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vga_drawpixel(3)	      Svgalib User Manual	      vga_drawpixel(3)

NAME
       vga_drawpixel - draw a pixel on the screen

SYNOPSIS
       #include	<vga.h>

       int vga_drawpixel(int x,	int y);

DESCRIPTION
       Read a pixels value from	the screen. This function is very inefficient,
       you  should  consider  doing  direct  screen  access  instead  or   use
       vga_drawscansegment(3) to handle	more than one pixel.

       The color drawn is set with vga_setcolor(3) or vga_setrgbcolor(3) resp.

       The  function always returns 0 (on which	you should probably not	really
       rely).

SEE ALSO
       svgalib(7), vgagl(7), libvga.config(5), vga_clear(3),  vga_setcolor(3),
       vga_setrgbcolor(3),   vga_getpixel(3),  vga_drawline(3),	 vga_drawscan-
       line(3),	vga_drawscansegment(3),	vga_getscansegment(3)

AUTHOR
       This manual page	was edited by Michael Weller  <eowmob@exp-math.uni-es-
       sen.de>.	 The exact source of the referenced function as	well as	of the
       original	documentation is unknown.

       It is very likely that both are at least	to some	extent are due to Harm
       Hanemaayer <H.Hanemaayer@inter.nl.net>.

       Occasionally  this  might be wrong. I hereby asked to be	excused	by the
       original	author and will	happily	accept any additions or	corrections to
       this first version of the svgalib manual.

Svgalib	(>= 1.2.11)		 27 July 1997		      vga_drawpixel(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO | AUTHOR

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