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play_audio_stream(3) Allegro manual play_audio_stream(3) NAME play_audio_stream - Creates a new audio stream and starts playing it. Allegro game programming library. SYNOPSIS #include <allegro.h> AUDIOSTREAM *play_audio_stream(int len, int bits, int stereo, int freq, int vol, int pan); DESCRIPTION This function creates a new audio stream and starts playing it. The length is the size of each transfer buffer in sample frames (not bytes), where a sample frame is a single sample value for mono data or a pair of interleaved sample values (left first) for stereo data. The length should normally be (but doesn't have to be) a power of 2 some- where around 1k in size. Larger buffers are more efficient and require fewer updates, but result in more latency between you providing the data and it actually being played. The `bits' parameter must be 8 or 16. `freq' is the sample rate of the data in Hertz. The `vol' and `pan' values use the same 0-255 ranges as the regular sample playing functions. The `stereo' parameter should be set to 1 for stereo streams, or 0 otherwise. If you want to adjust the pitch, volume, or panning of a stream once it is playing, you can use the regular voice_*() functions with stream->voice as a parameter. The format of the sample data is de- scribed in the SAMPLE entry of the "Structures and types defined by Al- legro" chapter. The formula to get the size of the buffers in bytes could be: bytes = length * (bits / 8) * (stereo ? 2 : 1) Example: /* Create a 22KHz 8bit mono audio stream. */ stream = play_audio_stream(1024, 8, FALSE, 22050, 255, 128); if (!stream) abort_on_error("Error creating audio stream!\n"); RETURN VALUE This function returns a pointer to the audio stream or NULL if it could not be created. SEE ALSO install_sound(3), get_audio_stream_buffer(3), stop_audio_stream(3), AU- DIOSTREAM(3), exstream(3) Allegro version 4.4.3 play_audio_stream(3)
NAME | SYNOPSIS | DESCRIPTION | RETURN VALUE | SEE ALSO
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