d  display]  [-geometry|-g geometry] [-font|-fn font]
       [-iconic|-i] [-title|-T string] [-name prog] [-fg  color]  [-bg	color]
       [-bt  color]  [-mark  color]  [-3d] [-2d] [-3dtop color]	[-3dbot	color]
       [-mb  button#]  [-keyboard  number]   [-tdelay	seconds]   [-fastdeal]
       [-slowdeal]  [-help|-h]	[-frenchcards]	[-french4cards]	[-germancards]
       [-german4cards] [-color]	[-mono]	[-color1  color]  ..  [-color4	color]
       [-large]	 [-small] [-up]	[-down]	[-alt] [-seq] [-list|-l	file] [-alist]
       [-nlist]	[-tlist] [-log file] [-dolog] [-nolog] [-fmt] [-unfmt]	[-game
       file]  [-briefmsg]  [-verbosemsg] [-trickl2r] [-notrickl2r] [-lang lan-
       guage] [-start player#] [-s1 number] [-s2 number] [-s3  number]	[-ram-
       sch]  [-noramsch]  [-ramschonly]	 [-sramsch] [-nosramsch] [-skattolast]
       [-skattoloser]  [-kontra]  [-nokontra]  [-kontra18]  [-bock]  [-nobock]
       [-bockramsch]   [-bockevents   number]	[-resumebock]  [-noresumebock]
       [-spitze]   [-spitze2]	[-nospitze]   [-revolution]    [-norevolution]
       [-klopfen]  [-noklopfen]	 [-schenken]  [-noschenken]  [-hint] [-nohint]
       [-newrules] [-oldrules] [-shortcut] [-noshortcut] [-askshortcut]	[-irc]
       [-noirc]	 [-irctelnet  program] [-ircserver hostname] [-ircport number]
       [-ircchannel name] [-ircnick name] [-ircuser name] [-ircrealname	 name]
       [-ircpos	 number]  [-irclog  file]  [-irclogappend]  [-irclogoverwrite]
       [-auto #ofgames]	[-opt file] [-pk] [player@display...]

       XSkat lets you play the card game Skat as defined by the	official  Skat

       Up to 3 players may be simulated	by the computer.

       After  starting	the game a mouse click or ESC/F1 will bring up a menu.
       Other useful keys are: Space, Return, Tab,  Cursor  left/right/up/down.
       The rest	of the game controls should be fairly obvious.

       An introduction to Skat can be found at

       In  the	following  descriptions,  the  player starting XSkat is	called

       -display	display	name
       -geometry geometry specification
       -font font name (default: 9x15 or 10x20)
       -title window title
       -name application resource name
       -fg foreground color
       -bg background color
	      The usual	X toolkit options.

       -bt color
	      The color	of dialog buttons.

       -mark color
	      The color	of the marks that indicate
	      who is forehand (during bidding),
	      who is the Soloist,
	      which card the computer would play,
	      or the keyboard focus
	      (default:	red or black).

       -3d    Use a 3D look for	dialogs	(default).

       -2d    Use the old, flat	style (default on monochrome screens).

       -3dtop color
	      The color	used for the lines around the top and left sides of 3D
	      buttons (default:	white).

       -3dbot color
	      The  color  used for the lines around the	bottom and right sides
	      of 3D buttons (default: black).

       -mb menu	button
	      The number of the	mouse button that brings up the	menu (default:
	      0	= any button).

       -keyboard number
	      Define  how  much	of the user interface may be controlled	by the
	      keyboard.	 The number has	the following meaning:
	       0 : Nothing.
	       1 : More	(default).
	       2 : Everything.

       -tdelay seconds
	      Specifies	how long the last trick	will be	visible.  A  delay  of
	      more  than 10 seconds means that the trick will be removed after
	      pressing a mouse button.	In multiplayer mode the	largest	speci-
	      fied value is used (default: 0.7).

	      Deal the cards without any time consuming	animation.

	      Deal the cards slowly (default).

       -help  Show a short help	text.

	      Play with	French suited cards.

