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PERLFAQ3(1)	       Perl Programmers	Reference Guide		   PERLFAQ3(1)

       perlfaq3	- Programming Tools

       version 5.021011

       This section of the FAQ answers questions related to programmer tools
       and programming support.

   How do I do (anything)?
       Have you	looked at CPAN (see perlfaq2)? The chances are that someone
       has already written a module that can solve your	problem.  Have you
       read the	appropriate manpages? Here's a brief index:

	   perldata - Perl data	types
	   perlvar - Perl pre-defined variables
	   perlsyn - Perl syntax
	   perlop - Perl operators and precedence
	   perlsub - Perl subroutines
	   perlrun - how to execute the	Perl interpreter
	   perldebug - Perl debugging
	   perlfunc - Perl builtin functions
	   perlref - Perl references and nested	data structures
	   perlmod - Perl modules (packages and	symbol tables)
	   perlobj - Perl objects
	   perltie - how to hide an object class in a simple variable
       Data Structures
	   perlref - Perl references and nested	data structures
	   perllol - Manipulating arrays of arrays in Perl
	   perldsc - Perl Data Structures Cookbook
	   perlmod - Perl modules (packages and	symbol tables)
	   perlmodlib -	constructing new Perl modules and finding existing
	   perlre - Perl regular expressions
	   perlfunc - Perl builtin functions>
	   perlop - Perl operators and precedence
	   perllocale -	Perl locale handling (internationalization and
       Moving to perl5
	   perltrap - Perl traps for the unwary
       Linking with C
	   perlxstut - Tutorial	for writing XSUBs
	   perlxs - XS language	reference manual
	   perlcall - Perl calling conventions from C
	   perlguts - Introduction to the Perl API
	   perlembed - how to embed perl in your C program
	   <> (not	a man-page but
	   still useful, a collection of various essays	on Perl	techniques)

       A crude table of	contents for the Perl manpage set is found in perltoc.

   How can I use Perl interactively?
       The typical approach uses the Perl debugger, described in the
       perldebug(1) manpage, on	an "empty" program, like this:

	   perl	-de 42

       Now just	type in	any legal Perl code, and it will be immediately
       evaluated. You can also examine the symbol table, get stack backtraces,
       check variable values, set breakpoints, and other operations typically
       found in	symbolic debuggers.

       You can also use	Devel::REPL which is an	interactive shell for Perl,
       commonly	known as a REPL	- Read,	Evaluate, Print, Loop. It provides
       various handy features.

   How do I find which modules are installed on	my system?
       From the	command	line, you can use the "cpan" command's "-l" switch:

	   $ cpan -l

       You can also use	"cpan"'s "-a" switch to	create an autobundle file that
       "" understands and can use to re-install every module:

	   $ cpan -a

       Inside a	Perl program, you can use the ExtUtils::Installed module to
       show all	installed distributions, although it can take awhile to	do its
       magic. The standard library which comes with Perl just shows up as
       "Perl" (although	you can	get those with Module::CoreList).

	   use ExtUtils::Installed;

	   my $inst    = ExtUtils::Installed->new();
	   my @modules = $inst->modules();

       If you want a list of all of the	Perl module filenames, you can use

	   use File::Find::Rule;

	   my @files = File::Find::Rule->
	       extras({follow => 1})->
	       name( '*.pm' )->
	       in( @INC	)

       If you do not have that module, you can do the same thing with
       File::Find which	is part	of the standard	library:

	   use File::Find;
	   my @files;

	       wanted => sub {
		   push	@files,	$File::Find::fullname
		   if -f $File::Find::fullname && /\.pm$/
	       follow => 1,
	       follow_skip => 2,

	   print join "\n", @files;

       If you simply need to check quickly to see if a module is available,
       you can check for its documentation. If you can read the	documentation
       the module is most likely installed.  If	you cannot read	the
       documentation, the module might not have	any (in	rare cases):

	   $ perldoc Module::Name

       You can also try	to include the module in a one-liner to	see if perl
       finds it:

	   $ perl -MModule::Name -e1

       (If you don't receive a "Can't locate ... in @INC" error	message, then
       Perl found the module name you asked for.)

