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XPILOT-NG-X11(6)		     Games		      XPILOT-NG-X11(6)

NAME
       xpilot-ng-x11 - X11 client for multiplayer space	war game.

SYNOPSIS
       xpilot-ng-x11 [-options ...] [server]

DESCRIPTION
	      Copyright	 (C)  1991-2005	 by Bjorn Stabell, Ken Ronny Schouten,
	      Bert Gijsbers, Dick Balaska, Uoti	Urpala,	Juha Lindstrom,	 Kris-
	      tian  Soderblom  and Erik	Andersson.  XPilot NG 4.7.2 comes with
	      ABSOLUTELY NO WARRANTY; for details  see	the  provided  COPYING
	      file.

       Where options include:

       -newbie <value>

	      Enable newbie help.  The default value is: yes.

       -help

	      Display this help	message.

       -version

	      Show the source code version.

       -join

	      Join the game immediately, no questions asked.

       -text

	      Use the simple text interface to contact a server	instead	of the
	      graphical	user interface.

       -list

	      List all servers running on the local network.

       -shutdown <value>

	      Shutdown the server with a message.  The	message	 used  is  the
	      first  argument  to  this	option.	 There is no default value for
	      this option.

       -name <value>

	      Set the nickname.	 There is no default value for this option.

       -user <value>

	      Set the username.	 There is no default value for this option.

       -host <value>

	      Set the hostname.	 There is no default value for this option.

       -team <value>

	      Set the team to join.  The default value is: 65535.

       -port <value>

	      Set the port number of the server.  Almost all servers  use  the
	      default port, which is the recommended policy.  You can find out
	      about which port is used by a server by querying the XPilot Meta
	      server.  The default value is: 15345.

       -clientPortStart	<value>

	      Use  UDP	ports clientPortStart -	clientPortEnd (for firewalls).
	      The default value	is: 0.

       -clientPortEnd <value>

	      Use UDP ports clientPortStart - clientPortEnd  (for  firewalls).
	      The default value	is: 0.

       -power <value>

	      Set  the engine power.  Valid values are in the range 5-55.  The
	      default value is:	55.000.

       -turnSpeed <value>

	      Set the ship's turn speed.  Valid	values are in the range	 4-64.
	      The default value	is: 16.000.

       -turnResistance <value>

	      Set  the	ship's	turn resistance.  This determines the speed at
	      which a ship stops turning.   Valid  values  are	in  the	 range
	      0.0-1.0.	This should always be 0, other values are for compati-
	      bility.  See also	turnSpeed.  The	default	value is: 0.000.

       -scaleFactor <value>

	      Specifies	scaling	factor for the drawing	window.	  The  default
	      value is:	1.000.

       -altScaleFactor <value>

	      Specifies	 alternative  scaling  factor  for the drawing window.
	      The default value	is: 2.000.

       -maxFPS <value>

	      Set maximum FPS supported	by the client. The server will try  to
	      send  at	most  this  many frames	per second to the client.  The
	      default value is:	255.

       -maxMouseTurnsPS	<value>

	      Set maximum number of mouse turns	sent per second	Set  to	 0  to
	      disable  this  feature  (its mostly useful on modem) The default
	      value is:	0.

       -sparkSize <value>

	      Size of sparks in	pixels.	 The default value is: 2.

       -sparkProb <value>

	      The probablilty that sparks are drawn.  This gives  a  sparkling
	      effect.	Valid  values  are  in the range [0.0-1.0] The default
	      value is:	0.400.

       -hudRadarDotSize	<value>

	      Which size to use	for drawing the	hudradar  dots.	  The  default
	      value is:	10.

       -hudRadarScale <value>

	      The relative size	of the hudradar.  The default value is:	1.500.

       -hudRadarLimit <value>

	      Hudradar	dots  closer  than this	to your	ship are not drawn.  A
	      value of 1.0 means that the dots are not drawn for ships in your
	      active view area.	 The default value is: 0.050.

       -hudScale <value>

	      How  much	larger than minimum size to draw the hud.  The default
	      value is:	2.000.

       -baseWarningType	<value>

	      Which type of base warning you prefer.  A	value  of  0  disables
	      base  warning.  A	value of 1 draws a time	meter on a base	when a
	      ship is appearing.  A value of 2 makes the base name flash  when
	      a	 ship is appearing.  A value of	3 combines the effects of val-
	      ues 1 and	2.  The	default	value is: 3.

       -maxCharsInNames	<value>

	      Maximum number of	characters to paint in	names  on  game	 area.
	      The default value	is: 16.

       -slidingRadar <value>

	      If  the  game  is	in edgewrap mode then the radar	will keep your
	      position on the radar in the center and  raw  the	 rest  of  the
	      radar  around  it.  Note that this requires a fast graphics sys-
	      tem.  The	default	value is: yes.

       -dirPrediction <value>

	      Client paints the	wanted direction of your ship instead of  what
	      the  server  sent	 you.  Possible	 differences  are corrected in
	      roundtrip	time.  The default value is: no.

       -showShipShapes <value>

	      Should others' shipshapes	be  displayed  or  not.	  The  default
	      value is:	yes.

       -showMyShipShape	<value>

	      Should  your  own	 shipshape  be	displayed or not.  The default
	      value is:	yes.

