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object_message(3)		Allegro	manual		     object_message(3)

NAME
       object_message  -  Sends	a message to an	object and returns the answer.
       Allegro game programming	library.

SYNOPSIS
       #include	<allegro.h>

       int object_message(DIALOG *dialog, int msg, int c);

DESCRIPTION
       Sends a message to an object and	returns	the answer it  has  generated.
       Remember	that the first parameter is the	dialog object (not a whole ar-
       ray) that you wish to send the message to. For  example,	 to  make  the
       second object in	a dialog draw itself, you might	write:

	  object_message(&dialog[1], MSG_DRAW, 0);

       The  function  will take	care of	scaring	and unscaring the mouse	if the
       message is MSG_DRAW.

SEE ALSO
       dialog_message(3),     scare_mouse(3),	  scare_mouse_area(3),	   un-
       scare_mouse(3), excustom(3), exrgbhsv(3)

Allegro				 version 4.4.2		     object_message(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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