Skip site navigation (1)Skip section navigation (2)

FreeBSD Manual Pages

  
 
  

home | help
MASTERBALL(6)			 Games Manual			 MASTERBALL(6)

NAME
       xmball -	Masterball X widget

SYNOPSIS
       /usr/games/xmball					    [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]		     [-display
       [{host}]:[{vs}]]	  [-[no]mono]	[-[no]{reverse|rv}]  [-{foreground|fg}
       {color}]	   [-{background|bg}	{color}]    [-{border|bd}     {color}]
       [-wedge{0|1|2|3|4|5|6|7}	  {color}]   [-wedges  {int}]  [-rings	{int}]
       [-[no]orient] [-[no]practice] [-base {int}] [-username {string}]

DESCRIPTION
       The original puzzle has 8 sectors on a sphere (longitudinal cuts), with
       each  sector divided into 4 segments (latitudinal cuts).	 There are es-
       sentially 3 varieties: Geomaster	8 colors (beachball, default colors in
       this puzzle), Duomaster 2 colors	(black and white beachball), and a va-
       riety of	picture	Masterballs.  For some reason, they say	the  Geomaster
       is  harder than the Duomaster.  The picture Masterballs are the hardest
       since all the pieces have a set solved postion.	On  the	 Duo  and  Geo
       Masterballs  pieces  could be swapped or	in a different order and still
       be in a solved postion.	Zurick University's  Mathematics  faculty  has
       calculated   that   Masterball's	  32   segments	 can  be  arranged  in
       355,682,548,566,633,480,192,000,000  different  possible	 combinations.
       Masterball was invented by Dr. Geza Gyovai Hungarian Engineer, manufac-
       tured by	Whole Systems Design, Inc..

FEATURES
       Press "mouse-left" button to move a sector.  Release "mouse-left"  but-
       ton  on	another	piece and the pieces will turn towards where the mouse
       button is released.  Usually, a click and release on the	same wedge  is
       ambiguous and the puzzle	will not turn.

       Click  "mouse-center",  or press	"P" or "p" keys	to toggle the practice
       mode (in	practice mode the record should	 say  "practice").   One  must
       double  click on	"mouse-center" if the puzzle is	being worked on.  This
       is good for learning moves and experimenting.

       Click "mouse-right", or press "R" or "r"	keys to	randomize  (this  must
       be  done	 first to set a	new record).  One must double click on "mouse-
       right" if the puzzle is being worked on.

       Press "I" or "i"	keys to	increase the number of rings.

       Press "D" or "d"	keys to	decrease the number of rings.

       Press "O" or "o"	keys to	toggle the orient mode.	 One has to orient the
       wedges  in  orient  mode, besides getting all the wedges	to be the same
       color.  To do this one has to get the numbers to	be on the same side of
       the ball	in clockwise order.

       Press "2", "4", "6", or	"8" keys (not the keypad 2, 4, 6, 8) to	change
       to 2, 4,	6, or 8	wedges,	respectively.  Note: if	there were odd	number
       of  wedges,  there would	be no 180 degree turn and therefore the	puzzle
       would be	inoperable.

       "S" or "s" are reserved for the auto-solver (unimplemented).

       Press "U" or "u"	keys to	undo move.

       Press "G" or "g"	keys to	get a saved puzzle.

       Press "W" or "w"	keys to	write or save a	puzzle.

       Press "Q", "q", or "CTRL-C" keys	to kill	program.

       Use the key pad,	"R" keys, or arrow keys	to move	without	mouse clicks.
       Key pad is defined for Masterball as:
	 /     Counterclockwise

       7 8 9   Upper Left, Up, Upper Right
	 ^
       4<5>6   Left, Clockwise,	Right
	 v
       1 2 3   Lower Left, Down, Lower Right

       Use the control key and the left	mouse button, keypad, or arrow keys to
       move the	whole Masterball.  This	is not recorded	as a turn.

       The title is in the following format (non-motif version):
	      xmball.{2|4|6|8<wedges>}:	<number	of sectors per wedge> @	(<Num-
	      ber of moves>/{<Record number of moves> <username>|"NEVER	 noac-
	      cess"|"practice"}) - <Comment>
       If  there  is no	record of the current puzzle, it displays "NEVER noac-
       cess".

OPTIONS
       -geometry {+|-}X{+|-}Y
	       This option sets	the initial position of	the masterball	window
	       (resource name "geometry").

       -display	host:dpy
	       This option specifies the X server to contact.

       -[no]mono
	       This  option  allows  you  to   display on a color screen as if
	       monochrome (resource name "mono").