       -showShipShapesHack <value>

	      Should the ship shapes hack be displayed or  not.	  The  default
	      value is:	no.

       -showLivesByShip	<value>

	      Paint remaining lives next to ships.  The	default	value is: no.

       -showMessages <value>

	      Should  game  messages  appear on	screen.	 The default value is:
	      yes.

       -showItems <value>

	      Should owned items be displayed permanently  on  the  HUD?   The
	      default value is:	yes.

       -showItemsTime <value>

	      If  showItems  is	 false,	 the  time  in seconds to display item
	      information on the HUD when it has changed.  The	default	 value
	      is: 5.000.

       -filledWorld <value>

	      Draws  the walls solid, filled with one color, unless overridden
	      by texture.  Be warned that this	option	needs  fast  graphics.
	      The default value	is: no.

       -texturedWalls <value>

	      Allows drawing polygon bitmaps specified by the (new-style) map.
	      Be warned	that this needs	a  reasonably  fast  graphics  system.
	      The default value	is: yes.

       -protocolVersion	<value>

	      Which protocol version to	prefer when joining servers.  There is
	      no default value for this	option.

       -outlineWorld <value>

	      Draws only the outline of	all the	wall  blocks  on  block	 based
	      maps.  The default value is: no.

       -showDecor <value>

	      Should  decorations  be  displayed on the	screen and radar?  The
	      default value is:	yes.

       -outlineDecor <value>

	      Draws only the outline of	the map	decoration.  The default value
	      is: no.

       -filledDecor <value>

	      Draws filled decorations.	 The default value is: no.

       -texturedDecor <value>

	      Draws  the  map  decoration  filled with a texture pattern.  The
	      default value is:	no.

       -clientRanker <value>

	      Scan messages and	make personal kill/death ranking.  The default
	      value is:	no.

       -clockAMPM <value>

	      Use  AMPM	 format	 for  clock display instead of 24 hour format.
	      The default value	is: no.

       -shotSize <value>

	      The size of shots	in pixels.  The	default	value is: 6.

       -teamShotSize <value>

	      The size of team shots in	pixels.	  Note	that  team  shots  are
	      drawn in teamShotColor.  The default value is: 4.

       -backgroundPointDist <value>

	      The  distance  between  points  in  the  background  measured in
	      blocks.  These are drawn in empty	map regions  to	 keep  feeling
	      for  which  direction  the ship is moving	to.  The default value
	      is: 8.

       -backgroundPointSize <value>

       Specifies the size of the background points.
	      0	means no points.

	      The default value	is: 2.

       -scoreObjectTime	<value>

	      How many seconds score objects remain visible on the  map.   The
	      default value is:	4.000.

       -charsPerSecond <value>

	      Rate  at	which messages appear on screen	in characters per sec-
	      ond.  The	default	value is: 100.

       -maxMessages <value>

	      The maximum number of messages to	display	at the same time.  The
	      default value is:	8.

       -messagesToStdout <value>

	      Send  messages  to  standard  output.  0:	Don't.	1: Only	player
	      messages.	 2: Player and status messages.	 The default value is:
	      0.

       -maxLinesInHistory <value>

	      Number  of your messages saved in	the 'history' of the talk win-
	      dow.  'history' is accessible with 'keyTalkCursorUp/Down'.   The
	      default value is:	32.

       -toggleShield <value>

	      Are  shields  toggled by a keypress only?	 The default value is:
	      no.

       -autoShield <value>

	      Are shields lowered automatically	for weapon fire?  The  default
	      value is:	yes.

       -fuelNotify <value>

	      The  limit  when	the  HUD  fuel	bar  will become visible.  The
	      default value is:	500.000.

       -fuelWarning <value>

	      The limit	when the  HUD  fuel  bar  will	start  flashing.   The
	      default value is:	200.000.

       -fuelCritical <value>

	      The  limit when the HUD fuel bar will flash faster.  The default
	      value is:	100.000.

       -speedFactHUD <value>

	      How much to move HUD to  indicate	 the  current  velocity.   The
	      default value is:	0.000.

       -speedFactPTR <value>

	      Uses  a red line to indicate the current velocity	and direction.
	      The default value	is: 0.000.

       -showScoreDecimals <value>

	      The number of decimals  to  use  when  displaying	 scores.   The
	      default value is:	1.

       -altPower <value>

	      Set the ship's alternate engine power.  See also the keySwapSet-
	      tings option.  The default value is: 55.000.

       -altTurnSpeed <value>

	      Set the ship's alternate turn speed.  See	also  the  keySwapSet-
	      tings option.  The default value is: 16.000.

       -altTurnResistance <value>

	      Set   the	 ship's	 alternate  turn  resistance.	See  also  the
	      keySwapSettings option.  The default value is: 0.000.

       -markingLights <value>

	      Should the fighters have marking lights,	just  like  airplanes?
	      The default value	is: no.

       -modifierBank1 <value>

	      The  default weapon modifier values for the first	modifier bank.
	      There is no default value	for this option.

       -modifierBank2 <value>

	      The default weapon modifier values for the second	modifier bank.
	      There is no default value	for this option.

