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xblast(6x)							    xblast(6x)

NAME
       XBlast (TNT) - Multi-player "Blast the Others" game

SYNOPSIS
       xblast  [options]

DESCRIPTION
       XBlast  is  a  multi-player  arcade  game for X11R5/R6. The game	can be
       played with at least two	players	and up to six players. It was inspired
       by the video/computer game Bomberman/Dynablaster	which was to my	knowl-
       edge first programmed for NEC's PC Engine/Turbo Grafx.  Other  (commer-
       cial)  versions of the original game exist for IBM-PC, Atari ST,	Amiga,
       NES, GameBoy and	Super NES.

Actualized information you can obtain on the web page:
       http://xblast.sourceforge.net/ Follow the link Player-Tutorials

LAUNCHING XBLAST
       Just type xblast	in an xconsole.

SOUND OPTIONS
       This option is only valid when XBlast was compiled  with	 the  optional
       sound support. Freebsd, Linux and Sun should be supported.

       -ns    This disables the	sound support.

OTHER OPTIONS
       The program XBlast supports the following command-line options:

       -central
	      This option starts the program as	central	server.

       -check This option verifies if all levels are loadable.

PLAYING	XBLAST
       The  idea of the	game is	quite simple: "There can be only one ...".  So
       the aim is to blast away	all the	other players. Use your	bombs to blast
       away the	other players and certain blocks (e.g. the ?-Blocks in the 1st
       level). Below some of these blocks there	are extras.

       The program XBlast can be played	locally	 or  in	 network.   After  you
       started	XBlast	it  will display an intro. The next step will show you
       the "Main Menu".	In the "Main Menu" you can   decide  if	 you  want  to
       start  a	 local	game,  join a network game or host a network game. For
       detailed	information please go to the web site.

CONTROLS
       The following will explain the default bindings.	  These	 keys  control
       the first (right) player	at your	display:

       KP_8, KP_Up
	      Player starts walking up.

       KP_2, KP_Down
	      Player starts walking down.

       KP_4, KP_Left
	      Player starts walking to the left.

       KP_6, KP_Right
	      Player starts walking to the right.

       KP_5   Player stops (in the center of the next block).

       KP_0, KP_Insert
	      Player drops a bomb (in the center of the	current	block).

       Return, KP_Add
	      Player  uses  special  function  (e.g.  remote  control, special
	      bombs).

       KP_Subtract
	      Pause of level in	Local Game.

       KP_Multiply
	      Request to abort the level.

       KP_Divide
	      Cancel abort request.

       The following keys control the second (left) player at your display:

       T      Player starts walking up.

       V, B   Player starts walking down.

       F      Player starts walking to the left.

       H      Player starts walking to the right.

       G      Player stops (in the center of the next block).

       Space  Player drops a bomb (in the center of the	current	block).

       Tab    Player uses  special  function  (e.g.  remote  control,  special
	      bombs).

       P      Pause of level in	Local Game.

       A      Request to abort of level.

       Z      cancel abort request.

       A  single  player  can  use both	key sets for playing.  Furthermore the
       following keys effect all players:

       P      pause game, resume game after pause.

       Escape Go to previous menu.

       Please note that	since XBlast 2.7.x the keybindings can	be  customised
       via Options Menu	Controls (see also http://blast.sf.net/	).

EXTRA SYMBOLS
       There  are many extras to be found in xblast. Most of the time they can
       be found	under blastable	blocks,	sometimes they are just	lying  around.
       The  following  extras  can be found in nearly any level. You will keep
       these extras until you have lost	all your lives or the level ends.  See
       the web site for	actualized information.

       Bomb (red frame)
	      This extra increases the number of bombs you can drop by one.

       Flame (yellow flame)
	      This extra increases the range of	your bombs by one field.

       Furthermore in several levels the following symbol can be found:

       Skull (cyan frame)
	      This  is	not  really an extra, but you will be infected with an
	      random illness when picking it up. You will be healed  automati-
	      cally  after a certain time, or if you loose one life. Addition-
	      ally you can infect other	players	while  being  ill  by  running
	      past them.