   How do I debug my Perl programs?
       (contributed by brian d foy)

       Before you do anything else, you	can help yourself by ensuring that you
       let Perl	tell you about problem areas in	your code. By turning on
       warnings	and strictures,	you can	head off many problems before they get
       too big.	You can	find out more about these in strict and	warnings.

	   use strict;
	   use warnings;

       Beyond that, the	simplest debugger is the "print" function. Use it to
       look at values as you run your program:

	   print STDERR	"The value is [$value]\n";

       The Data::Dumper	module can pretty-print	Perl data structures:

	   use Data::Dumper qw(	Dumper );
	   print STDERR	"The hash is " . Dumper( \%hash	) . "\n";

       Perl comes with an interactive debugger,	which you can start with the
       "-d" switch. It's fully explained in perldebug.

       If you'd	like a graphical user interface	and you	have Tk, you can use
       "ptkdb".	It's on	CPAN and available for free.

       If you need something much more sophisticated and controllable, Leon
       Brocard's Devel::ebug (which you	can call with the "-D" switch as
       "-Debug") gives you the programmatic hooks into everything you need to
       write your own (without too much	pain and suffering).

       You can also use	a commercial debugger such as Affrus (Mac OS X),
       Komodo from Activestate (Windows	and Mac	OS X), or EPIC (most

   How do I profile my Perl programs?
       (contributed by brian d foy, updated Fri	Jul 25 12:22:26	PDT 2008)

       The "Devel" namespace has several modules which you can use to profile
       your Perl programs.

       The Devel::NYTProf (New York Times Profiler) does both statement	and
       subroutine profiling. It's available from CPAN and you also invoke it
       with the	"-d" switch:

	   perl	-d:NYTProf

       It creates a database of	the profile information	that you can turn into
       reports.	The "nytprofhtml" command turns	the data into an HTML report
       similar to the Devel::Cover report:


       You might also be interested in using the Benchmark to measure and
       compare code snippets.

       You can read more about profiling in Programming	Perl, chapter 20, or
       Mastering Perl, chapter 5.

       perldebguts documents creating a	custom debugger	if you need to create
       a special sort of profiler. brian d foy describes the process in	The
       Perl Journal, "Creating a Perl Debugger",
       <> ,	and "Profiling in Perl"
       <> .	has two	interesting articles on	profiling: "Profiling Perl",
       by Simon	Cozens,	<>	and "Debugging and
       Profiling mod_perl Applications", by Frank Wiles,
       <> .

       Randal L. Schwartz writes about profiling in "Speeding up Your Perl
       Programs" for Unix Review,
       <>	, and
       "Profiling in Template Toolkit via Overriding" for Linux	Magazine,
       <> .

   How do I cross-reference my Perl programs?
       The B::Xref module can be used to generate cross-reference reports for
       Perl programs.

	   perl	-MO=Xref[,OPTIONS] scriptname.plx

   Is there a pretty-printer (formatter) for Perl?
       Perl::Tidy comes	with a perl script perltidy which indents and
       reformats Perl scripts to make them easier to read by trying to follow
       the rules of the	perlstyle. If you write	Perl, or spend much time
       reading Perl, you will probably find it useful.

       Of course, if you simply	follow the guidelines in perlstyle, you
       shouldn't need to reformat. The habit of	formatting your	code as	you
       write it	will help prevent bugs.	Your editor can	and should help	you
       with this. The perl-mode	or newer cperl-mode for	emacs can provide
       remarkable amounts of help with most (but not all) code,	and even less
       programmable editors can	provide	significant assistance.	Tom
       Christiansen and	many other VI users swear by the following settings in
       vi and its clones:

	   set ai sw=4
	   map!	^O {^M}^[O^T

       Put that	in your	.exrc file (replacing the caret	characters with
       control characters) and away you	go. In insert mode, ^T is for
       indenting, ^D is	for undenting, and ^O is for blockdenting--as it were.
       A more complete example,	with comments, can be found at

   Is there an IDE or Windows Perl Editor?
       Perl programs are just plain text, so any editor	will do.

       If you're on Unix, you already have an IDE--Unix	itself.	The Unix
       philosophy is the philosophy of several small tools that	each do	one
       thing and do it well. It's like a carpenter's toolbox.