       -modifierBank3 <value>

	      The  default weapon modifier values for the third	modifier bank.
	      There is no default value	for this option.

       -modifierBank4 <value>

	      The default weapon modifier values for the fourth	modifier bank.
	      There is no default value	for this option.

       -shipShape <value>

       Define the ship shape to	use.
	      Because the argument to this option

	      is  rather  large	 (up  to 500 bytes) the	recommended way	to set
	      this option is in	the .xpilotrc file  in	your  home  directory.
	      The  exact format	is defined in the file doc/README.SHIPS	in the
	      XPilot distribution. Note	that there is a	nifty Unix tool	called
	      editss for easy ship creation. There is XPShipEditor for Windows
	      and Ship Shaper for Java.	 See the XPilot	FAQ for	details.   See
	      also  the	 "shipShapeFile"  option  below.   There is no default
	      value for	this option.

       -shipShapeFile <value>

	      An optional file	where  shipshapes  can	be  stored.   If  this
	      resource is defined and it refers	to an existing file then ship-
	      shapes can be referenced to by their name.  For instance if  you
	      define  shipShapeFile  to	 be  /home/myself/.shipshapes and this
	      file contains one	or more	shipshapes then	 you  can  select  the
	      shipshape	by starting xpilot as:

	      xpilot -shipShape	myshipshapename

	      Where "myshipshapename" should be	the "name:" or "NM:" of	one of
	      the shipshapes defined in	/home/myself/.shipshapes.  Each	 ship-
	      shape  definition	 should	be defined on only one line, where all
	      characters up to the first left parenthesis don't	 matter.   The
	      default value is:	/usr/local/share/xpilot-ng/shipshapes.txt.

       -texturePath <value>

	      Search  path  for	 texture files.	 This is a list	of one or more
	      directories  separated  by  colons.   The	 default   value   is:
	      /usr/local/share/xpilot-ng/textures/.

       -clientRankFile <value>

	      An  optional  file  where	 clientside kill/death rank is stored.
	      There is no default value	for this option.

       -clientRankHTMLFile <value>

	      An optional file where clientside	kill/death rank	 is  published
	      in HTML format.  There is	no default value for this option.

       -clientRankHTMLNOJSFile <value>

	      An  optional  file where clientside kill/death rank is published
	      in HTML format, w/o JavaScript.  There is	no default  value  for
	      this option.

       -soundFile <value>

	      Specifies	   the	  sound	  file.	   The	 default   value   is:
	      /usr/local/share/xpilot-ng/sound/sounds.txt.

       -maxVolume <value>

	      Specifies	the volume to play sounds with (0-100%%).  The default
	      value is:	100.

       -sound <value>

	      Is  sound	 enabled?  (set	to false to mute client).  The default
	      value is:	yes.

       -fullColor <value>

	      Whether to use a colors as close as possible  to	the  specified
	      ones  or	use  a few standard colors for everything. May require
	      more resources from your system.	The default value is: yes.

       -texturedObjects	<value>

	      Whether to draw certain game objects with	textures.   Be	warned
	      that  this  requires  more graphics speed.  fullColor must be on
	      for this to work.	 You may also need to enable multibuffering or
	      double-buffering.	 The default value is: yes.

       -geometry <value>

	      Set  the window size and position	in standard X geometry format.
	      The maximum allowed window size is 1922x1440.  The default value
	      is: 1024x768.

       -display	<value>

	      Set the X	display.  There	is no default value for	this option.

       -keyboard <value>

	      Set the X	keyboard input if you want keyboard input from another
	      display.	The default is to use the keyboard input  from	the  X
	      display.	There is no default value for this option.

       -visual <value>

	      Specify  which  visual  to  use for allocating colors.  To get a
	      listing of all possible visuals on your dislay set the  argument
	      for  this	 option	 to  list.  There is no	default	value for this
	      option.

       -colorSwitch <value>

	      Use color	buffering or not.  Usually color buffering is  faster,
	      especially on 8-bit PseudoColor displays.	 The default value is:
	      yes.

       -multibuffer <value>

	      Use the X	windows	multibuffer extension if present.  The default
	      value is:	no.

       -ignoreWindowManager <value>

	      Ignore the window	manager	when opening the top level player win-
	      dow.  This can be	handy if you want to have your	XPilot	window
	      on  a  preferred	position without window	manager	borders.  Also
	      sometimes	window managers	 may  interfere	 when  switching  col-
	      ormaps. This option may prevent that.  The default value is: no.

       -gameFont <value>

	      The  font	 used on the HUD and for most other text.  The default
	      value is:	-*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -scoreListFont <value>

	      The font used on the score list.	This  must  be	a  non-propor-
	      tional	   font.	The	  default	value	   is:
	      -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -buttonFont <value>

	      The  font	 used  on  all	buttons.   The	 default   value   is:
	      -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -textFont <value>

	      The  font	used in	the help and about windows.  The default value
	      is: -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -talkFont <value>

	      The font used  in	 the  talk  window.   The  default  value  is:
	      -*-fixed-bold-*-*--15-*-*-*-c-*-iso8859-1.

       -motdFont <value>

	      The font used in the MOTD	window and key list window.  This must
	      be   a   non-proportional	  font.	   The	 default   value   is:
	      -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -messageFont <value>

	      The  font	 used  for  drawing  messages.	 The default value is:
	      -*-fixed-bold-*-*--13-*-*-*-c-*-iso8859-1.

