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urxvt-background(1)		 RXVT-UNICODE		   urxvt-background(1)

       background - manage terminal background

	  urxvt	--background-expr 'background expression'
		--background-interval seconds

       Just load a random jpeg image and tile the background with it without
       scaling or anything else:

	  load "/path/to/img.jpg"

       The same, but use mirroring/reflection instead of tiling:

	  mirror load "/path/to/img.jpg"

       Load an image and scale it to exactly fill the terminal window:

	  scale	keep { load "/path/to/img.jpg" }

       Implement pseudo-transparency by	using a	suitably-aligned root pixmap
       as window background:

	  rootalign root

       Likewise, but keep a blurred copy:

	  rootalign keep { blur	10, root }

       This extension manages the terminal background by creating a picture
       that is behind the text,	replacing the normal background	colour.

       It does so by evaluating	a Perl expression that calculates the image on
       the fly,	for example, by	grabbing the root background or	loading	a

       While the full power of Perl is available, the operators	have been
       design to be as simple as possible.

       For example, to load an image and scale it to the window	size, you
       would use:

	  urxvt	--background-expr 'scale keep {	load "/path/to/mybg.png" }'

       Or specified as a X resource:

	  URxvt.background.expr: scale keep { load "/path/to/mybg.png" }

       At startup, just	before the window is mapped for	the first time,	the
       expression is evaluated and must	yield an image.	The image is then
       extended	as necessary to	cover the whole	terminal window, and is	set as
       a background pixmap.

       If the image contains an	alpha channel, then it will be used as-is in
       visuals that support alpha channels (for	example, for a compositing
       manager). In other visuals, the terminal	background colour will be used
       to replace any transparency.

       When the	expression relies, directly or indirectly, on the window size,
       position, the root pixmap, or a timer, then it will be remembered. If
       not, then it will be removed.

       If any of the parameters	that the expression relies on changes (when
       the window is moved or resized, its position or size changes; when the
       root pixmap is replaced by another one the root background changes; or
       when the	timer elapses),	then the expression will be evaluated again.

       For example, an expression such as "scale keep {	load "$HOME/mybg.png"
       }" scales the image to the window size, so it relies on the window size
       and will	be reevaluated each time it is changed,	but not	when it	moves
       for example. That ensures that the picture always fills the terminal,
       even after its size changes.

       Expressions are normal Perl expressions,	in fact, they are Perl blocks
       - which means you could use multiple lines and statements:

	  scale	keep {
	     again 3600;
	     if	(localtime now)[6]) {
		return load "$HOME/weekday.png";
	     } else {
		return load "$HOME/sunday.png";

       This inner expression is	evaluated once per hour	(and whenever the
       terminal	window is resized). It sets sunday.png as background on
       Sundays,	and weekday.png	on all other days.

       Fortunately, we expect that most	expressions will be much simpler, with
       little Perl knowledge needed.

       Basically, you always start with	a function that	"generates" an image
       object, such as "load", which loads an image from disk, or "root",
       which returns the root window background	image:

	  load "$HOME/mypic.png"

       The path	is usually specified as	a quoted string	(the exact rules can
       be found	in the perlop manpage).	The $HOME at the beginning of the
       string is expanded to the home directory.

       Then you	prepend	one or more modifiers or filtering expressions,	such
       as "scale":

	  scale	load "$HOME/mypic.png"

       Just like a mathematical	expression with	functions, you should read
       these expressions from right to left, as	the "load" is evaluated	first,
       and its result becomes the argument to the "scale" function.

       Many operators also allow some parameters preceding the input image
       that modify its behaviour. For example, "scale" without any additional
       arguments scales	the image to size of the terminal window. If you
       specify an additional argument, it uses it as a scale factor (multiply
       by 100 to get a percentage):

	  scale	2, load	"$HOME/mypic.png"

       This enlarges the image by a factor of 2	(200%).	As you can see,
       "scale" has now two arguments, the 200 and the "load" expression, while
       "load" only has one argument. Arguments are separated from each other
       by commas.