       If you want an IDE, check the following (in alphabetical	order, not
       order of	preference):


	   The Eclipse Perl Integration	Project	integrates Perl
	   editing/debugging with Eclipse.


	   Perl	Editor by EngInSite is a complete integrated development
	   environment (IDE) for creating, testing, and	 debugging  Perl
	   scripts; the	tool runs on Windows 9x/NT/2000/XP or later.

       IntelliJ	IDEA

	   Camelcade plugin provides Perl5 support in IntelliJ IDEA and	other
	   JetBrains IDEs.


	   GUI editor written in Perl using wxWidgets and Scintilla with lots
	   of smaller features.	 Aims for a UI based on	Perl principles	like
	   TIMTOWTDI and "easy things should be	easy, hard things should be


	   ActiveState's cross-platform	(as of October 2004, that's Windows,
	   Linux, and Solaris),	multi-language IDE has Perl support, including
	   a regular expression	debugger and remote debugging.


       Open Perl IDE

	   Open	Perl IDE is an integrated development environment for writing
	   and debugging Perl scripts with ActiveState's ActivePerl
	   distribution	under Windows 95/98/NT/2000.


	   OptiPerl is a Windows IDE with simulated CGI	environment, including
	   debugger and	syntax-highlighting editor.


	   Padre is cross-platform IDE for Perl	written	in Perl	using
	   wxWidgets to	provide	a native look and feel.	It's open source under
	   the Artistic	License. It is one of the newer	Perl IDEs.


	   PerlBuilder is an integrated	development environment	for Windows
	   that	supports Perl development.


	   From	Help Consulting, for Windows.

       Visual Perl

	   Visual Perl is a Visual Studio.NET plug-in from ActiveState.


	   Zeus	for Windows is another Win32 multi-language editor/IDE that
	   comes with support for Perl.

       For editors: if you're on Unix you probably have	vi or a	vi clone
       already,	and possibly an	emacs too, so you may not need to download
       anything. In any	emacs the cperl-mode (M-x cperl-mode) gives you
       perhaps the best	available Perl editing mode in any editor.

       If you are using	Windows, you can use any editor	that lets you work
       with plain text,	such as	NotePad	or WordPad. Word processors, such as
       Microsoft Word or WordPerfect, typically	do not work since they insert
       all sorts of behind-the-scenes information, although some allow you to
       save files as "Text Only". You can also download	text editors designed
       specifically for	programming, such as Textpad (
       <> ) and UltraEdit ( <>
       ), among	others.

       If you are using	MacOS, the same	concerns apply.	MacPerl	(for Classic
       environments) comes with	a simple editor. Popular external editors are
       BBEdit (	<> ) or Alpha (
       <> ). MacOS X users can use
       Unix editors as well.

       GNU Emacs



       Jed <>

       or a vi clone such as

       Vim <>


       The following are Win32 multilanguage editor/IDEs that support Perl:




       There is	also a toyedit Text widget based editor	written	in Perl	that
       is distributed with the Tk module on CPAN. The ptkdb (
       <> ) is a Perl/Tk-based debugger that acts
       as a development	environment of sorts. Perl Composer (
       <> )	is an IDE for Perl/Tk GUI

       In addition to an editor/IDE you	might be interested in a more powerful
       shell environment for Win32. Your options include

	   from	the Cygwin package ( <> )

       zsh <>

       Cygwin is covered by the	GNU General Public License (but	that shouldn't
       matter for Perl use). Cygwin contains (in addition to the shell)	a
       comprehensive set of standard Unix toolkit utilities.

       BBEdit and TextWrangler
	   are text editors for	OS X that have a Perl sensitivity mode (
	   <> ).

   Where can I get Perl	macros for vi?
       For a complete version of Tom Christiansen's vi configuration file, see
       <> ,
       the standard benchmark file for vi emulators. The file runs best	with
       nvi, the	current	version	of vi out of Berkeley, which incidentally can
       be built	with an	embedded Perl interpreter--see
       <> .

   Where can I get perl-mode or	cperl-mode for emacs?
       Since Emacs version 19 patchlevel 22 or so, there have been both	a
       perl-mode.el and	support	for the	Perl debugger built in.	These should
       come with the standard Emacs 19 distribution.