       -showNastyShots <value>

	      Use the Nasty Looking Shots instead of  the  round  shots.   You
	      will  probably  want  to increase	your shotSize if you use this.
	      The default value	is: no.

       -mouseAccelInClient <value>

	      This option makes	the  client  handle  the  mouse	 acceleration.
	      Options  mouseAccelNum, mouseAccelDenom and mouseAccelThresh can
	      be used to fine tune the acceleration.  The  default  values  of
	      these  three  options  give  linear response to mouse movements.
	      The default value	is: yes.

       -mouseAccelNum <value>

	      Mouse acceleration numerator.  The default value is: 0.

       -mouseAccelDenom	<value>

	      Mouse acceleration denominator.  The default value is: 1.

       -mouseAccelThresh <value>

	      Mouse acceleration threshold.  The default value is: 0.

       -hudColor <value>

	      Which color number to use	for  drawing  the  HUD.	  The  default
	      value is:	2.

       -hudHLineColor <value>

	      Which  color  number to use for drawing the horizontal lines The
	      default value is:	0.

       -hudVLineColor <value>

	      Which color number to use	for drawing the	vertical lines in  the
	      HUD.  The	default	value is: 0.

       -hudItemsColor <value>

	      Which  color  number  to use for drawing owned items on the HUD.
	      The default value	is: 2.

       -hudRadarEnemyColor <value>

	      Which color number to use	for drawing hudradar dots that	repre-
	      sent enemy ships.	 The default value is: 3.

       -hudRadarOtherColor <value>

	      Which  color number to use for drawing hudradar dots that	repre-
	      sent friendly ships or other objects.  The default value is: 2.

       -hudLockColor <value>

	      Which color number to use	for drawing the	lock on	the HUD.   The
	      default value is:	0.

       -fuelGaugeColor <value>

	      Which  color  number  to	use  for  drawing the fuel gauge.  The
	      default value is:	0.

       -dirPtrColor <value>

	      Which color number to use	 for  drawing  the  direction  pointer
	      hack.  The default value is: 0.

       -messagesColor <value>

	      Which  color  number  to	use for	drawing	messages.  The default
	      value is:	12.

       -oldMessagesColor <value>

	      Which color number to use	for drawing old	messages.  The default
	      value is:	13.

       -msgScanBallColor <value>

	      Which color number to use	for drawing ball message warning.  The
	      default value is:	3.

       -msgScanSafeColor <value>

	      Which color number to use	for drawing safe message.  The default
	      value is:	4.

       -msgScanCoverColor <value>

	      Which  color  number  to	use  for  drawing  cover message.  The
	      default value is:	2.

       -msgScanPopColor	<value>

	      Which color number to use	for drawing pop	message.  The  default
	      value is:	11.

       -fuelMeterColor <value>

	      Which  color  number  to	use  for  drawing the fuel meter.  The
	      default value is:	0.

       -powerMeterColor	<value>

	      Which color number to use	for  drawing  the  power  meter.   The
	      default value is:	0.

       -turnSpeedMeterColor <value>

	      Which color number to use	for drawing the	turn speed meter.  The
	      default value is:	0.

       -packetSizeMeterColor <value>

	      Which color number to use	for drawing  the  packet  size	meter.
	      Each  bar	 is  equavalent	 to  1024 bytes, for a maximum of 4096
	      bytes.  The default value	is: 0.

       -packetLossMeterColor <value>

	      Which color number to use	for drawing  the  packet  loss	meter.
	      This gives the percentage	of lost	frames due to network failure.
	      The default value	is: 3.

       -packetDropMeterColor <value>

	      Which color number to use	for drawing  the  packet  drop	meter.
	      This gives the percentage	of dropped frames due to display slow-
	      ness.  The default value is: 3.

       -packetLagMeterColor <value>

	      Which color number to use	for  drawing  the  packet  lag	meter.
	      This gives the amount of lag in frames over the past one second.
	      The default value	is: 3.

       -temporaryMeterColor <value>

	      Which color number to use	for  drawing  temporary	 meters.   The
	      default value is:	3.

       -meterBorderColor <value>

	      Which  color  number  to use for drawing borders of meters.  The
	      default value is:	2.

       -scoreObjectColor <value>

	      Which color number  to  use  for	drawing	 score	objects.   The
	      default value is:	4.

       -wallRadarColor <value>

	      Which color number to use	for drawing walls on the radar.	 Valid
	      values all even numbers smaller  than  maxColors.	  The  default
	      value is:	2.

       -decorRadarColor	<value>

	      Which  color number to use for drawing decorations on the	radar.
	      Valid values are all even	numbers	smaller	than  maxColors.   The
	      default value is:	6.

       -targetRadarColor <value>

	      Which  color  number  to	use  for drawing targets on the	radar.
	      Valid values are all even	numbers	smaller	than  maxColors.   The
	      default value is:	4.

       -clockColor <value>

	      Which  color  number to use for drawing the clock.  The clock is
	      displayed	in the top right of the	 score	window.	  The  default
	      value is:	1.