       In many levels there is also a special extra. There will	always be only
       one type	of special extra per level and you will	loose it if you	 loose
       a life. The following special extras can	be found:

       Kick extra (moving bomb in blue frame)
	      This extra enables you to	kick bombs by running into them.

       Invincibility (star in golden frame)
	      This  extra  makes  you  invincible  for	some time. You are not
	      killed by	explosions, stunned by moving bombs, nor  infected  by
	      skulls.

       Global Detonator	(button	in deep	pink frame)
	      Picking  up  this	 extra	ignites	all bombs on the map. Use with
	      care.

       Construction Bombs (bricks and bombs in firebrick frame)
	      This extra gives you construction	bombs as special bombs.	 These
	      bombs  create  a blastable block when exploding. Use the special
	      key to drop them.

       Remote Control (button box in spring green frame)
	      This extra enables you to	ignite all your	bombs by pressing  the
	      special key.

       Teleport	Extra (beaming player in orchid	frame)
	      This  extra  enables  you	to beam	away to	a random location. You
	      must be in the center of a block to activate it. Use the special
	      key to teleport.

       Airpump (clouds in sky blue frame)
	      This  extra  enables  you	to blow	away (not to blast away) bombs
	      within a range of	2 fields. It also works	when your are  trapped
	      between two bombs. Use the special key to	activate it.

       Napalm Bombs (burning bombs in orange red frame)
	      This  extra  allows you to drop a	high powered napalm bomb using
	      the special key. This bomb has a much larger explosion than nor-
	      mal,  and	 is  bigger  if	 you  have more	Flames.	If the bomb is
	      struck with an explosion,	it will	explode	as a normal bomb.  For
	      the large	explosion to occur, it must explode on its own.

       Firecrackers (firecrackers in orange frame)
	      This extra allows	you to drop firecracker	bombs with the special
	      key.  Firecracker	bombs set off a	series of explosions that  can
	      clear  away  a  small area. One in ten firecracker bombs is high
	      powered and clears away a	much larger area. There	is no  way  to
	      tell  if a firecracker is	high powered or	not until it explodes.
	      Unlike napalm bombs there	is no  way  to	stop  the  firecracker
	      explosion,  although  it	is  blocked  by	 walls and other solid
	      objects.

       Pyro bombs (firecrackers	in orange frame)
	      This extra allows	you to drop pyro bombs with the	 special  key.
	      Pyro  bombs explode with a series	of small explosions that dance
	      around the level.	These explosions  are  blocked	by  walls  and
	      other  bombs but are able	to travel through corridors with ease.
	      They explode randomly and	cannot be controlled. Pyro bombs  have
	      the  same	 range irrespective of how many	flame extras you have.
	      Even if the bomb is struck  with	an  explosion  it  will	 still
	      explode as pyro bomb.

       Junkie Virus (syringe in	yellow green frame)
	      This  extra  infects  you	with the junkie	virus. Whilst you have
	      the junkie virus you are randomly	infected with illnesses	(as if
	      you  were	 picking  up  skulls). You MUST	touch other players to
	      pass on the illness within a certain time	limit or you will lose
	      a	 life. Any touched players are given the junkie	virus as well.
	      There is currently no way	to get rid of the  junkie  virus  (but
	      look for a rehabilitation	centre in the next release). :)

       Poison (black skull in steel blue frame)
	      This extra?! cost	you one	of your	lives. So avoid	to step	on it.
	      At least if you are not currenlty	invincible.

       Spinner (looks like normal floor)
	      When picking up this extra you will be stunned  for  some	 time.
	      Your opponents might want	to blast you while you are spinning.

       Speed (moving head in light blue	frame)
	      This  extra  enables you too run twice as	fast as	normal.	Try to
	      overtake other players and catch them between bombs.

       Mayhem (moving head and bomb in blue frame)
	      This extra gives you speed and kicking. Make the best of it.

       Holy Grail (a grail with	blue light in white frame)
	      This extras transfers life energy	to you	from  your  opponents.
	      Be sure you are the one to get there first.

       Life (head and first aid	kit in red frame)
	      This extra increases your	number of lifes	by one.	Comes in handy
	      while in "hot" environments.

