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xmemory(1)		    General Commands Manual		    xmemory(1)

       xmemory - game of memory	for several players

       xmemory <options>

       XMemory	is  a multi player memory game.	It is played simultaenously on
       several X Displays, which have to be listed on  the  command-line.   To
       run  properly,  the  access to the selected X Displays must be allowed.
       This can	be achieved in the usual manner	by running xhost  on  the  de-
       sired displays.

       Like  in	 the traditional memory	game, the players have to find similar
       tiles on	the table to get the tiles. The	main change  in	 this  version
       is,  that  the  players play simultaenously and therefor	the whole game
       gets some kind of an action game.

       Opening a tile leads to a lock of the tile for  about  3	 seconds  when
       opening	the  first  tile. 1 second after opening the second tile, both
       tiles flip back and therefor are	accessable again for all  other	 play-
       ers.  (In synchronous mode the 1st tile remains opened until the	second
       tile is selected)

       Winner is the player who	collected the most matching tiles.

   Tile	Selection
       -pictures   The tiles are switched from the default Smileys to the  de-
		   fault  set  of picture tiles.  Use -help to check, if there
		   are any picture packages installed on your system.

       -file name  Use the picture file	name for creating the tiles

       -letter	   The tiles are switched from the default Smileys to a	normal
		   letter mode.

   Game	Selection
       -small	   small amount	of tiles

       -normal	   normal amount of tiles (default)

       -big	   large amount	of tiles

       -remain	   leave  tiles	 on screen after match.	Tiles will only	remain
		   on the screen of the	player who found the match.

       -sync	   play	the traditional	game where only	one player can	select
		   at a	time.

       -tile <w>x<h>
		   set	number	of tiles explicitly, which overrides the other
		   size	selection options.  The	total amount of	tiles  has  to
		   be even.

       -lock <n>   locks the size of picture images to n perecent of the orig-
		   inal	size. This might be usefull for	better results,	 since
		   the	images	are  stored  in	an pre-dithered	format and are
		   scaled in the most primitive	way, so	that  there  might  be
		   undesired effects, when scaling to odd amounts.

       -font name  Override  the  default  pattern '-adobe-courier-bold-r-nor-
		   mal-*' to search for	a different set	of fonts in letter  or
		   smiley game.	The program tries to use scalable fonts	on the
		   displays, when bitmap fonts in the necessary	size can't  be
		   found.  If  the  fonts  don't look pretty, check out	if the
		   fontserver fs (or xfs) is running on	the display.

   Player Selection
       <display>   Each	name of	a display (containing  a  colon)  activates  a
		   player  on  that screen. The	total amount of	players	is in-
		   ternally limited to 10.

		   A display name can be extended by  a	 color	specification.
		   Otherwise, a	default	color is selected for that player.

       -color<n> <name>
		   The	color  for player n can	be set explicitly to name even
		   so previous option is the easier way	to achive this.

       xmemory -big / barcley:0.0/ genesis:0.0/green

       xhost(1)	xfs(1) X(1)

       Copyright 1993,1995,1996, Helmut	Hoenig,	Heiligenhaus

       email (for any comments):

       smail (for gifts):
	       Helmut Hoenig
	       Hopfenstrasse 8a
	       65520 Bad Camberg


		 By the	way, I am collecting banknotes!	If you want
		  to join into my collection, get any bill of your
		 country, sign it on the backside and send it to me
			  so I will pin	it on my world map.
		  (Don't forget	the exact location for the pin :-)
		But you	can also just send me a	picture	postcard ...


       Permission to use, copy,	modify,	and distribute this software  for  any
       purpose	and  without  fee  is  hereby granted, provided	that the above
       copyright notice	appear in all copies.

   other fancy things from the author
       xcol (1990)    -	color selector for editing text-files
       flying (94/95) -	pool billard simulation
       xdefmap (1995) -	enhanced tool for setting up standard colormaps
       xjig (1996)    -	jigsaw puzzle with texture mapping animations

       available at and its mirrors

X Version 11			 July-17-1996			    xmemory(1)


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