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OPENRA(6)			 Games Manual			     OPENRA(6)

NAME
       openra -	An Open	Source modernization of	the early 2D Command & Conquer
       games.

SYNOPSIS
       openra [Game.Mod=ra]

DESCRIPTION
       openra starts the game.

OPTIONS
       Debug.PerfText=False
	      Display average FPS and tick/render times

       Debug.PerfGraph=False
	      Display a	graph with various profiling traces

       Debug.Samples=25
	      Numer of samples to average over when calculating	tick and  ren-
	      der times.

       Debug.CheckVersion=True
	      Check whether a newer version is available online.

       Debug.SendSystemInformation=True
	      Allow the	collection of anonymous	data such as Operating System,
	      .NET runtime, OpenGL version and language	settings.

       Debug.SystemInformationVersionPrompt=0
	      Version of sysinfo that the player last opted in or out of.

       Debug.UUID=a0005ed2-f31d-4d68-900e-eaeb8215523a
	      Sysinfo anonymous	user identifier.

       Debug.DisplayDeveloperSettings=False
	      Enable hidden developer settings in the Advanced settings	tab.

       Debug.BotDebug=False
	      Display bot debug	messages in the	game chat.

       Debug.LuaDebug=False
	      Display Lua debug	messages in the	game chat.

       Debug.EnableDebugCommandsInReplays=False
	      Enable the chat field during replays to  allow  use  of  console
	      commands.

       Debug.LongTickThresholdMs=1
	      Amount of	time required for triggering perf.log output.

       Debug.SyncCheckUnsyncedCode=False
	      Throw an exception if the	world sync hash	changes	while evaluat-
	      ing user input.

       Debug.SyncCheckBotModuleCode=False
	      Throw an exception if the	world sync hash	changes	while evaluat-
	      ing BotModules.

       Game.AuthProfile=player.oraid
	      Filename of the authentication profile to	use.

       Game.IntroductionPromptVersion=0
	      Version of introduction prompt that the player last viewed.

       Graphics.Mode=PseudoFullscreen
	      This can be set to Windowed, Fullscreen or PseudoFullscreen.

       Graphics.VSync=True
	      Enable VSync.

       Graphics.FullscreenSize=0,0
	      Screen resolution	in fullscreen mode.

       Graphics.WindowedSize=1024,768
	      Screen resolution	in windowed mode.

       Graphics.CapFramerate=False
	      Add a frame rate limiter.

       Graphics.MaxFramerate=60
	      At which frames per second to cap	the framerate.

       Graphics.DisableWindowsRenderThread=True
	      Disable  separate	OpenGL render thread on	Windows	operating sys-
	      tems.

       Graphics.DisableGLDebugMessageCallback=False
	      Disable the OpenGL debug message callback	feature.

       Graphics.DisableHardwareCursors=False
	      Disable operating-system provided	cursor rendering.

       Graphics.VideoDisplay=0
	      Display index to use in a	multi-monitor fullscreen setup.

       Graphics.GLProfile=Modern
	      Preferred	OpenGL profile to use.	Modern:	 OpenGL	 Core  Profile
	      3.2  or  greater.	  Embedded: OpenGL ES 3.0 or greater.  Legacy:
	      OpenGL 2.1 with framebuffer_object extension.

       Launch.Connect=
	      Connect to the following server given as IP:PORT on startup.

       Launch.URI=
	      Connect to the unified resource identifier  openra://IP:PORT  on
	      startup.

       Launch.Replay=
	      Automatically start playing the given replay file.

       Launch.Benchmark=
	      Dump  performance	 data  into cpu.csv and	render.csv in the logs
	      folder with the given prefix.

       Launch.Map=
	      Automatically start playing the given map.

       Player.Name=Commander
	      Sets the player nickname.

       Server.Name=OpenRAGame
	      Sets the server name.

       Server.ListenPort=1234
	      Sets the internal	port.

       Server.AdvertiseOnline=True
	      Reports the game to the master server list.

       Server.Password=
	      Locks the	game with a password.

       Server.DiscoverNatDevices=False
	      Allow users to enable NAT	discovery for  external	 IP  detection
	      and automatic port forwarding.

       Server.NatDiscoveryTimeout=1000
	      Time in milliseconds to search for UPnP enabled NAT devices.

       Server.Map=
	      Starts  the  game	 with a	default	map. Input as hash that	can be
	      obtained by the utility.

       Server.Ban=
	      Takes a comma separated list of IP addresses that	 are  not  al-
	      lowed to join.

       Server.RequireAuthentication=False
	      For dedicated servers only, allow	anonymous clients to join.

       Server.ProfileIDWhitelist=
	      For  dedicated  servers only, if non-empty, only allow authenti-
	      cated players with these profile IDs to join.

       Server.ProfileIDBlacklist=
	      For dedicated servers only, if non-empty,	always reject  players
	      with these user IDs from joining.

       Server.EnableSingleplayer=False
	      For  dedicated  servers  only,  controls	whether	 a game	can be
	      started with just	one human player in the	lobby.

       Server.QueryMapRepository=True
	      Query map	information from the Resource Center if	they  are  not
	      available	locally.

       Server.EnableSyncReports=False
	      Enable  client-side  report  generation to help debug desync er-
	      rors.

       Server.TimestampFormat=yyyy-MM-ddTHH:mm:ss
	      Sets the timestamp format. Defaults to the ISO 8601 standard.

       Server.ShareAnonymizedIPs=True
	      Allow clients to see anonymised IPs for other clients.

       Server.EnableGeoIP=True
	      Allow clients to see the country of other	clients.

FILES
       Settings	are stored in the ~/.openra user folder.

BUGS
       Known issues are	tracked	at http://bugs.openra.net

COPYRIGHT
       Copyright 2007-2020 The OpenRA Developers (see AUTHORS) This manual  is
       part  of	OpenRA,	which is free software.	It is GNU GPL v3 licensed. See
       COPYING for details.

								     OPENRA(6)

NAME | SYNOPSIS | DESCRIPTION | OPTIONS | FILES | BUGS | COPYRIGHT

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