       Random (question	mark in	light blue frame)
	      Picking up this extra will give you one of the following extras:
	      Speed, Poison, Invincibility, Spinner, Air Pump or Life.	 Avoid
	      it if you	have only one life left.

       Cloak (vanishing	player in violet frame)
	      This extras allows you to	cloak yourself using the special  key.
	      You become invisible for all other players. The extras wears out
	      after a certain time of use.

       Morph (bomb with	eyes in	green frame)
	      Get this extra to	morph into a bomb with the  special  key.  You
	      still  move  as a	bomb although you cannot alter course while on
	      the run.	You cannot be harmed by	explosions  while  you	are  a
	      bomb.  Beware  not  to  be  kicked  in  the wall while the level
	      shrinks.

GAME RESOURCES
       These resources define the rest of the game setup of xblast. They  will
       be taken	from the following sources (in the given order):

       1.     internal defaults

       2.     the directory "~/.xblast_tnt"

DISPLAY	RESOURCES
       These  resources	 are  read separately for each display used in xblast.
       They are	read only from the following sources (in the given order):

       1.     internal defaults

       2.     the directory "~/.xblast_tnt"

       3.     the server resources of the default display (can	be  set	 using
	      xrdb).

BUGS
       If you found one	go to the web site and tell us.

COPYRIGHT
       Copyright (C) 1993-2005,	Oliver Vogel.

       This program is free software; you can redistribute it and/or modify it
       under the terms of the GNU General Public Licences as published by  the
       Free  Software  Foundation;  either  version 2; or (at your option) any
       later version

       This program is distributed in the hope that it will  be	 entertaining,
       but  WITHOUT  ANY  WARRANTY;  without even the implied warranty of MER-
       CHANTABILITY or FITNESS FOR A PARTICULAR	PURPOSE. See the  GNU  General
       Public License for more details.

       You should have received	a copy of the GNU General Public License along
       with this program; if not, write	to the Free Software Foundation,  Inc.
       59 Temple Place,	Suite 330, Boston, MA  02111-1307  USA

AUTHORS
       Oliver Vogel (Main Author)
	      vogel@ikp.uni-koeln.de

       Garth Denley (Coauthor)
	      g0denley@teaching.cs.adelaide.edu.au

       Norbert Nicolay (Linux Sound Support, optional)
	      nicolay@ikp.uni-koeln.de

       Koen (central, SMPF, teammode on	TNT, bugcatcher)

       EPFL

       Belgium Guys

       Skywalker  (epfl	 port,	laola, some game functions, user friendliness,
       Shapes)

       Kruno Sever (Major network review, Chat,	bugcatcher)

CONTRIBUTORS
       Xavier Caron - x-caron@es2.fr
       Chris Doherty - cpdohert@teaching.cs.adelaide.edu.au
       Patrick Durish -	dri@eup.siemens-albis.ch
       Keith Gillow - ...@...
       Rob Hite	- hite@tellabs.com
       Christophe Kalt - kalt@hugo.int-evry.fr
       Joachim Kaltz - kaltz@essi.fr
       Laurent Marsan -	mbaye@univ-mlv.fr
       Pierre Ramet  - ramet@labri.u-bordeaux.fr
       Mike Schneider -	schneid@tellabs.com
       Mark Shepherd - ...@...
       Rob, Simon and Tristan -	...@...
       Xbresse
       Gerfried	Fuchs
       Rado
       Ifi
       Bombenfutter
       Galatius
       Garth Denley
       Stephan Natschlaeger
       Amilhastre
       Fouf
       ALu
       Larsl
       Stefan Stiasny

		      Release 2.10.0 (Februar 27th 2005)	    xblast(6x)

NAME | SYNOPSIS | DESCRIPTION | Actualized information you can obtain on the web page: | LAUNCHING XBLAST | SOUND OPTIONS | OTHER OPTIONS | PLAYING XBLAST | CONTROLS | EXTRA SYMBOLS | GAME RESOURCES | DISPLAY RESOURCES | BUGS | COPYRIGHT | AUTHORS | CONTRIBUTORS

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