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load_txt_font(3)		Allegro	manual		      load_txt_font(3)

NAME
       load_txt_font - Loads a font script. Allegro game programming library.

SYNOPSIS
       #include	<allegro.h>

       FONT *load_txt_font(const char *filename, RGB *pal, void	*param)

DESCRIPTION
       This  function can be used to load scripted fonts. The script file con-
       tains a number of lines in the format "filename start end", which spec-
       ify  the	source file for	that range of characters, the Unicode value of
       the first character in the range, and the end character	in  the	 range
       (optional,  if left out,	the entire input file will be grabbed).	If the
       filename	is replaced by a hyphen, more characters will be grabbed  from
       the previous input file.	 For example, the script:

	  ascii.fnt 0x20 0x7F
	  - 0xA0 0xFF
	  dingbats.fnt 0x1000

       would  import  the  first  96  characters  from	ascii.fnt as the range
       0x20-0x7F,  the	next  96  characters  from  ascii.fnt  as  the	 range
       0xA0-0xFF,  and the entire contents of dingbats.fnt starting at Unicode
       position	0x1000.

RETURN VALUE
       Returns a pointer to the	font or	NULL on	error. Remember	that  you  are
       responsible  for	 destroying  the font when you are finished with it to
       avoid memory leaks.

SEE ALSO
       register_font_file_type(3), load_font(3)

Allegro				 version 4.4.2		      load_txt_font(3)

NAME | SYNOPSIS | DESCRIPTION | RETURN VALUE | SEE ALSO

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