       Note that the perl-mode of emacs	will have fits with "main'foo" (single
       quote), and mess	up the indentation and highlighting. You are probably
       using "main::foo" in new	Perl code anyway, so this shouldn't be an

       For CPerlMode, see <>

   How can I use curses	with Perl?
       The Curses module from CPAN provides a dynamically loadable object
       module interface	to a curses library. A small demo can be found at the
       directory <>
       ; this program repeats a	command	and updates the	screen as needed,
       rendering rep ps	axu similar to top.

   How can I write a GUI (X, Tk, Gtk, etc.) in Perl?
       (contributed by Ben Morrow)

       There are a number of modules which let you write GUIs in Perl. Most
       GUI toolkits have a perl	interface: an incomplete list follows.

       Tk  This	works under Unix and Windows, and the current version doesn't
	   look	half as	bad under Windows as it	used to. Some of the gui
	   elements still don't	'feel' quite right, though. The	interface is
	   very	natural	and 'perlish', making it easy to use in	small scripts
	   that	just need a simple gui.	It hasn't been updated in a while.

       Wx  This	is a Perl binding for the cross-platform wxWidgets toolkit (
	   <> ). It works under	Unix, Win32 and	Mac OS
	   X, using native widgets (Gtk	under Unix). The interface follows the
	   C++ interface closely, but the documentation	is a little sparse for
	   someone who doesn't know the	library, mostly	just referring you to
	   the C++ documentation.

       Gtk and Gtk2
	   These are Perl bindings for the Gtk toolkit ( <>
	   ). The interface changed significantly between versions 1 and 2 so
	   they	have separate Perl modules. It runs under Unix,	Win32 and Mac
	   OS X	(currently it requires an X server on Mac OS, but a 'native'
	   port	is underway), and the widgets look the same on every platform:
	   i.e., they don't match the native widgets. As with Wx, the Perl
	   bindings follow the C API closely, and the documentation requires
	   you to read the C documentation to understand it.

	   This	provides access	to most	of the Win32 GUI widgets from Perl.
	   Obviously, it only runs under Win32,	and uses native	widgets. The
	   Perl	interface doesn't really follow	the C interface: it's been
	   made	more Perlish, and the documentation is pretty good. More
	   advanced stuff may require familiarity with the C Win32 APIs, or
	   reference to	MSDN.

	   CamelBones (	<> ) is a Perl
	   interface to	Mac OS X's Cocoa GUI toolkit, and as such can be used
	   to produce native GUIs on Mac OS X. It's not	on CPAN, as it
	   requires frameworks that doesn't know how to	install, but
	   installation	is via the standard OSX	package	installer. The Perl
	   API is, again, very close to	the ObjC API it's wrapping, and	the
	   documentation just tells you	how to translate from one to the

       Qt  There is a Perl interface to	TrollTech's Qt toolkit,	but it does
	   not appear to be maintained.

	   Sx is an interface to the Athena widget set which comes with	X, but
	   again it appears not	to be much used	nowadays.

   How can I make my Perl program run faster?
       The best	way to do this is to come up with a better algorithm. This can
       often make a dramatic difference. Jon Bentley's book Programming	Pearls
       (that's not a misspelling!)  has	some good tips on optimization,	too.
       Advice on benchmarking boils down to: benchmark and profile to make
       sure you're optimizing the right	part, look for better algorithms
       instead of microtuning your code, and when all else fails consider just
       buying faster hardware. You will	probably want to read the answer to
       the earlier question "How do I profile my Perl programs?" if you
       haven't done so already.

       A different approach is to autoload seldom-used Perl code. See the
       AutoSplit and AutoLoader	modules	in the standard	distribution for that.
       Or you could locate the bottleneck and think about writing just that
       part in C, the way we used to take bottlenecks in C code	and write them
       in assembler. Similar to	rewriting in C,	modules	that have critical
       sections	can be written in C (for instance, the PDL module from CPAN).