       -[no]{reverse|rv}
	       This option allows you to see the masterball window in  reverse
	       video (resource name "reverse").

       -{foreground|fg}	color
	       This  option  specifies the foreground of the masterball	window
	       (resource name "foreground").

       -{background|bg}	color
	       This option specifies the background of the  masterball	window
	       (resource name "background").

       -{border|bd} color
	       This  option  specifies	the border color of the	sectors	in the
	       masterball window (resource name	"borderColor").

       -wedge{0|1|2|3|4|5|6|7} <color>
	       This option allows you to change	the color of a wedge (resource
	       name  "wedgeColorN"). In	mono-mode, color is represented	as the
	       first letter of the color name. The wedges are  ordered	clock-
	       wise.   If  you have two	colors that begin with the same	letter
	       you should have one in uppercase	and one	in lowercase  to  dis-
	       tinguish	 them  in  mono-mode. You can change the colors	of the
	       wedges to make a	stupid Masterball (i.e.	all White or in	 mono-
	       mode  all  "W").	  Unfortunately,  it will not normally say its
	       solved when its randomized.  Similarly, with the	 Duomasterball
	       (black  and  white), it may be solved color-wise	but not	by its
	       internal	representation.	 This would be cheating.

       -wedges <int>
	       This option allows you to change	the number of wedges (resource
	       name "wedges").

       -rings <int>
	       This  option allows you to change the number of rings (resource
	       name "rings").

       -[no]orient
	       This option allows you to access	the orient mode	(resource name
	       "orient").

       -[no]practice
	       This  option  allows  you to access the practice	mode (resource
	       name "practice").

       -base int
	       This option specifies the base used (default is base  16)  (re-
	       source  name  "base").	When  there are	12 wedges there	is not
	       much room, so base 10 was not used as the default.

       -username string
	       This option specifies the user name for	any  records  made  or
	       else it will get	your login name	(resource name "userName").

SAVE FORMAT
       The format is not standard.  The	reason for this	is that	this is	simple
       and I do	not know what the standard is.

       Masterball numbered clockwise, with default colors, not randomized:
	   0		Y	Yellow
	7     1	     D	   B	Dark Green, Blue

       6       2    C	    R	Cyan, Red

	5     3	     O	   M	Orange,	Magenta
	   4		G	Green

	      wedges: 1-8 <number of wedges around ball>
	      rings: 1-MAXINT <number of slices	around ball>
	      orient: 0-1 <0 false, 1 true; if true then numbers on puzzle  to
	      be oriented and ordered>
	      practice:	0-1 <0 false, 1	true>
	      moves: 0-MAXINT <total number of moves>

	      startingPosition:	<2 dimensional array of	sector wedge position,
	      if orient	mode then orientation number follows each  wedge  num-
	      ber>

       This is then followed by	the moves, starting from 1.
	      move #: <wedge> <ring> <direction> <control>
       Each turn is with respect to a sector defined by	wedge and ring.
       Direction  is  represented  as  0  up, 1	right, 2 down, 3 left, 4 upper
       right, 5	lower right, 6 lower left, 7 upper left, 9 clockwise,  and  15
       counterclockwise.
       Control is represented as 0 or 1, 1 if the whole	ball is	moved at once,
       0 if not.  The xmball record keeper does	not count a control move as  a
       move, but here we do.

       Caution:	the program may	crash on corrupted input.

REFERENCES
       http://wsd.com/masterball

SEE ALSO
       X(1), xrubik(6),	xskewb(6), xdino(6), xpyraminx(6), xoct(6), xmlink(6),
       xpanex(6), xcubes(6), xtriangles(6), xhexagons(6), xabacus(1)

COPYRIGHTS
       (R) Copyright 1994-99, David Albert Bagley

BUG REPORTS AND	PROGRAM	UPDATES
       Send bugs (or their reports, or fixes) to the author
	      David Albert Bagley, <bagleyd@tux.org>

       The latest version is currently at:
	      ftp://ftp.tux.org/pub/tux/bagleyd/xpuzzles
	      ftp://ftp.x.org/contrib/games

V5.5				 20 June 1999			 MASTERBALL(6)

NAME | SYNOPSIS | DESCRIPTION | FEATURES | OPTIONS | SAVE FORMAT | REFERENCES | SEE ALSO | COPYRIGHTS | BUG REPORTS AND PROGRAM UPDATES

Want to link to this manual page? Use this URL:
<https://www.freebsd.org/cgi/man.cgi?query=xmball&sektion=1&manpath=FreeBSD+12.0-RELEASE+and+Ports>

home | help