       -scoreColor <value>

	      Which  color  number to use for drawing score list entries.  The
	      default value is:	1.

       -scoreSelfColor <value>

	      Which color number to use	 for  drawing  your  own  score.   The
	      default value is:	3.

       -scoreInactiveColor <value>

	      Which color number to use	for drawing inactive players's scores.
	      The default value	is: 12.

       -scoreInactiveSelfColor <value>

	      Which color number to use	for drawing your score when  inactive.
	      The default value	is: 12.

       -scoreOwnTeamColor <value>

	      Which  color number to use for drawing your own team score.  The
	      default value is:	4.

       -scoreEnemyTeamColor <value>

	      Which color number to use	for drawing  enemy  team  score.   The
	      default value is:	11.

       -baseNameColor <value>

	      Which  color  number  to	use for	drawing	names of bases (unless
	      drawn in one of the life colors).	 The default value is: 2.

       -backgroundPointColor <value>

	      Which color number to use	for drawing  background	 points.   The
	      default value is:	2.

       -fuelColor <value>

	      Which  color  number  to	use  for  drawing  fuel	stations.  The
	      default value is:	3.

       -visibilityBorderColor <value>

	      Which color number to use	for  drawing  the  visibility  border.
	      The default value	is: 2.

       -teamShotColor <value>

	      Which  color  number  to	use  for  drawing harmless shots.  The
	      default value is:	2.

       -ballColor <value>

	      Which color number to use	for drawing balls.  The	default	 value
	      is: 1.

       -connColor <value>

	      Which  color  number to use for drawing connectors.  The default
	      value is:	2.

       -zeroLivesColor <value>

	      Which color to associate with ships with zero lives left.	  This
	      can  be  used  to	 paint	for  example ship and base names.  The
	      default value is:	5.

       -oneLifeColor <value>

	      Which color to associate with ships with one  life  left.	  This
	      can  be  used  to	 paint	for  example ship and base names.  The
	      default value is:	11.

       -twoLivesColor <value>

	      Which color to associate with ships with two lives  left.	  This
	      can  be  used  to	 paint	for  example ship and base names.  The
	      default value is:	4.

       -manyLivesColor <value>

	      Which color to associate with ships with	more  than  two	 lives
	      left.   This  can	 be  used  to  paint for example ship and base
	      names.  The default value	is: 0.

       -selfLWColor <value>

	      Which color to use to paint your ship  in	 when  on  last	 life.
	      Original color for this is red.  The default value is: 3.

       -enemyLWColor <value>

	      Which  color  to	use to paint enemy ships in when on last life.
	      Original color for this is red.  The default value is: 3.

       -teamLWColor <value>

	      Which color to use to paint teammate ships in when on last life.
	      Original color for this is green.	 The default value is: 2.

       -shipNameColor <value>

	      Which  color  number  to	use for	drawing	names of ships (unless
	      drawn in one of the life colors).	 The default value is: 2.

       -mineNameColor <value>

	      Which color number to use	 for  drawing  names  of  mines.   The
	      default value is:	2.

       -teamShipColor <value>

	      Which  color  number  to	use  for  drawing your teammates.  The
	      default value is:	2.

       -team0Color <value>

	      Which color number to use	 for  drawing  team  0	objects.   The
	      default value is:	0.

       -team1Color <value>

	      Which  color  number  to	use  for  drawing team 1 objects.  The
	      default value is:	0.

       -team2Color <value>

	      Which color number to use	 for  drawing  team  2	objects.   The
	      default value is:	0.

       -team3Color <value>

	      Which  color  number  to	use  for  drawing team 3 objects.  The
	      default value is:	0.

       -team4Color <value>

	      Which color number to use	 for  drawing  team  4	objects.   The
	      default value is:	0.

       -team5Color <value>

	      Which  color  number  to	use  for  drawing team 5 objects.  The
	      default value is:	0.

       -team6Color <value>

	      Which color number to use	 for  drawing  team  6	objects.   The
	      default value is:	0.

       -team7Color <value>

	      Which  color  number  to	use  for  drawing team 7 objects.  The
	      default value is:	0.

       -team8Color <value>

	      Which color number to use	 for  drawing  team  8	objects.   The
	      default value is:	0.

       -team9Color <value>

	      Which  color  number  to	use  for  drawing team 9 objects.  The
	      default value is:	0.

       -msg1 <value>

	      Talkmessage 1.  The default value	is: #t:***    BALL!  Our  ball
	      is gone! Save it!	  ***.

       -msg2 <value>

	      Talkmessage  2.	The default value is: #t:*** SAFE! Our ball is
	      safe. ***.

       -msg3 <value>

	      Talkmessage 3.  The default value	is: #t:***  COVER!  The	 enemy
	      ball is approaching our base. ***.

       -msg4 <value>

	      Talkmessage 4.  The default value	is: #t:*** POP!	The enemy ball
	      is back at the enemy base. ***.

       -msg5 <value>

	      Talkmessage 5.  The default value	is: #=[#t|2|/team 4|/team 2].

       -msg6 <value>

	      Talkmessage 6.  There is no default value	for this option.

       -msg7 <value>

	      Talkmessage 7.  There is no default value	for this option.

       -msg8 <value>

	      Talkmessage 8.  There is no default value	for this option.