       Scale also accepts two arguments, which are then	separate factors for
       both horizontal and vertical dimensions.	For example, this halves the
       image width and doubles the image height:

	  scale	0.5, 2,	load "$HOME/mypic.png"

       IF you try out these expressions, you might suffer from some
       sluggishness, because each time the terminal is resized,	it loads the
       PNG image again and scales it. Scaling is usually fast (and
       unavoidable), but loading the image can be quite	time consuming.	This
       is where	"keep" comes in	handy:

	  scale	0.5, 2,	keep { load "$HOME/mypic.png" }

       The "keep" operator executes all	the statements inside the braces only
       once, or	when it	thinks the outcome might change. In other cases	it
       returns the last	value computed by the brace block.

       This means that the "load" is only executed once, which makes it	much
       faster, but also	means that more	memory is being	used, because the
       loaded image must be kept in memory at all times. In this expression,
       the trade-off is	likely worth it.

       But back	to effects: Other effects than scaling are also	readily
       available, for example, you can tile the	image to fill the whole
       window, instead of resizing it:

	  tile keep { load "$HOME/mypic.png" }

       In fact,	images returned	by "load" are in "tile"	mode by	default, so
       the "tile" operator is kind of superfluous.

       Another common effect is	to mirror the image, so	that the same edges

	  mirror keep {	load "$HOME/mypic.png" }

       Another common background expression is:

	  rootalign root

       This one	first takes a snapshot of the screen background	image, and
       then moves it to	the upper left corner of the screen (as	opposed	to the
       upper left corner of the	terminal window)- the result is	pseudo-
       transparency: the image seems to	be static while	the window is moved

       Whenever	an operator expects a "colour",	then this can be specified in
       one of two ways:	Either as string with an X11 colour specification,
       such as:

	  "red"		      #	named colour
	  "#f00"	      #	simple rgb
	  "[50]red"	      #	red with 50% alpha
	  "TekHVC:300/50/50"  #	anything goes

       OR as an	array reference	with one, three	or four	components:

	  [0.5]		      #	50% gray, 100% alpha
	  [0.5,	0, 0]	      #	dark red, no green or blur, 100% alpha
	  [0.5,	0, 0, 0.7]    #	same with explicit 70% alpha

       Since some operations (such as "load" and "blur") can take a long time,
       caching results can be very important for a smooth operation. Caching
       can also	be useful to reduce memory usage, though, for example, when an
       image is	cached by "load", it could be shared by	multiple terminal
       windows running inside urxvtd.

       "keep { ... }" caching

       The most	important way to cache expensive operations is to use "keep {
       ... }". The "keep" operator takes a block of multiple statements
       enclosed	by "{}"	and keeps the return value in memory.

       An expression can be "sensitive"	to various external events, such as
       scaling or moving the window, root background changes and timers.
       Simply using an expression (such	as "scale" without parameters) that
       depends on certain changing values (called "variables"),	or using those
       variables directly, will	make an	expression sensitive to	these events -
       for example, using "scale" or "TW" will make the	expression sensitive
       to the terminal size, and thus to resizing events.

       When such an event happens, "keep" will automatically trigger a
       reevaluation of the whole expression with the new value of the

       "keep" is most useful for expensive operations, such as "blur":

	  rootalign keep { blur	20, root }

       This makes a blurred copy of the	root background	once, and on
       subsequent calls, just root-aligns it. Since "blur" is usually quite
       slow and	"rootalign" is quite fast, this	trades extra memory (for the
       cached blurred pixmap) with speed (blur only needs to be	redone when
       root changes).

       "load" caching

       The "load" operator itself does not keep	images in memory, but as long
       as the image is still in	memory,	"load" will use	the in-memory image
       instead of loading it freshly from disk.

       That means that this expression:

	  keep { load "$HOME/path..." }

       Not only	caches the image in memory, other terminal instances that try
       to "load" it can	reuse that in-memory copy.

       --background-expr perl-expression
	   Specifies the Perl expression to evaluate.

	   By default, the expression creates an image that fills the full
	   window, overwriting borders and any other areas, such as the

	   Specifying this flag	changes	the behaviour, so that the image only
	   replaces the	background of the character area.

       --background-interval seconds
	   Since some operations in the	underlying XRender extension can
	   effectively freeze your X-server for	prolonged time,	this extension
	   enforces a minimum time between updates, which is normally about
	   0.1 seconds.

	   If you want to do updates more often, you can decrease this safety
	   interval with this switch.