       If you're currently linking your	perl executable	to a shared,
       you can often gain a 10-25% performance benefit by rebuilding it	to
       link with a static libc.a instead. This will make a bigger perl
       executable, but your Perl programs (and programmers) may	thank you for
       it. See the INSTALL file	in the source distribution for more

       The undump program was an ancient attempt to speed up Perl program by
       storing the already-compiled form to disk. This is no longer a viable
       option, as it only worked on a few architectures, and wasn't a good
       solution	anyway.

   How can I make my Perl program take less memory?
       When it comes to	time-space tradeoffs, Perl nearly always prefers to
       throw memory at a problem. Scalars in Perl use more memory than strings
       in C, arrays take more than that, and hashes use	even more. While
       there's still a lot to be done, recent releases have been addressing
       these issues. For example, as of	5.004, duplicate hash keys are shared
       amongst all hashes using	them, so require no reallocation.

       In some cases, using substr() or	vec() to simulate arrays can be	highly
       beneficial. For example,	an array of a thousand booleans	will take at
       least 20,000 bytes of space, but	it can be turned into one 125-byte bit
       vector--a considerable memory savings. The standard Tie::SubstrHash
       module can also help for	certain	types of data structure. If you're
       working with specialist data structures (matrices, for instance)
       modules that implement these in C may use less memory than equivalent
       Perl modules.

       Another thing to	try is learning	whether	your Perl was compiled with
       the system malloc or with Perl's	builtin	malloc.	Whichever one it is,
       try using the other one and see whether this makes a difference.
       Information about malloc	is in the INSTALL file in the source
       distribution. You can find out whether you are using perl's malloc by
       typing "perl -V:usemymalloc".

       Of course, the best way to save memory is to not	do anything to waste
       it in the first place. Good programming practices can go	a long way
       toward this:

       Don't slurp!
	   Don't read an entire	file into memory if you	can process it line by
	   line. Or more concretely, use a loop	like this:

	       # Good Idea
	       while (my $line = <$file_handle>) {
		  # ...

	   instead of this:

	       # Bad Idea
	       my @data	= <$file_handle>;
	       foreach (@data) {
		   # ...

	   When	the files you're processing are	small, it doesn't much matter
	   which way you do it,	but it makes a huge difference when they start
	   getting larger.

       Use map and grep	selectively
	   Remember that both map and grep expect a LIST argument, so doing

		   @wanted = grep {/pattern/} <$file_handle>;

	   will	cause the entire file to be slurped. For large files, it's
	   better to loop:

		   while (<$file_handle>) {
			   push(@wanted, $_) if	/pattern/;

       Avoid unnecessary quotes	and stringification
	   Don't quote large strings unless absolutely necessary:

		   my $copy = "$large_string";

	   makes 2 copies of $large_string (one	for $copy and another for the
	   quotes), whereas

		   my $copy = $large_string;

	   only	makes one copy.

	   Ditto for stringifying large	arrays:

	       local $,	= "\n";
	       print @big_array;

	   is much more	memory-efficient than either

	       print join "\n",	@big_array;


	       local $"	= "\n";
	       print "@big_array";

       Pass by reference
	   Pass	arrays and hashes by reference,	not by value. For one thing,
	   it's	the only way to	pass multiple lists or hashes (or both)	in a
	   single call/return. It also avoids creating a copy of all the
	   contents. This requires some	judgement, however, because any
	   changes will	be propagated back to the original data. If you	really
	   want	to mangle (er, modify) a copy, you'll have to sacrifice	the
	   memory needed to make one.

       Tie large variables to disk
	   For "big" data stores (i.e. ones that exceed	available memory)
	   consider using one of the DB	modules	to store it on disk instead of
	   in RAM. This	will incur a penalty in	access time, but that's
	   probably better than	causing	your hard disk to thrash due to
	   massive swapping.

   Is it safe to return	a reference to local or	lexical	data?
       Yes. Perl's garbage collection system takes care	of this	so everything
       works out right.

	   sub makeone {
	       my @a = ( 1 .. 10 );
	       return \@a;

	   for ( 1 .. 10 ) {
	       push @many, makeone();

	   print $many[4][5], "\n";

	   print "@many\n";

   How can I free an array or hash so my program shrinks?
       (contributed by Michael Carman)

       You usually can't. Memory allocated to lexicals (i.e. my() variables)
       cannot be reclaimed or reused even if they go out of scope. It is
       reserved	in case	the variables come back	into scope. Memory allocated
       to global variables can be reused (within your program) by using
       undef() and/or delete().