       -msg9 <value>

	      Talkmessage 9.  There is no default value	for this option.

       -msg10 <value>

	      Talkmessage 10.  There is	no default value for this option.

       -msg11 <value>

	      Talkmessage 11.  There is	no default value for this option.

       -msg12 <value>

	      Talkmessage 12.  There is	no default value for this option.

       -msg13 <value>

	      Talkmessage 13.  There is	no default value for this option.

       -msg14 <value>

	      Talkmessage 14.  There is	no default value for this option.

       -msg15 <value>

	      Talkmessage 15.  There is	no default value for this option.

       -msg16 <value>

	      Talkmessage 16.  There is	no default value for this option.

       -msg17 <value>

	      Talkmessage 17.  There is	no default value for this option.

       -msg18 <value>

	      Talkmessage 18.  There is	no default value for this option.

       -msg19 <value>

	      Talkmessage 19.  There is	no default value for this option.

       -msg20 <value>

	      Talkmessage 20.  There is	no default value for this option.

       -keyTurnLeft <value>

	      Turn left	(anti-clockwise).  The default key is: a.

       -keyTurnRight <value>

	      Turn right (clockwise).  The default key is: s.

       -keyThrust <value>

	      Thrust.  The default keys	are: Shift_R Shift_L.

       -keyShield <value>

	      Raise or toggle the shield.  The default key is: space.

       -keyFireShot <value>

	      Fire shot.  Note that shields must be down to fire.  The default
	      keys are:	Return Linefeed.

       -keyFireMissile <value>

	      Fire smart missile.  The default key is: backslash.

       -keyFireTorpedo <value>

	      Fire unguided torpedo.  The default key is: quoteright.

       -keyFireHeat <value>

	      Fire heatseeking missile.	 The default key is: semicolon.

       -keyFireLaser <value>

	      Activate laser beam.  The	default	key is:	slash.

       -keyDropMine <value>

	      Drop a stationary	mine.  The default key is: Tab.

       -keyDetachMine <value>

	      Detach a moving mine.  The default key is: bracketright.

       -keyDetonateMines <value>

	      Detonate	the  closest  mine  you	 have  dropped or thrown.  The
	      default key is: equal.

       -keyLockClose <value>

	      Lock on closest player.  The default key is: Up.

       -keyLockNextClose <value>

	      Lock on next closest player.  The	default	key is:	Down.

       -keyLockNext <value>

	      Lock on next player.  The	default	keys are: Next Right.

       -keyLockPrev <value>

	      Lock on previous player.	The default keys are: Prior Right.

       -keyRefuel <value>

	      Refuel.  The default keys	are: f Control_L Control_R.

       -keyRepair <value>

	      Repair target.  The default key is: f.

       -keyCloak <value>

	      Toggle cloakdevice.  The default keys are: Delete	BackSpace.

       -keyEcm <value>

	      Use ECM.	The default key	is: bracketleft.

       -keySelfDestruct	<value>

	      Toggle self destruct.  The default key is: End.

       -keyIdMode <value>

	      Toggle User mode (show real names).  The default key is: u.

       -keyPause <value>

	      Toggle pause mode.  When the ship	is stationary on its homebase.
	      The default key is: Pause.

       -keySwapSettings	<value>

	      Swap  to	alternate control settings.  These are the power, turn
	      speed and	turn resistance	settings.  There is no	default	 value
	      for this option.

       -keySwapScaleFactor <value>

	      Swap  scalefactor	 settings.  There is no	default	value for this
	      option.

       -keyChangeHome <value>

	      Change home base.	 When the ship is close	to  a  suitable	 base.
	      The default keys are: Home h.

       -keyConnector <value>

	      Connect to a ball.  The default keys are:	f Control_L Control_R.

       -keyDropBall <value>

	      Drop a ball.  The	default	key is:	d.

       -keyTankNext <value>

	      Use the next tank.  The default key is: e.

       -keyTankPrev <value>

	      Use the the previous tank.  The default key is: w.

       -keyTankDetach <value>

	      Detach the current tank.	The default key	is: r.

       -keyIncreasePower <value>

	      Increase engine power.  The default key is: KP_Multiply.

       -keyDecreasePower <value>

	      Decrease engine power.  The default key is: KP_Divide.

       -keyIncreaseTurnspeed <value>

	      Increase turnspeed.  The default key is: KP_Add.

       -keyDecreaseTurnspeed <value>

	      Decrease turnspeed.  The default key is: KP_Subtract.

       -keyTransporter <value>

	      Use transporter to steal an item.	 The default key is: t.

       -keyDeflector <value>

	      Toggle deflector.	 The default key is: o.

       -keyHyperJump <value>

	      Teleport.	 The default key is: q.

       -keyPhasing <value>

	      Use phasing device.  The default key is: p.

       -keyTalk	<value>

	      Toggle talk window.  The default key is: m.

       -keyToggleNuclear <value>

	      Toggle nuclear weapon modifier.  The default key is: n.

       -keyToggleCluster <value>

	      Toggle cluster weapon modifier.  The default key is: c.

       -keyToggleImplosion <value>

	      Toggle implosion weapon modifier.	 The default key is: i.

