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masked_stretch_blit(3)		Allegro	manual		masked_stretch_blit(3)

NAME
       masked_stretch_blit  -  Scales  a rectangular area skipping pixels with
       the mask	color. Allegro game programming	library.

SYNOPSIS
       #include	<allegro.h>

       void masked_stretch_blit(BITMAP *source,	BITMAP	*dest,	int  source_x,
       source_y, source_w, source_h, int dest_x, dest_y, dest_w, dest_h);

DESCRIPTION
       Like  masked_blit(), except it can scale	images (so the source and des-
       tination	rectangles don't need to  be  the  same	 size).	 This  routine
       doesn't	do  as	much  safety checking as the regular masked_blit(): in
       particular you must take	care not to copy from areas outside the	source
       bitmap. Moreover, the source must be a memory bitmap. Example:

	  BITMAP *hud_overlay;
	  ...
	  /* Stretch hud overlay over the screen. */
	  masked_stretch_blit(hud_overlay, screen, 0, 0,
			      hud_overlay->w, hud_overlay->h,
			      0, 0, SCREEN_W, SCREEN_H);

SEE ALSO
       blit(3),	masked_blit(3),	stretch_blit(3), stretch_sprite(3)

Allegro				 version 4.4.2		masked_stretch_blit(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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