       On most operating systems, memory allocated to a	program	can never be
       returned	to the system. That's why long-running programs	sometimes re-
       exec themselves.	Some operating systems (notably, systems that use
       mmap(2) for allocating large chunks of memory) can reclaim memory that
       is no longer used, but on such systems, perl must be configured and
       compiled	to use the OS's	malloc,	not perl's.

       In general, memory allocation and de-allocation isn't something you can
       or should be worrying about much	in Perl.

       See also	"How can I make	my Perl	program	take less memory?"

   How can I make my CGI script	more efficient?
       Beyond the normal measures described to make general Perl programs
       faster or smaller, a CGI	program	has additional issues. It may be run
       several times per second. Given that each time it runs it will need to
       be re-compiled and will often allocate a	megabyte or more of system
       memory, this can	be a killer. Compiling into C isn't going to help you
       because the process start-up overhead is	where the bottleneck is.

       There are three popular ways to avoid this overhead. One	solution
       involves	running	the Apache HTTP	server (available from
       <>	) with either of the mod_perl or mod_fastcgi
       plugin modules.

       With mod_perl and the Apache::Registry module (distributed with
       mod_perl), httpd	will run with an embedded Perl interpreter which pre-
       compiles	your script and	then executes it within	the same address space
       without forking.	The Apache extension also gives	Perl access to the
       internal	server API, so modules written in Perl can do just about
       anything	a module written in C can. For more on mod_perl, see

       With the	FCGI module (from CPAN)	and the	mod_fastcgi module (available
       from <> )	each of	your Perl programs becomes a
       permanent CGI daemon process.

       Finally,	Plack is a Perl	module and toolkit that	contains PSGI
       middleware, helpers and adapters	to web servers,	allowing you to	easily
       deploy scripts which can	continue running, and provides flexibility
       with regards to which web server	you use. It can	allow existing CGI
       scripts to enjoy	this flexibility and performance with minimal changes,
       or can be used along with modern	Perl web frameworks to make writing
       and deploying web services with Perl a breeze.

       These solutions can have	far-reaching effects on	your system and	on the
       way you write your CGI programs,	so investigate them with care.

       See also

   How can I hide the source for my Perl program?
       Delete it. :-) Seriously, there are a number of (mostly unsatisfactory)
       solutions with varying levels of	"security".

       First of	all, however, you can't	take away read permission, because the
       source code has to be readable in order to be compiled and interpreted.
       (That doesn't mean that a CGI script's source is	readable by people on
       the web,	though--only by	people with access to the filesystem.)	So you
       have to leave the permissions at	the socially friendly 0755 level.

       Some people regard this as a security problem. If your program does
       insecure	things and relies on people not	knowing	how to exploit those
       insecurities, it	is not secure. It is often possible for	someone	to
       determine the insecure things and exploit them without viewing the
       source. Security	through	obscurity, the name for	hiding your bugs
       instead of fixing them, is little security indeed.

       You can try using encryption via	source filters (Starting from Perl 5.8
       the Filter::Simple and Filter::Util::Call modules are included in the
       standard	distribution), but any decent programmer will be able to
       decrypt it. You can try using the byte code compiler and	interpreter
       described later in perlfaq3, but	the curious might still	be able	to de-
       compile it. You can try using the native-code compiler described	later,
       but crackers might be able to disassemble it. These pose	varying
       degrees of difficulty to	people wanting to get at your code, but	none
       can definitively	conceal	it (true of every language, not	just Perl).

       It is very easy to recover the source of	Perl programs. You simply feed
       the program to the perl interpreter and use the modules in the B::
       hierarchy. The B::Deparse module	should be able to defeat most attempts
       to hide source. Again, this is not unique to Perl.

       If you're concerned about people	profiting from your code, then the
       bottom line is that nothing but a restrictive license will give you
       legal security. License your software and pepper	it with	threatening
       statements like "This is	unpublished proprietary	software of XYZ	Corp.
       Your access to it does not give you permission to use it	blah blah
       blah."  We are not lawyers, of course, so you should see	a lawyer if
       you want	to be sure your	license's wording will stand up	in court.