       -keyToggleVelocity <value>

	      Toggle  explosion	velocity weapon	modifier.  The default key is:
	      v.

       -keyToggleMini <value>

	      Toggle mini weapon modifier.  The	default	key is:	x.

       -keyToggleSpread	<value>

	      Toggle spread weapon modifier.  The default key is: z.

       -keyTogglePower <value>

	      Toggle power weapon modifier.  The default key is: b.

       -keyToggleCompass <value>

	      Toggle HUD/radar compass lock.  The default key is: KP_7.

       -keyToggleAutoPilot <value>

	      Toggle automatic pilot mode.  The	default	key is:	h.

       -keyToggleLaser <value>

	      Toggle laser modifier.  The default key is: l.

       -keyEmergencyThrust <value>

	      Pull emergency thrust handle.  The default key is: j.

       -keyEmergencyShield <value>

	      Toggle emergency shield power.  The default key is: Caps_Lock.

       -keyTractorBeam <value>

	      Use tractor beam in attract mode.	 The default key is: comma.

       -keyPressorBeam <value>

	      Use tractor beam in repulse mode.	 The default key is: period.

       -keyClearModifiers <value>

	      Clear current weapon modifiers.  The default key is: k.

       -keyLoadModifiers1 <value>

	      Load the weapon modifiers	from bank 1.  The default key is: 1.

       -keyLoadModifiers2 <value>

	      Load the weapon modifiers	from bank 2.  The default key is: 2.

       -keyLoadModifiers3 <value>

	      Load the weapon modifiers	from bank 3.  The default key is: 3.

       -keyLoadModifiers4 <value>

	      Load the weapon modifiers	from bank 4.  The default key is: 4.

       -keyToggleOwnedItems <value>

	      Toggle list of owned items on HUD.  The default key is: KP_8.

       -keyToggleMessages <value>

	      Toggle showing of	messages.  The default key is: KP_9.

       -keyReprogram <value>

	      Reprogram	modifier or lock bank.	The default key	is: quoteleft.

       -keyLoadLock1 <value>

	      Load player lock from bank 1.  The default key is: 5.

       -keyLoadLock2 <value>

	      Load player lock from bank 2.  The default key is: 6.

       -keyLoadLock3 <value>

	      Load player lock from bank 3.  The default key is: 7.

       -keyLoadLock4 <value>

	      Load player lock from bank 4.  The default key is: 8.

       -keyToggleRecord	<value>

	      Toggle recording of session (see recordFile).  The  default  key
	      is: KP_5.

       -keyToggleSound <value>

	      Toggle  sound.  Changes  value  of  option 'sound'.  There is no
	      default value for	this option.

       -keyToggleRadarScore <value>

	      Toggles the radar	and score windows on and off.  The default key
	      is: F11.

       -keyToggleFullScreen <value>

	      Toggles  between	fullscreen  mode and window mode.  The default
	      key is: F11.

       -keySelectItem <value>

	      Select an	item to	lose.  The default keys	are: KP_0 KP_Insert.

       -keyLoseItem <value>

	      Lose the selected	item.  The default keys	are: KP_Delete KP_Dec-
	      imal.

       -keyPrintMessagesStdout <value>

	      Print  the  current  messages  to	 stdout.   The default key is:
	      Print.

       -keyTalkCursorLeft <value>

	      Move Cursor to the left in the talk window.  The default key is:
	      Left.

       -keyTalkCursorRight <value>

	      Move  Cursor  to	the right in the talk window.  The default key
	      is: Right.

       -keyTalkCursorUp	<value>

	      Browsing in the history of the talk window.  The default key is:
	      Up.

       -keyTalkCursorDown <value>

	      Browsing in the history of the talk window.  The default key is:
	      Down.

       -keyPointerControl <value>

	      Toggle pointer control.  The default key is: KP_Enter.

       -keyExit	<value>

	      Generic exit key.	 Used for example to exit mouse	mode  or  quit
	      the client.  The default key is: Escape.

       -keyYes <value>

	      Positive	reply  key.   Used to reply 'yes' to client questions.
	      The default key is: y.

       -keyNo <value>

	      Negative reply key.  Used	to reply  'no'	to  client  questions.
	      The default key is: n.

       -keySendMsg1 <value>

	      Sends the	talkmessage stored in msg1.  The default key is: F1.

       -keySendMsg2 <value>

	      Sends the	talkmessage stored in msg2.  The default key is: F2.

       -keySendMsg3 <value>

	      Sends the	talkmessage stored in msg3.  The default key is: F3.

       -keySendMsg4 <value>

	      Sends the	talkmessage stored in msg4.  The default key is: F4.

       -keySendMsg5 <value>

	      Sends the	talkmessage stored in msg5.  The default key is: F5.

       -keySendMsg6 <value>

	      Sends the	talkmessage stored in msg6.  The default key is: F6.

       -keySendMsg7 <value>

	      Sends the	talkmessage stored in msg7.  The default key is: F7.

       -keySendMsg8 <value>

	      Sends the	talkmessage stored in msg8.  The default key is: F8.

       -keySendMsg9 <value>

	      Sends the	talkmessage stored in msg9.  The default key is: F9.

       -keySendMsg10 <value>

	      Sends the	talkmessage stored in msg10.  The default key is: F10.

