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lavalite(6)		      XScreenSaver manual		   lavalite(6)

       lavalite	- 3D OpenGL simulation of a Lavalite.

       lavalite	[-display host:display.screen] [-window] [-root] [-visual vis-
       ual] [-delay microseconds] [-fps] [-style style ] [-spin	 xyz  ]	 [-no-
       spin  ]	[-speed	float ]	[-resolution integer ] [-count integer ] [-no-
       smooth ]	[-wireframe ] [-impatient ] [-lava-color color ] [-fluid-color
       color  ]	 [-base-color  color  ]	 [-table-color color ] [-fluid-texture
       filename	] [-base-texture filename ] [-table-texture filename ]

       The lavalite program displays a 3D simulation of	the famous lamp	of the
       same name.  It requires a fast computer with fast OpenGL	support.

       lavalite	accepts	the following options:

       -window Draw on a newly-created window.	This is	the default.

       -root   Draw on the root	window.

       -visual visual
	       Specify	which  visual  to use.	Legal values are the name of a
	       visual class, or	the id number (decimal or hex) of  a  specific

       -style style
	       Specify	which  model  of  lamp to draw.	 Available models are:
	       Classic,	Giant, Cone, and Rocket.  Default: random.

       -spin xyz
	       Around which axes the model should auto-spin.  Defaults to "Z",
	       meaning it rotates horizontally,	but otherwise pitch or roll.

	       Same as -spin ''.

       -speed float
	       A  number  controlling the frequency at which new blobs launch:
	       you can think of	this as	being related to the the heat  of  the
	       lightbulb in the	base.  Default:	0.003.

       -delay usecs
	       The  delay  between  steps  of  the animation; default is 30000
	       (0.03 second.)

       -resolution integer
	       The size	of the grid from which the mesh	 is  created  that  is
	       used  to	 polygonize  the  blobs.  higher values	will give very
	       smooth looking blobs, at	the expense of speed.  Default:	40.

	       The options "-resolution	10 -no-smooth" look kind of  interest-

       -fps    Display the current frame rate, CPU load, and polygon count.

       -count integer
	       The maximum number of blobs that	can be in motion at once.  De-
	       fault: 3.

	       Turn off	smoothing: the objects in the scene will be facetted.

	       Render all objects in wireframe instead of as solids.

	       Provide this option if you are.	This will pre-warm  the	 lamp,
	       so  when	it starts up, the first	frame will show	a blob already
	       halfway up the lamp.

       -lava-color color
	       Specifies the color of the blobbies.  Default: red.

       -fluid-color color
	       Specifies the color of the fluid	that the  blobbies  float  in.
	       Default:	light blue.

       -base-color color
	       Specifies the color of the lamp base, and the cap on top	of the
	       bottle.	Default: very dark gray.

       -table-color color
	       Specifies the color of the table	that the lamp is  sitting  on.
	       Default:	black (meaning it is invisible.)

       -fluid-texture filename
	       An image	file to	wrap around the	glass.

	       Note  that  on  most  systems, GL textures must have dimensions
	       that are	a power	of two.

	       Note also that colors and textures are both applied: so,	if you
	       apply  a	 texture  and  it isn't	showing	up, try	specifying the
	       corresponding color as "white".	Otherwise, the combination  of
	       the two might be	too dark to see.

       -base-texture filename
	       An  image file to wrap around the base of the lamp, and the cap
	       on top of the bottle.

       -table-texture texture
	       An image	file to	spread across the table	that the lamp is  sit-
	       ting on.

       DISPLAY to get the default host and display number.

	       to  get	the  name of a resource	file that overrides the	global
	       resources stored	in the RESOURCE_MANAGER	property.

       X(1), xscreensaver(1),

       Copyright (C) 2002 by Jamie Zawinski.  Permission to use, copy, modify,
       distribute,  and	 sell this software and	its documentation for any pur-
       pose is hereby granted without fee, provided that the  above  copyright
       notice  appear  in  all	copies and that	both that copyright notice and
       this permission notice appear in	supporting documentation.   No	repre-
       sentations are made about the suitability of this software for any pur-
       pose.  It is provided "as is" without express or	implied	warranty.

       LAVA LITE(R) and	the configuration of the LAVA(R) brand motion lamp are
       registered  trademarks of Haggerty Enterprises, Inc.  The configuration
       of the globe and	base of	the motion lamp	are registered	trademarks  of
       Haggerty	 Enterprises, Inc. in the U.S.A. and in	other countries	around
       the world.

       Jamie Zawinski <>

X Version 11		      5.12 (15-Sep-2010)		   lavalite(6)


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