	      Change  the  colors of diamond and spade to orange and green, so
	      that the 4 suits have easily distinguishable colors (default).

	      Use German cards.

	      Change the color of acorns to brown, so that the	4  suits  have
	      easily distinguishable colors.

       -color Use  colored  cards.   If	 there are not enough colors left, the
	      number of	colors used to draw the	cards will be  reduced	appro-
	      priately (default).

       -mono  Use b&w cards.

       -color1 .. -color4
	      Redefine the colors of the suits diamond,	heart, spade and club.
	      Selecting	-french4cards overrides	the  colors  for  diamond  and

       -large and -small
	      Select  the size of the main window (default: as large as	possi-

       -down  Sort cards downwards (default).

       -up    Sort cards upwards.

       -alt   Sort cards in alternating	order.

       -seq   Sort cards in sequential order (default).

       -list filename
	      The  file	 for  saving/restoring	 the   game   list   (default:
	      $HOME/.xskat.lst	or  ./xskat.lst	 if  HOME  isn't set.  For IRC
	      games: .irc instead of .lst).

       -alist Alternative form of listing.

       -nlist Normal form of listing (default).

       -tlist Listing with tournament scoring.

       -log filename
	      Turn on automatic	logging, i.e. append  logs  of	all  games  to
	      filename (- means	stdout).

       -dolog Turn  on	automatic  logging  (default file: $HOME/.xskat.log or

       -nolog Turn off automatic logging (default).  Logs of individual	 games
	      may still	be saved during	the game.

       -fmt   Write  formatted	log files, i.e.	use backspaces for underlining
	      and boldface.

       -unfmt Write unformatted	log files (default).

       -game filename
	      Read predefined games from filename (- means stdin).  Not	avail-
	      able for IRC play.  See also section FILES below.

	      Indicate who is forehand (during bidding)	and who	is the Soloist
	      by displaying a small mark on the	back of	the cards.

	      Additionally print out everyones	position  and  what  is	 being
	      played (default).

	      Put down the cards of a trick from left to right (default).

	      Place the	cards corresponding to the players positions.

       -lang language
	      Currently	 available:  English  and German (default: $LANG/$LAN-
	      GUAGE is tried first. Then: see Imakefile/Makefile).

       -start number
	      The player who starts dealing cards (default: 2).

       -s1 number
       -s2 number
       -s3 number
	      Change the playing strenght of the computer players.
	      s1 corresponds to	the left computer in single player mode	or  to
	      the one and only computer	in two player mode.
	      s2 corresponds to	the right computer in single player mode.
	      s3 is only useful	with -auto.
	      The number must be between -4 (weak) and 0 (default).

	      Play a game of Ramsch when all players pass.
	      The following rules are currently	implemented:
	      The  Skat	 remains  face down until it goes to the winner	of the
	      last trick (or to	the loser of the game, s.b.).  The amount lost
	      is the number of card points taken.  If two players tie for most
	      card points, they	both lose.  If all tie,	the score  is  0.   If
	      one  player  takes  no  tricks (a	virgin)	the amount lost	by the
	      loser is doubled.	 Someone taking	all the	tricks (forced	march)
	      wins 120 points.

	      Don't play Ramsch	(default).

	      Play Ramsch each game.

	      Play Schieberamsch instead of simple Ramsch.
	      The rules	are:
	      Each  player  in	turn,  starting	with Forehand, may pick	up the
	      Skat and discard two cards face down.  It's not allowed to  pass
	      on  jacks.  The score is doubled each time a player doesn't pick
	      up the Skat.

	      Don't play Schieberamsch (default).

	      At the end of a Ramsch game the Skat is awarded to the loser(s).
	      This will	increase the loss.

	      The Skat goes to the winner of the last trick (default).

	      Allow  opponents	to say 'Kontra'	which doubles the score	of the
	      game.  The Soloist may reply 'Re'	to double the score again.

	      Disallow Kontra (default).

	      Only an opponent who said	at least 18 may	say 'Kontra'.

