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SLEEP(3)		 BSD Library Functions Manual		      SLEEP(3)

NAME
     sleep -- suspend thread execution for an interval measured	in seconds

LIBRARY
     Standard C	Library	(libc, -lc)

SYNOPSIS
     #include <unistd.h>

     unsigned int
     sleep(unsigned int	seconds);

DESCRIPTION
     The sleep() function suspends execution of	the calling thread until ei-
     ther seconds seconds have elapsed or a signal is delivered	to the thread
     and its action is to invoke a signal-catching function or to terminate
     the thread	or process.  System activity may lengthen the sleep by an in-
     determinate amount.

     This function is implemented using	nanosleep(2) by	pausing	for seconds
     seconds or	until a	signal occurs.	Consequently, in this implementation,
     sleeping has no effect on the state of process timers, and	there is no
     special handling for SIGALRM.

RETURN VALUES
     If	the sleep() function returns because the requested time	has elapsed,
     the value returned	will be	zero.  If the sleep() function returns due to
     the delivery of a signal, the value returned will be the unslept amount
     (the requested time minus the time	actually slept)	in seconds.

SEE ALSO
     nanosleep(2), usleep(3)

STANDARDS
     The sleep() function conforms to ISO/IEC 9945-1:1990 ("POSIX.1").

HISTORY
     A sleep() function	appeared in Version 7 AT&T UNIX.

BSD			       February	13, 1998			   BSD

NAME | LIBRARY | SYNOPSIS | DESCRIPTION | RETURN VALUES | SEE ALSO | STANDARDS | HISTORY

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