       These functions provide an image, by loading it from disk, grabbing it
       from the	root screen or by simply generating it.	They are used as
       starting	points to get an image you can play with.

       load $path
	   Loads the image at the given	$path. The image is set	to plane
	   tiling mode.

	   If the image	is already in memory (e.g. because another terminal
	   instance uses it), then the in-memory copy is returned instead.

       load_uc $path
	   Load	uncached - same	as load, but does not cache the	image, which
	   means it is always loaded from the filesystem again,	even if
	   another copy	of it is in memory at the time.

	   Returns the root window pixmap, that	is, hopefully, the background
	   image of your screen.

	   This	function makes your expression root sensitive, that means it
	   will	be reevaluated when the	bg image changes.

       solid $colour
       solid $width, $height, $colour
	   Creates a new image and completely fills it with the	given colour.
	   The image is	set to tiling mode.

	   If $width and $height are omitted, it creates a 1x1 image, which is
	   useful for solid backgrounds	or for use in filtering	effects.

       clone $img
	   Returns an exact copy of the	image. This is useful if you want to
	   have	multiple copies	of the same image to apply different effects

       merge $img ...
	   Takes any number of images and merges them together,	creating a
	   single image	containing them	all. The tiling	mode of	the first
	   image is used as the	tiling mode of the resulting image.

	   This	function is called automatically when an expression returns
	   multiple images.

       The following operators modify the tiling mode of an image, that	is,
       the way that pixels outside the image area are painted when the image
       is used.

       tile $img
	   Tiles the whole plane with the image	and returns this new image -
	   or in other words, it returns a copy	of the image in	plane tiling

	   Example: load an image and tile it over the background, without
	   resizing. The "tile"	call is	superfluous because "load" already
	   defaults to tiling mode.

	      tile load	"mybg.png"

       mirror $img
	   Similar to tile, but	reflects the image each	time it	uses a new
	   copy, so that top edges always touch	top edges, right edges always
	   touch right edges and so on (with normal tiling, left edges always
	   touch right edges and top always touch bottom edges).

	   Example: load an image and mirror it	over the background, avoiding
	   sharp edges at the image borders at the expense of mirroring	the
	   image itself

	      mirror load "mybg.png"

       pad $img
	   Takes an image and modifies it so that all pixels outside the image
	   area	become transparent. This mode is most useful when you want to
	   place an image over another image or	the background colour while
	   leaving all background pixels outside the image unchanged.

	   Example: load an image and display it in the	upper left corner. The
	   rest	of the space is	left "empty" (transparent or whatever your
	   compositor does in alpha mode, else background colour).

	      pad load "mybg.png"

       extend $img
	   Extends the image over the whole plane, using the closest pixel in
	   the area outside the	image. This mode is mostly useful when you use
	   more	complex	filtering operations and want the pixels outside the
	   image to have the same values as the	pixels near the	edge.

	   Example: just for curiosity,	how does this pixel extension stuff

	      extend move 50, 50, load "mybg.png"

       The following functions provide variable	data such as the terminal
       window dimensions. They are not (Perl-) variables, they just return
       stuff that varies. Most of them make your expression sensitive to some
       events, for example using "TW" (terminal	width) means your expression
       is evaluated again when the terminal is resized.

       TY  Return the X	and Y coordinates of the terminal window (the terminal
	   window is the full window by	default, and the character area	only
	   when	in border-respect mode).

	   Using these functions makes your expression sensitive to window

	   These functions are mainly useful to	align images to	the root

	   Example: load an image and align it so it looks as if anchored to
	   the background (that's exactly what "rootalign" does	btw.):

	      move -TX,	-TY, keep { load "mybg.png" }

       TH  Return the width ("TW") and height ("TH") of	the terminal window
	   (the	terminal window	is the full window by default, and the
	   character area only when in border-respect mode).

	   Using these functions makes your expression sensitive to window

	   These functions are mainly useful to	scale images, or to clip
	   images to the window	size to	conserve memory.

	   Example: take the screen background,	clip it	to the window size,
	   blur	it a bit, align	it to the window position and use it as

	      clip move	-TX, -TY, keep { blur 5, root }

	   Returns a boolean indicating	whether	the terminal window has
	   keyboard focus, in which case it returns true.