       -bock  Play a Bockround after some special event.  The score is doubled
	      in  the  next 3 games.  If an event causing a new	Bockround hap-
	      pens before the current Bockround	is over	or  several  Bockround
	      events  happen  at the same time,	the number of Bockrounds still
	      to play is increased appropriately.

	      Don't play Bockrounds (default).

	      Play a round of compulsory Ramsch	after each Bockround.	Before
	      a	 game  of  Ramsch  begins,  each player	in turn, starting with
	      Forehand,	may declare to play Grand Hand instead.	 After a Grand
	      Hand  the	 same  player  deals  again because this game does not
	      count towards completing the Ramschround.

       -bockevents number
	      Specify the events that cause a Bockround.
	      (1) A game is lost with 60 points.
	      (2) A successful Grand Hand.
	      (4) A successful Kontra (opponents win).
	      (8) A game with Kontra & Re.
	      (16) A player's score ends in 3 equal digits.
	      (32) A player's score is a multiple of 100.
	      (64) A game value	of +72 or more.
	      (128) A game value of +96	or more.
	      Add up the numbers in parentheses	to specify the desired	events
	      (default:	0).
	      A	 Kontra	where the Soloist said Re but lost counts as one event
	      not two (events 4	and 8).
	      To check a  player's  score,  the	 current  listing  options  of
	      player1 are used (events 16 and 32).  A score that is a multiple
	      of 1000 counts as	one event.
	      The game value (events 64	and 128) is the	normal	value  without
	      considering any doubling caused by Ramsch, Kontra	or Bock.

	      Resume  unfinished  Bockrounds  after  quitting  and  restarting
	      XSkat.  The number of games to play is read from the  game  list

	      Don't resume Bockrounds (default).

	      Allow  the  Soloist to declare Spitze.  This means that the last
	      trick must be made with the lowest trump to win the game.	  This
	      will  be indicated to the	other players by displaying the	lowest
	      trump.  The game multiplier is increased by 1.  It's not allowed
	      to say Spitze in a Grand with 4 jacks.

	      Declaring	Spitze increases the multiplier	by 2.

	      Don't allow Spitze (default).

	      Enable  a	special	variation of Null ouvert.  After the Soloist's
	      cards are	exposed	the opponents can look at each	other's	 cards
	      and  rearrange the cards between their two hands in any way they
	      wish before the start of	the  play.   Revolution	 is  worth  92

	      Don't allow Revolution (default).

	      During a Ramschround you may knock (klopfen) at the beginning of
	      a	game to	indicate that you think	you  won't  lose.   This  will
	      double  the  score  of the game.	Klopfen	is not possible	if you
	      don't pick up the	Skat in	Schieberamsch.

	      Don't allow Klopfen (default).

	      If the opponents decide at the start of the play that they  can-
	      not  defeat  the Soloist,	they can give up.  This	is done	by se-
	      lecting Schenken from the	main menu during the first trick  when
	      it's  your turn.	If the Soloist accepts,	the score is as	though
	      the game was won simply.	The Soloist can	insist on playing  on,
	      but  in  that  case  has to make the opponents Schneider to win.
	      The score	in this	case is	as for	an  announced  Schneider  (the
	      multiplier is increased by 2).  If the Soloist goes on the oppo-
	      nents can	schenken again,	giving the Soloist the Schneider.  The
	      Soloist  can  accept  Schneider  or  insist  on  playing	on for

	      Don't allow Schenken (default).

       -hint  Put a mark over the card the computer would play.

	      Don't show computer hints	(default).

	      Use the official rules of	01/01/1999:
	      Lost Hand	games count double.
	      The Grand	Ouvert multiplier is 24.

	      Lost Hand	games count simple.
	      The Grand	Ouvert multiplier is 36.

	      Always finish the	game when the remaining	tricks will all	go  to
	      one side.

	      Play each	trick.

	      Ask whether a shortcut should be taken (default).

