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       prboom-game-server - Server for network games of	PrBoom.

       prboom-game-server  [ -adfnrv ] [ -e epis ] [ -l	level ]	[ -t ticdup ]
       [ -x xtics ] [ -p port ]	[ -s skill ] [ -N players ]  [ -c conffilename
       ]  [ -w wadname[,dl_url ]]

       PrBoom  is a version of the 3D shoot'em'up Doom,	originally by id soft-
       ware.  It includes, amongst other things, the ability to	play with sev-
       eral  players  connected	by a tcp/ip network. prboom-game-server	is the
       `server', that is the program that passes data  between	the  different
       players in the game.

       To  start  a  network  game (often abbreviated to `netgame'), first the
       server is started. prboom-game-server  accepts  various	parameters  to
       control	the type of game (the skill level, number of players, level to
       play, optional WAD file(s) to load, etc).

       Then each player	that wishes to participate runs	prboom -net  hostname,
       where  hostname	is the name of the machine on which the	server is run-
       ning. Each copy of prboom retrieves information about the game from the
       server,	and when the specified number of players have joined, the game

       -N players
	      Specifies	the number of players in the  game  (default  2).  The
	      server  will  wait for this many players to join before starting
	      the game.

       -e epis
	      The episode to play (default 1).	Unless you are playing Doom  1
	      or  Ultimate  Doom,  and wish to play one	of the later episodes,
	      you do not need to change	this.

       -l level
	      The level	to play	(default 1).

       -s skill
	      Specify the skill	level to play (1-5).

       -d     Set game mode to (old) deathmatch	(default is cooperative).  See
	      the  original Doom docs for information about the	different net-
	      work game	modes.

       -a     Set game mode to `altdeath' (v2 deathmatch) (default is coopera-
	      tive). See the original Doom docs	for information	about the dif-
	      ferent network game modes.

       -f     Select fast mode (monsters move faster).

       -n     Selects nomonsters mode, i.e. there are no monsters in the game.

       -r     Respawn mode. If you don't know what this	is, you	don't want  to

       -c conffilename
	      Specifies	a configuration	file to	read which sets	parameters for
	      the game.	This is	in the same format as the PrBoom configuration
	      file (in fact, you can ask it to read your normal	PrBoom config-
	      uration file if you want). Only certain  settings	 are  acknowl-
	      edged:  default_skill, default_compatibility_level, the compati-
	      bility options and some of the game settings (use	-v to have the
	      server print the options as it recognises	them).

       -w wadname[,dl_url]
	      Specifies	a WAD file to play. This is added to the internal list
	      that the server keeps. When a client connects, the server	 sends
	      the  list	of WADs; PrBoom	will then add this to the list of WADs
	      specified	on its command line.  Optionally, an url to  the  file
	      can  be  given  too;  if when PrBoom connects it cannot find the
	      named WAD, it will attempt to retrieve the file from  the	 given
	      url,  extracting	it if necessary. See prboom(1) for information
	      about the	supported url types and	compression formats.

       -t ticdup

       -x xtics
	      This causes extra	information  to	 be  sent  with	 each  network
	      packet;  this  will  help	on networks with high packet loss, but
	      will use more bandwidth.

       -p port
	      Tells prboom-game-server what port  number  to  communicate  via
	      (default	5030).	Note that if you change	this from the default,
	      then all the clients will	also need to specify this number  when
	      they  try	to connect (the	default	programmed into	prboom is also

       -v     Increases	 verbosity  level;  causes  more  diagnostics  to   be
	      printed, the more	times -v is specified.

More Information
       prboom(6), boom.cfg(5)

       For more	information, see the README that came with PrBoom.

       Doom  is	 a  registered	trademark  of  id software (http://www.idsoft-

       See the file AUTHORS included with the PrBoom distribution.   This  man
       page was	written	by Colin Phipps	(

				     local		 PRBOOM-GAME-SERVER(6)

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