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render_scene(3)			Allegro	manual		       render_scene(3)

NAME
       render_scene - Renders all the queued scene polygons. Allegro game pro-
       gramming	library.

SYNOPSIS
       #include	<allegro.h>

       void render_scene();

DESCRIPTION
       Renders all the specified scene_polygon3d()'s on	the bitmap  passed  to
       clear_scene().  Rendering is done one scanline at a time, with no pixel
       being processed more than once.

       Note that between clear_scene() and render_scene() you shouldn't	change
       the  clip  rectangle  of	the destination	bitmap.	For speed reasons, you
       should set the clip rectangle to	the minimum.

       Note also that all the textures passed to scene_polygon3d() are	stored
       as pointers only	and actually used in render_scene().

SEE ALSO
       create_scene(3),	   clear_scene(3),   destroy_scene(3),	 scene_gap(3),
       scene_polygon3d(3), exscn3d(3)

Allegro				 version 4.4.3		       render_scene(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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