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next_fli_frame(3)		Allegro	manual		     next_fli_frame(3)

NAME
       next_fli_frame  -  Reads	 the next frame	of the current animation file.
       Allegro game programming	library.

SYNOPSIS
       #include	<allegro.h>

       int next_fli_frame(int loop);

DESCRIPTION
       Reads the next frame of the current animation file. If  `loop'  is  not
       zero, the player	will cycle when	it reaches the end of the file,	other-
       wise it will return FLI_EOF. The	frame is read into  the	 global	 vari-
       ables fli_bitmap	and fli_palette. Example:

	  while	(next_fli_frame(0) == FLI_OK) {
	     /*	Do stuff, like play audio stream
		or check keys to skip animation. */
	     /*	Rest some time until next frame... */
	  }

RETURN VALUE
       Returns	FLI_OK	on  success,  FLI_ERROR	 or FLI_NOT_OPEN on error, and
       FLI_EOF on reaching the end of the file.

SEE ALSO
       open_fli(3), fli_bitmap(3), fli_palette(3), fli_timer(3), fli_frame(3)

Allegro				 version 4.4.2		     next_fli_frame(3)

NAME | SYNOPSIS | DESCRIPTION | RETURN VALUE | SEE ALSO

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