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t3d(1)			    General Commands Manual			t3d(1)

NAME
       t3d - clock using flying	balls to display the time

SYNOPSIS
       t3d [  options ]...

DESCRIPTION
       Time  3D	 is  a	clock.	It uses	flying balls to	display	the time. This
       balls move and wobble around to give you	the  impression	 your  graphic
       workstation with	its many XStones is doing something.

       t3d  uses mouse and keyboard to let you fly through the balls. Hit S to
       speed up, A to slow down, Z to zoom in and X to zoom out.  Use the left
       mouse button to rotate to the left and the right	mouse button to	rotate
       the view	to the right. Use the middle mouse button to change the	 opti-
       cal axis	and the	moving direction.  Q will stop you.

OPTIONS
       -display	host:dpy
	      Specifys the display in the usual	way.

       -geometry WxH+X+Y
	      Sets the size and	location of the	t3d window.

       -move factor
	      Modifies	the direction move of t3d. The clock looks 30 degrees*
	      factor to	the left and to	the right periodically.

       -wobble factor
	      Modifies the wobbling (sounds nice :-) of	t3d by multiplying the
	      default deformation of the clock with factor.

       -nice factor
	      Renices  t3d  by	factor because t3d uses	your process time. The
	      default renice factor is 20, so you can't	do anything wrong with
	      not renicing t3d.	If you want more speed,	you should set nice to
	      a	smaller	value.

       -minutes
	      Shows one	small ball for every minute, instead of	one for	 every
	      2.5 minutes.

       -mag factor
	      Changes the magnification	of t3d.	By default, t3d	uses a 200x200
	      window. A	factor of 2 means, it will use a 400x400 window.

       -cycle period
	      Sets the moving cycle to period seconds. By default, this	 value
	      is 10 seconds.

       -wait microsec
	      Inserts  a wait after drawing one	view of	the clock. By default,
	      t3d waits	40 ms after each drawing. This helps you to  keep  the
	      performance loss small.

       -fast precalc_radius
	      t3d  uses	bitmap copy to draw precalculated balls. You can spec-
	      ify the radius in	pixels up to  which  t3d  should  precalculate
	      balls.  t3d will set a useful range by itself using the magnifi-
	      cation when it is	started.

       -colcycle
	      Draws cyclic the color scale used	for the	 balls	in  the	 back-
	      ground instead of	the normal black.

       -rgb red	green blue
	      Selects  the  color  in RGB color	space of the lightning spot on
	      the balls.  All the other	colors used for	balls or -colcycle are
	      less intensive colors of the same	hue and	saturation. All	values
	      in range of 0 to 1.

       -hsv hue	value saturation
	      Selects the color	in HSV color space.  hue is in degrees from  0
	      to 360, all other	values in range	from 0 to 1. It	gives nice but
	      rather unpredictable results, if you use a saturation of e.g. 2.
	      Try it at	your own risk.

       -hsvcycle speed
	      Rotates the hue axis every 10 seconds* speed.

       -help  Prints a short usage message.

AUTHOR
       Bernd Paysan

       Email: bernd.paysan@gmx.de

ACKNOWLEDGEMENT
       Acknowledgement	to Georg Acher,	who wrote the initial program display-
       ing balls.

COPYING
       Copy, modify, and distribute T3D	either under GPL version 2  or	newer,
       or under	the standard MIT/X license notice.

DISCLAIMER
       T3D is not related to T3D(tm), the massive parallel Alpha--based	super-
       computer	from Cray Research. T3D's name was invented in 1991, years be-
       fore  the  project  at Cray Research started. There is no relation from
       T3D to Cray's T3D, even the  balls  surrounding	T3D  on	 some  posters
       weren't	an  inspiration	for T3D. I don't know anything about the other
       way round.

       The programming style of	T3D isn't intented as example of  good	style,
       but  as example of how a	fast prototyped	demo may look like. T3D	wasn't
       created to be useful, it	was created to be nice.

KNOWN BUGS
       There are no known bugs in T3D. Maybe  there  are  bugs	in  X.	Slight
       changes	in  the	 T3D sources are known to show these bugs, e.g.	if you
       remove the (int)	casting	at the XFillArc	x,y,w,h-coordinates...

Time 3D				  Version 1.1				t3d(1)

NAME | SYNOPSIS | DESCRIPTION | OPTIONS | AUTHOR | ACKNOWLEDGEMENT | COPYING | DISCLAIMER | KNOWN BUGS

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