   How can I compile my	Perl program into byte code or C?
       (contributed by brian d foy)

       In general, you can't do	this. There are	some things that may work for
       your situation though. People usually ask this question because they
       want to distribute their	works without giving away the source code, and
       most solutions trade disk space for convenience.	 You probably won't
       see much	of a speed increase either, since most solutions simply	bundle
       a Perl interpreter in the final product (but see	"How can I make	my
       Perl program run	faster?").

       The Perl	Archive	Toolkit	( <> ) is Perl's analog to
       Java's JAR. It's	freely available and on	CPAN (
       <> ).

       There are also some commercial products that may	work for you, although
       you have	to buy a license for them.

       The Perl	Dev Kit	( <>
       ) from ActiveState can "Turn your Perl programs into ready-to-run
       executables for HP-UX, Linux, Solaris and Windows."

       Perl2Exe	( <> ) is	a command line
       program for converting perl scripts to executable files.	It targets
       both Windows and	Unix platforms.

   How can I get "#!perl" to work on [MS-DOS,NT,...]?
       For OS/2	just use

	   extproc perl	-S -your_switches

       as the first line in "*.cmd" file ("-S" due to a	bug in cmd.exe's
       "extproc" handling). For	DOS one	should first invent a corresponding
       batch file and codify it	in "ALTERNATE_SHEBANG" (see the	dosish.h file
       in the source distribution for more information).

       The Win95/NT installation, when using the ActiveState port of Perl,
       will modify the Registry	to associate the ".pl" extension with the perl
       interpreter. If you install another port, perhaps even building your
       own Win95/NT Perl from the standard sources by using a Windows port of
       gcc (e.g., with cygwin or mingw32), then	you'll have to modify the
       Registry	yourself. In addition to associating ".pl" with	the
       interpreter, NT people can use: "SET PATHEXT=%PATHEXT%;.PL" to let them
       run the program "" merely by typing "install-linux".

       Under "Classic" MacOS, a	perl program will have the appropriate Creator
       and Type, so that double-clicking them will invoke the MacPerl
       application.  Under Mac OS X, clickable apps can	be made	from any "#!"
       script using Wil	Sanchez' DropScript utility:
       <> .

       IMPORTANT!: Whatever you	do, PLEASE don't get frustrated, and just
       throw the perl interpreter into your cgi-bin directory, in order	to get
       your programs working for a web server. This is an EXTREMELY big
       security	risk. Take the time to figure out how to do it correctly.

   Can I write useful Perl programs on the command line?
       Yes. Read perlrun for more information. Some examples follow.  (These
       assume standard Unix shell quoting rules.)

	   # sum first and last	fields
	   perl	-lane 'print $F[0] + $F[-1]' *

	   # identify text files
	   perl	-le 'for(@ARGV)	{print if -f &&	-T _}' *

	   # remove (most) comments from C program
	   perl	-0777 -pe 's{/\*.*?\*/}{}gs' foo.c

	   # make file a month younger than today, defeating reaper daemons
	   perl	-e '$X=24*60*60; utime(time(),time() + 30 * $X,@ARGV)' *

	   # find first	unused uid
	   perl	-le '$i++ while	getpwuid($i); print $i'

	   # display reasonable	manpath
	   echo	$PATH |	perl -nl -072 -e '

       OK, the last one	was actually an	Obfuscated Perl	Contest	entry. :-)

   Why don't Perl one-liners work on my	DOS/Mac/VMS system?
       The problem is usually that the command interpreters on those systems
       have rather different ideas about quoting than the Unix shells under
       which the one-liners were created. On some systems, you may have	to
       change single-quotes to double ones, which you must NOT do on Unix or
       Plan9 systems. You might	also have to change a single % to a %%.