       -irc   Play via Internet	Relay Chat.  This option will establish	a con-
	      nection to an IRC	server where you can join other	people	for  a
	      game of Skat.
	      How it works:
	      Start XSkat from an xterm. Wait until the	server has printed the
	      welcome message.	You are	now on channel #xskat where new	 games
	      should  be  planned.  Everything you type	into the xterm will be
	      sent to everyone else on this channel. After you have found  one
	      or  two  other players and agreed	upon the name of a new channel
	      (say #xskat123), you should  type	 /join	#xskat123.   When  all
	      players  are  on the new channel,	exactly	one player has to type
	      /go (or /go2 if there are	only 2 players)	to start the game. Now
	      you can play and talk.

       -noirc Don't use	IRC (default).

       -irctelnet program
	      Specify  the  program  that  will	 be used to connect to the IRC
	      server.  If you are sitting behind a firewall,  a	 program  like
	      rtelnet  must  be	 used and you may have to set $SOCKS_SERVER to
	      the name of your firewall	host (default: telnet).

       -ircserver host-name
	      Select an	IRC server near	you! (default: $IRCSERVER  or  irc.fu-, if not	changed	in the Imakefile/Makefile)

       -ircport	number
	      The  port	 of the	IRC server to connect to (default: $IRCPORT or

       -ircchannel name
	      The channel to join initially (default: #xskat).

       -ircnick	name
	      Your IRC nickname. If your nick is already used by someone else,
	      a	 different nick	will be	generated automatically.  Some servers
	      allow a nick length of 30, others	 limit	it  to	9  characters.
	      (default:	$IRCNICK or $IRCUSER or	$LOGNAME or xskatNNNN).

       -ircuser	name
	      Your  user/login	name. Note: most servers don't like faked user
	      names (default: $IRCUSER or $LOGNAME).

       -ircrealname name
	      Your real	name (default: $IRCNAME	or the entry from  the	passwd
	      file or 'XSkat player').

       -ircpos number
	      Select  your  position  relative to the other players. Positions
	      are numbered clockwise 1,	2 and 3. Player	2 will	start  dealing
	      if  not specified	otherwise with -start or /start.  If you don't
	      specify your position or there is	a conflict with	someone	else's
	      choice  or  you  give  an	invalid	number (3 in a 2 player	game),
	      this will	be fixed automatically.	Choosing the  right  positions
	      is important if you want to continue with	a saved	game list (de-
	      fault: 0 = I don't care).

       -irclog file
	      Everything sent to or received from the IRC server is  saved  to
	      this file	(- means stdout).  It may be useful for	debugging (de-
	      fault: $HOME/.xskat.ilg or ./xskat.ilg).

	      Append output to the log file.

	      Overwrite	existing log file (default).

       IRC commands:
	      /nick name, /nick	- change or display your nickname.
	      /who - is	on the current channel ?
	      /list, /list string - show all  channels	that  match  the  word
	      xskat or the specified string.  This will	take some time on net-
	      works with a large number	of channels.  Trying to	stop the list-
	      ing will terminate the program.
	      /pos number - see	-ircpos.
	      /bell  - toggle the alarm	bell. When on, the bell	will ring each
	      time someone joins your channel or sends a message to you.   The
	      bell is off initially.
	      /quit - terminate	XSkat.
	      /sync  -	if  messages  get  lost	due to a net-split (or because
	      someone left the channel during play), XSkat  will  detect  this
	      and  in  most  cases should be able to synchronize automatically
	      (within 30 seconds) after	the connection is reestablished.  Typ-
	      ing /sync	will try this immediately.
	      /quote command args - for	those who know what they are doing.
	      The  following  commands are only	useful for the player who will
	      start the	game by	typing /go because that	player will  determine
	      the rules	of the game.
	      /default - set the official rules.
	      /ramsch,	/sramsch,  /skattoloser,  /kontra, /bock, /resumebock,
	      /spitze, /revolution,  /klopfen,	/schenken,  /oldrules,	/bock-
	      events,  /alist,	/tlist,	 /start, /s1 - change the rules	of the
	      game.  All of these require an argument (a number	or True/False)
	      just like	the resources with the same name.
	      /rules - show the	current	rules to everyone on your channel.