	   Using this function makes your expression sensitive to focus

	   A common use	case is	to fade	the background image when the terminal
	   loses focus,	often together with the	"-fade"	command	line option.
	   In fact, there is a special function	for just that use case:

	   Example: use	two entirely different background images, depending on
	   whether the window has focus.

	      FOCUS ? keep { load "has_focus.jpg" } : keep { load "no_focus.jpg" }

       now Returns the current time as (fractional) seconds since the epoch.

	   Using this expression does not make your expression sensitive to
	   time, but the next two functions do.

       again $seconds
	   When	this function is used the expression will be reevaluated again
	   in $seconds seconds.

	   Example: load some image and	rotate it according to the time	of day
	   (as if it were the hour pointer of a	clock).	Update this image
	   every minute.

	      again 60;
	      rotate 50, 50, (now % 86400) * -72 / 8640, scale keep { load "myclock.png" }

       counter $seconds
	   Like	"again", but also returns an increasing	counter	value,
	   starting at 0, which	might be useful	for some simple	animation

       The following operators modify the shape, size or position of the

       clip $img
       clip $width, $height, $img
       clip $x,	$y, $width, $height, $img
	   Clips an image to the given rectangle. If the rectangle is outside
	   the image area (e.g.	when $x	or $y are negative) or the rectangle
	   is larger than the image, then the tiling mode defines how the
	   extra pixels	will be	filled.

	   If $x and $y	are missing, then 0 is assumed for both.

	   If $width and $height are missing, then the window size will	be

	   Example: load an image, blur	it, and	clip it	to the window size to
	   save	memory.

	      clip keep	{ blur 10, load	"mybg.png" }

       scale $img
       scale $size_factor, $img
       scale $width_factor, $height_factor, $img
	   Scales the image by the given factors in horizontal ($width)	and
	   vertical ($height) direction.

	   If only one factor is given,	it is used for both directions.

	   If no factors are given, scales the image to	the window size
	   without keeping aspect.

       resize $width, $height, $img
	   Resizes the image to	exactly	$width times $height pixels.

       fit $img
       fit $width, $height, $img
	   Fits	the image into the given $width	and $height without changing
	   aspect, or the terminal size. That means it will be shrunk or grown
	   until the whole image fits into the given area, possibly leaving

       cover $img
       cover $width, $height, $img
	   Similar to "fit", but shrinks or grows until	all of the area	is
	   covered by the image, so instead of potentially leaving borders, it
	   will	cut off	image data that	doesn't	fit.

       move $dx, $dy, $img
	   Moves the image by $dx pixels in the	horizontal, and	$dy pixels in
	   the vertical.

	   Example: move the image right by 20 pixels and down by 30.

	      move 20, 30, ...

       align $xalign, $yalign, $img
	   Aligns the image according to a factor - 0 means the	image is moved
	   to the left or top edge (for	$xalign	or $yalign), 0.5 means it is
	   exactly centered and	1 means	it touches the right or	bottom edge.

	   Example: remove any visible border around an	image, center it
	   vertically but move it to the right hand side.

	      align 1, 0.5, pad	$img

       center $img
       center $width, $height, $img
	   Centers the image, i.e. the center of the image is moved to the
	   center of the terminal window (or the box specified by $width and
	   $height if given).

	   Example: load an image and center it.

	     center keep { pad load "mybg.png" }

       rootalign $img
	   Moves the image so that it appears glued to the screen as opposed
	   to the window. This gives the illusion of a larger area behind the
	   window. It is exactly equivalent to "move -TX, -TY",	that is, it
	   moves the image to the top left of the screen.

	   Example: load a background image, put it in mirror mode and root
	   align it.

	      rootalign	keep { mirror load "mybg.png" }

	   Example: take the screen background and align it, giving the
	   illusion of transparency as long as the window isn't	in front of
	   other windows.

	      rootalign	root

       rotate $center_x, $center_y, $degrees, $img
	   Rotates the image clockwise by $degrees degrees, around the point
	   at $center_x	and $center_y (specified as factor of image

	   Example: rotate the image by	90 degrees around its center.

	      rotate 0.5, 0.5, 90, keep	{ load "$HOME/mybg.png"	}

       The following operators change the pixels of the	image.

       tint $color, $img
	   Tints the image in the given	colour.