       For example:

	   # Unix (including Mac OS X)
	   perl	-e 'print "Hello world\n"'

	   # DOS, etc.
	   perl	-e "print \"Hello world\n\""

	   # Mac Classic
	   print "Hello	world\n"
	    (then Run "Myscript" or Shift-Command-R)

	   # MPW
	   perl	-e 'print "Hello world\n"'

	   # VMS
	   perl	-e "print ""Hello world\n"""

       The problem is that none	of these examples are reliable:	they depend on
       the command interpreter.	Under Unix, the	first two often	work. Under
       DOS, it's entirely possible that	neither	works. If 4DOS was the command
       shell, you'd probably have better luck like this:

	 perl -e "print	<Ctrl-x>"Hello world\n<Ctrl-x>""

       Under the Mac, it depends which environment you are using. The MacPerl
       shell, or MPW, is much like Unix	shells in its support for several
       quoting variants, except	that it	makes free use of the Mac's non-ASCII
       characters as control characters.

       Using qq(), q(),	and qx(), instead of "double quotes", 'single quotes',
       and `backticks`,	may make one-liners easier to write.

       There is	no general solution to all of this. It is a mess.

       [Some of	this answer was	contributed by Kenneth Albanowski.]

   Where can I learn about CGI or Web programming in Perl?
       For modules, get	the CGI	or LWP modules from CPAN. For textbooks, see
       the two especially dedicated to web stuff in the	question on books. For
       problems	and questions related to the web, like "Why do I get 500
       Errors" or "Why doesn't it run from the browser right when it runs fine
       on the command line", see the troubleshooting guides and	references in
       perlfaq9	or in the CGI MetaFAQ:


       Looking in to Plack and modern Perl web frameworks is highly
       recommended, though; web	programming in Perl has	evolved	a long way
       from the	old days of simple CGI scripts.

   Where can I learn about object-oriented Perl	programming?
       A good place to start is	perlootut, and you can use perlobj for

       A good book on OO on Perl is the	"Object-Oriented Perl" by Damian
       Conway from Manning Publications, or "Intermediate Perl"	by Randal
       Schwartz, brian d foy, and Tom Phoenix from O'Reilly Media.

   Where can I learn about linking C with Perl?
       If you want to call C from Perl,	start with perlxstut, moving on	to
       perlxs, xsubpp, and perlguts. If	you want to call Perl from C, then
       read perlembed, perlcall, and perlguts. Don't forget that you can learn
       a lot from looking at how the authors of	existing extension modules
       wrote their code	and solved their problems.

       You might not need all the power	of XS. The Inline::C module lets you
       put C code directly in your Perl	source.	It handles all the magic to
       make it work. You still have to learn at	least some of the perl API but
       you won't have to deal with the complexity of the XS support files.

   I've	read perlembed,	perlguts, etc.,	but I can't embed perl in my C
       program;	what am	I doing	wrong?
       Download	the ExtUtils::Embed kit	from CPAN and run `make	test'. If the
       tests pass, read	the pods again and again and again. If they fail, see
       perlbug and send	a bug report with the output of	"make test
       TEST_VERBOSE=1" along with "perl	-V".

   When	I tried	to run my script, I got	this message. What does	it mean?
       A complete list of Perl's error messages	and warnings with explanatory
       text can	be found in perldiag. You can also use the splain program
       (distributed with Perl) to explain the error messages:

	   perl	program	2>diag.out
	   splain [-v] [-p] diag.out

       or change your program to explain the messages for you:

	   use diagnostics;


	   use diagnostics -verbose;

   What's MakeMaker?
       (contributed by brian d foy)

       The ExtUtils::MakeMaker module, better known simply as "MakeMaker",
       turns a Perl script, typically called "Makefile.PL", into a Makefile.
       The Unix	tool "make" uses this file to manage dependencies and actions
       to process and install a	Perl distribution.

       Copyright (c) 1997-2010 Tom Christiansen, Nathan	Torkington, and	other
       authors as noted. All rights reserved.

       This documentation is free; you can redistribute	it and/or modify it
       under the same terms as Perl itself.

       Irrespective of its distribution, all code examples here	are in the
       public domain. You are permitted	and encouraged to use this code	and
       any derivatives thereof in your own programs for	fun or for profit as
       you see fit. A simple comment in	the code giving	credit to the FAQ
       would be	courteous but is not required.

perl v5.28.3			  2020-05-14			   PERLFAQ3(1)


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