       Notes: The version numbers of all participating programs	must be	equal.
	      Most  options  cannot  be	changed	during the game.  Options that
	      can be changed are not saved to a	file.
	      The game list can	only be	cleared	during bidding	or  when  it's
	      your  turn  to  play  a card.  There is a	different default game
	      list for IRC games (see -list).
	      It's possible to type into the xterm or the game	window	(which
	      is  recommended),	 but changing input sources in the middle of a
	      line won't work.
	      If you want better input line editing and	a split	screen try the
	      program ssfe.  It	is used	like this: ssfe	-raw xskat -irc
	      You can omit -irc	when you specify any of	the other IRC options.

       -auto #ofgames
	      Three computers play the specified number	of games without human
	      interaction.  The	resulting scores are printed.
	      With this	option,	no resources are read, and the	game  list  is
	      saved only if -list is specified.

       -opt filename
	      The  file	 for saving/restoring all interactively	changeable op-
	      tions of all players (default: $HOME/.xskat.opt or ./xskat.opt).
	      Command  line  options take precedence over options specified in
	      this file	which in turn override resource	specifications.	  This
	      may be changed with the useoptfile resource.

       -pk    If  you  want  the computer to deal a Good Hand every time.  (as
	      requested	by Petra K.)  Alternatively, pressing F6  three	 times
	      will  result in a	Good Hand for the next game.  Does not work in
	      multiplayer mode.

	      Specifies	the display of the second and third player (but	is ig-
	      nored  for  IRC  games).	The player@ part may be	omitted	if the
	      alias resource is	set on display.

       Command line options take precedence over resource  specifications  for

       geometry, font, title, foreground, background
	      The usual	X11 resources.

       mark   (see -mark).

       button (used for	2D buttons, see	-bt).

	      (used for	3D buttons, see	-bt, default: a	shade of gray).

	      (used  for  3D  dialogs,	see -bg, default: a different shade of

       3d     True or False (see -3d and -2d).

       3dtop  (see -3dtop).

       3dbot  (see -3dbot).

	      (see -mb).

	      (see -keyboard).

       tdelay (see -tdelay).

	      True or False (see -fastdeal and -slowdeal).(#)

       cards  0, 1, 2 or 3 (see	-frenchcards, -french4cards, -germancards  and

       color  True or False (see -color	and -mono).

       color1 .. color4
	      (see -color1 .. -color4).

       large  True or False (see -large	and -small).

       down   True or False (see -down and -up).

       alt    True or False (see -alt and -seq).

       list   (see -list).(#)

       alist  True or False (see -alist	and -nlist).

       tlist  True or False (see -tlist	and -nlist).

       log    (see -log).(#)

       dolog  True or False (see -dolog	and -nolog).(#)

	      True or False (see -fmt and -unfmt).(#)

       game   (see -game).(#)

	      True or False (see -briefmsg and -verbosemsg).

	      True or False (see -trickl2r and -notrickl2r).

	      (see -lang).

       start  (see -start).(#)

       s1, s2 (see -s1,	-s2).(#)

       ramsch 0, 1 or 2	(see -noramsch,	-ramsch	and -ramschonly).(#)

	      True or False (see -sramsch and -nosramsch).(#)

	      True or False (see -skattoloser and -skattolast).(#)

       kontra 0, 1 or 2	(see -nokontra,	-kontra	and -kontra18).(#)

       bock   0, 1 or 2	(see -nobock, -bock and	-bockramsch).(#)

	      (see -bockevents).(#)

	      True or False (see -resumebock and -noresumebock).(#)

       spitze 0, 1 or 2	(see -nospitze,	-spitze	and -spitze2).(#)

	      True or False (see -revolution and -norevolution).(#)

	      True or False (see -klopfen and -noklopfen).(#)

	      True or False (see -schenken and -noschenken).(#)

       hint   True or False (see -hint and -nohint).