       -keySendMsg11 <value>

	      Sends  the  talkmessage  stored  in  msg11.  There is no default
	      value for	this option.

       -keySendMsg12 <value>

	      Sends the	talkmessage stored in  msg12.	There  is  no  default
	      value for	this option.

       -keySendMsg13 <value>

	      Sends  the  talkmessage  stored  in  msg13.  There is no default
	      value for	this option.

       -keySendMsg14 <value>

	      Sends the	talkmessage stored in  msg14.	There  is  no  default
	      value for	this option.

       -keySendMsg15 <value>

	      Sends  the  talkmessage  stored  in  msg15.  There is no default
	      value for	this option.

       -keySendMsg16 <value>

	      Sends the	talkmessage stored in  msg16.	There  is  no  default
	      value for	this option.

       -keySendMsg17 <value>

	      Sends  the  talkmessage  stored  in  msg17.  There is no default
	      value for	this option.

       -keySendMsg18 <value>

	      Sends the	talkmessage stored in  msg18.	There  is  no  default
	      value for	this option.

       -keySendMsg19 <value>

	      Sends  the  talkmessage  stored  in  msg19.  There is no default
	      value for	this option.

       -keySendMsg20 <value>

	      Sends the	talkmessage stored in  msg20.	There  is  no  default
	      value for	this option.

       -pointerButton1 <value>

	      The  keys	to activate when pressing the first mouse button.  The
	      default value is:	keyFireShot.

       -pointerButton2 <value>

	      The keys to activate when	pressing the second mouse button.  The
	      default value is:	keyThrust.

       -pointerButton3 <value>

	      The  keys	to activate when pressing the third mouse button.  The
	      default value is:	keyThrust.

       -pointerButton4 <value>

	      The keys to activate when	 pressing  the	fourth	mouse  button.
	      There is no default value	for this option.

       -pointerButton5 <value>

	      The  keys	 to  activate  when  pressing  the fifth mouse button.
	      There is no default value	for this option.

       -recordFile <value>

	      An optional file where a recording of a game can	be  made.   If
	      this  file is undefined then recording isn't possible.  There is
	      no default value for this	option.

       -maxColors <value>

	      The number of colors to use.  Use	value 16. Other	values are not
	      actively supported.  The default value is: 16.

       -color0 <value>

	      The  color  value	 for  the  first color.	 The default value is:
	      #000000.

       -color1 <value>

	      The color	value for the second color.   The  default  value  is:
	      #FFFFFF.

       -color2 <value>

	      The  color  value	 for  the  third color.	 The default value is:
	      #4E7CFF.

       -color3 <value>

	      The color	value for the fourth color.   The  default  value  is:
	      #FF3A27.

       -color4 <value>

	      The  color  value	 for  the  fifth color.	 The default value is:
	      #33BB44.

       -color5 <value>

	      The color	value for the sixth  color.   The  default  value  is:
	      #992200.

       -color6 <value>

	      The  color  value	 for the seventh color.	 The default value is:
	      #BB7700.

       -color7 <value>

	      The color	value for the eighth color.   The  default  value  is:
	      #EE9900.

       -color8 <value>

	      The  color  value	 for  the  ninth color.	 The default value is:
	      #002299.

       -color9 <value>

	      The color	value for the tenth  color.   The  default  value  is:
	      #CC4400.

       -color10	<value>

	      The  color  value	for the	eleventh color.	 The default value is:
	      #DD8800.

       -color11	<value>

	      The color	value for the twelfth color.  The  default  value  is:
	      #FFBB11.

       -color12	<value>

	      The color	value for the thirteenth color.	 The default value is:
	      #9F9F9F.

       -color13	<value>

	      The color	value for the fourteenth color.	 The default value is:
	      #5F5F5F.

       -color14	<value>

	      The  color value for the fifteenth color.	 The default value is:
	      #DFDFDF.

       -color15	<value>

	      The color	value for the sixteenth	color.	The default value  is:
	      #202020.

       -sparkColors <value>

	      Which  color numbers to use for spark and	debris particles.  The
	      default value is:	5,6,7,3.

       -wallColor <value>

	      Which color number to use	for drawing walls.  The	default	 value
	      is: 2.

       -decorColor <value>

	      Which  color number to use for drawing decorations.  The default
	      value is:	6.

       -windowColor <value>

	      Which color number to use	 for  drawing  windows.	  The  default
	      value is:	8.

       -buttonColor <value>

	      Which  color  number  to	use  for drawing buttons.  The default
	      value is:	2.

       -borderColor <value>

	      Which color number to use	 for  drawing  borders.	  The  default
	      value is:	1.

       Most  of	 these	options	 can also be set in the	.xpilotrc file in your
       home directory.	Each key option	may have multiple keys bound to	it and
       one key may be used by multiple key options.  If	no server is specified
       on the command line, xpilot will	display	a welcome screen where you can
       select a	server.

	      XPilot  NG  4.7.2	comes with ABSOLUTELY NO WARRANTY; for details
	      see the provided COPYING file.

       xpilot-ng-x11 4.7.2

xpilot.sourceforge.net		  August 2006		      XPILOT-NG-X11(6)

NAME | SYNOPSIS | DESCRIPTION

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