	   Example: tint the image red.

	      tint "red", load "rgb.png"

	   Example: the	same, but specify the colour by	component.

	      tint [1, 0, 0], load "rgb.png"

       shade $factor, $img
	   Shade the image by the given	factor.

       contrast	$factor, $img
       contrast	$r, $g,	$b, $img
       contrast	$r, $g,	$b, $a,	$img
	   Adjusts the contrast	of an image.

	   The first form applies a single $factor to red, green and blue, the
	   second form applies separate	factors	to each	colour channel,	and
	   the last form includes the alpha channel.

	   Values from 0 to 1 lower the	contrast, values higher	than 1
	   increase the	contrast.

	   Due to limitations in the underlying	XRender	extension, lowering
	   contrast also reduces brightness, while increasing contrast
	   currently also increases brightness.

       brightness $bias, $img
       brightness $r, $g, $b, $img
       brightness $r, $g, $b, $a, $img
	   Adjusts the brightness of an	image.

	   The first form applies a single $bias to red, green and blue, the
	   second form applies separate	biases to each colour channel, and the
	   last	form includes the alpha	channel.

	   Values less than 0 reduce brightness, while values larger than 0
	   increase it.	Useful range is	from -1	to 1 - the former results in a
	   black, the latter in	a white	picture.

	   Due to idiosyncrasies in the	underlying XRender extension, biases
	   less	than zero can be very slow.

	   You can also	try the	experimental(!)	"muladd" operator.

       muladd $mul, $add, $img # EXPERIMENTAL
	   First multiplies the	pixels by $mul,	then adds $add.	This can be
	   used	to implement brightness	and contrast at	the same time, with a
	   wider value range than contrast and brightness operators.

	   Due to numerous bugs	in XRender implementations, it can also
	   introduce a number of visual	artifacts.

	   Example: increase contrast by a factor of $c	without	changing image
	   brightness too much.

	      muladd $c, (1 - $c) * 0.5, $img

       blur $radius, $img
       blur $radius_horz, $radius_vert,	$img
	   Gaussian-blurs the image with (roughly) $radius pixel radius. The
	   radii can also be specified separately.

	   Blurring is often very slow,	at least compared or other operators.
	   Larger blur radii are slower	than smaller ones, too,	so if you
	   don't want to freeze	your screen for	long times, start
	   experimenting with low values for radius (<5).

       focus_fade $img
       focus_fade $factor, $img
       focus_fade $factor, $color, $img
	   Fades the image by the given	factor (and colour) when focus is lost
	   (the	same as	the "-fade"/"-fadecolor" command line options, which
	   also	supply the default values for "factor" and $color. Unlike with
	   "-fade", the	$factor	is a real value, not a percentage value	(that
	   is, 0..1, not 0..100).

	   Example: do the right thing when focus fading is requested.

	      focus_fade load "mybg.jpg";

       Anything	that didn't fit	any of the other categories, even after
       applying	force and closing our eyes.

       keep { ... }
	   This	operator takes a code block as argument, that is, one or more
	   statements enclosed by braces.

	   The trick is	that this code block is	only evaluated when the
	   outcome changes - on	other calls the	"keep" simply returns the
	   image it computed previously	(yes, it should	only be	used with
	   images). Or in other	words, "keep" caches the result	of the code
	   block so it doesn't need to be computed again.

	   This	can be extremely useful	to avoid redoing slow operations - for
	   example, if your background expression takes	the root background,
	   blurs it and	then root-aligns it it would have to blur the root
	   background on every window move or resize.

	   Another example is "load", which can	be quite slow.

	   In fact, urxvt itself encloses the whole expression in some kind of
	   "keep" block	so it only is reevaluated as required.

	   Putting the blur into a "keep" block	will make sure the blur	is
	   only	done once, while the "rootalign" is still done each time the
	   window moves.

	      rootalign	keep { blur 10,	root }

	   This	leaves the question of how to force reevaluation of the	block,
	   in case the root background changes:	If expression inside the block
	   is sensitive	to some	event (root background changes,	window
	   geometry changes), then it will be reevaluated automatically	as

9.22				  2021-02-28		   urxvt-background(1)


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