	      True or False (see -oldrules and -newrules).(#)

	      0, 1 or 2	(see -noshortcut, -askshortcut and -shortcut).

       irc    True or False (see -irc and -noirc).(#)

	      (see -irctelnet).(#)

	      (see -ircserver).(#)

	      (see -ircport).(#)

	      (see -ircchannel).(#)

	      (see -ircnick).(#)

	      (see -ircuser).(#)

	      (see -ircrealname).(#)

       ircpos (see -ircpos).(#)

	      (see -list).(#)

       irclog (see -irclog).(#)

	      True or False (see -irclogappend and -irclogoverwrite).(#)

       opt    (see -opt).(#)

	      True  or	False (default:	False).	 This is a resource for	multi-
	      player mode (but not for IRC).  It is ignored for	 player1.   If
	      set  to True, the	contents of the	option file, which is owned by
	      player1, are used.  This means that you may end up with  someone
	      else's preferred settings	if player1 used	this file in a differ-
	      ent multiplayer game.

       alias  The player's real	name (max. 2 words of 9	 characters,  default:

       Only player1 may	specify	the resources marked with (#).

       Filenames starting with ~/ are interpreted correctly if HOME is set.

       An example of a file specifying predefined games:

       # The following block specifies the distribution
       # of cards for player1, 2, 3 and	Skat(0).
       # A 10  K  Q  J	9  8  7
	 2  2  2  2  2	0  3  3	 # Diamond
	 2  2  2  2  2	3  3  3	 # Heart
	 1  1  1  1  1	3  3  3	 # Spade
	 1  1  1  1  1	0  3  3	 # Club
       # The following is not the same game !
       # Player	numbers	rotate 3 -> 2 -> 1 -> 3
       # (and depend on	the start option).
	 2  2  2  2  2	0  3  3
	 2  2  2  2  2	3  3  3
	 1  1  1  1  1	3  3  3
	 1  1  1  1  1	0  3  3
       # Repeat	the above games	forever.
       # The following lines take effect only
       # when you delete the 'repeat'.
       random_seed 123456 0 2
       # Specifies the random number which determines
       # card distribution for all following games.
       # The second number lets	you skip that many
       # games in the sequence.
       # The third (optional) number defines
       # who will start	dealing	cards (see -start).
       # An additional L or R following	this number will
       # rotate	the cards left or right.
       # The random_seed will be shown in game logs
       # to allow easy replay. Just type:
       # echo random_seed 123456 0 2 | xskat -game -

       There  are  no  official	rules for the variations Ramsch, Kontra, Bock,
       Spitze, Revolution, Klopfen and Schenken.

       If executing xskat player@otherhost:0 on	yourhost gives an  error  mes-
       sage  you  could	 try  the command xhost	yourhost on otherhost to grant
       yourhost	access to otherhost's display.

       If you replay a game with your own cards,  it  doesn't  matter  whether
       'Forehand changes' is set to 'yes' or 'no'.

       Some versions of	telnet have a bug, that	prevents them from reading in-
       put from	a pipe correctly.  See README.IRC for a	fix or put  this  into
       your ~/.telnetrc:
	set echo off
	set escape off
	set rlogin off
	set flushoutput	off
	set interrupt off
	set quit off
	set eof	off
	set erase off
	set kill off
	set lnext off
	set susp off
	set reprint off
	set worderase off
	set start off
	set stop off
	set forw1 off
	set forw2 off
	set ayt	off

       Leading	blanks	are  important!	  Change the irc server	line appropri-

       Gunter Gerhardt

       The latest version is always available at

       This program is free software; you can redistribute it freely.
       Use it at your own risk;	there is NO WARRANTY.

       Redistribution of modified versions is permitted
       provided	that the following conditions are met:
       1. All copyright	& permission notices are preserved.
       2.a) Only changes required for packaging	or porting are made.
       2.b) It is clearly stated who last changed the program.
	    The	program	is renamed or
	    the	version	number is of the form x.y.z,
	    where x.y is the version of	the original program
	    and	z is an	arbitrary suffix.

       Card images used	with permission	by
       Spielkartenfabrik Altenburg GmbH, Marke ASS Altenburger
       Leipziger Strasse 7, 04600 Altenburg, Germany

				   May 2004			      XSKAT(6)


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