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KOBODL(6)			 Games Manual			     KOBODL(6)

NAME
       kobodl -	Kobo Deluxe, an	enhanced version of the	scrolling game XKobo

SYNOPSIS
       kobodl [	options	]

DESCRIPTION
       Kobo Deluxe is a	3'rd person scrolling 2D shooter with a	simple and re-
       sponsive	control	system - which you'll need to tackle the tons of enemy
       ships that shoot	at you,	chase you, circle around you shooting, or even
       launch other ships at you, while	you're trying to destroy the labyrinth
       shaped  bases. There are	50 action packed levels	with smoothly increas-
       ing difficulty, and different combinations of enemies that require dif-
       ferent tactics to be dealt with successfully.

       Kobo Deluxe has an improved graphics engine that	delivers smoother ani-
       mation, while keeping the game logic totally accurate  and  predictable
       regardless  of  frame  rate.  It	also adds sound	effects, new graphics,
       fullscreen mode,	four extra skill levels	 with  smoother	 gameplay  and
       various	other  features	expected from a	modern game. (There is still a
       "Clasic"	mode that plays	exactly	like the original XKobo.)

       Kobo Deluxe uses	SDL for	sound, graphics	and input, and builds and runs
       on all major operating systems, as well as some more unusual platforms.
       It can also use OpenGL for accelerated rendering, through glSDL.

       In short, Kobo Deluxe is	loads of classical arcade style	fun  for  just
       about any machine with graphics and sound!

CONTROLS
       The  ship can be	controlled with	the keyboard, or optionally a mouse or
       joystick. With the keyboard, the	arrow keys move	the ship (two keys for
       diagonals), and the shift and ctrl keys shoots. The numeric key pad can
       also be used; the usual 2/4/6/8 (arrows), and also 1/3/7/9  for	single
       key  diagonals.	Escape enters the meny system, from where it is	possi-
       ble to change settings, start a new game	or exit	the game.

OPTIONS
       Note that all relevant options can be also  configured  in  the	config
       file,  which  can be edited directly, or	using the options menus	in the
       game.

       -[no]logfile
	      Log To File. Default: Off.

       -logformat
	      Log File Format. Default:	0.

       -logverbosity
	      Log Verbosity Level. Default: 2.

       -[no]joystick
	      Use Joystick. Default: Off.

       -joystick_no
	      Joystick Number. Default:	0.

       -[no]mouse
	      Use Mouse. Default: Off.

       -mousemode
	      Mouse Control Mode. Default: 1.

       -[no]broken_numdia
	      Broken NumPad Diagonals. Default:	Off.

       -dia_emphasis
	      Diagonals	Emphasis Filter. Default: 0.

       -[no]always_fire
	      Always Fire. Default: Off.

       -[no]mousecapture
	      In-game Mouse Capture. Default: On.

       -scrollradar
	      Radar Scroll Mode. Default: 2.

       -[no]filter
	      Enable/disable motion interpolation. Interpolation is what makes
	      animation	smooth at high frame rates despite the game logic run-
	      ning at 33.33 fps.  However, it also adds	 some  input  latency!
	      Default: On.

       -timefilter
	      Time  filter, for	smoothing out timing jitter induced by the op-
	      erating system.  Default:	50.

       -countdown
	      Get Ready	Countdown. Default: 5.

       -starfield
	      Starfield	Style. Default:	2.

       -stars Number of	Parallax Stars.	Default: 500.

       -overheatloud
	      Overheat Warning Loudness. Default: 100.

       -cannonloud
	      Player Cannons Loudness. Default:	100.

       -[no]sound
	      Enable Sound. Default: On.

       -[no]music
	      Enable Music. Default: On.

       -[no]cached_sounds
	      Use Cached Sounds. Default: Off.

       -[no]oss
	      Use OSS Sound Driver. Default: Off.

       -samplerate
	      Sample Rate. Default: 44100.

       -latency
	      Sound Latency. Default: 50.

       -mixquality
	      Mixing Quality. Default: 3.

       -vol   Master Volume. Default: 100.

       -intro_vol
	      Intro Music Volume. Default: 100.

       -sfx_vol
	      Sound Effects Volume. Default: 100.

       -music_vol
	      In-Game Music Volume. Default: 30.

       -reverb
	      Reverb Level. Default: 100.

       -vol_boost
	      Volume Boost. Default: 0.

       -[no]fullscreen
	      Fullscreen Display. Default: Off.

       -videodriver
	      Display Driver. Default: 0.

       -width Horizontal Resolution. Default: 640.

       -height
	      Vertical Resolution. Default: 480.

       -aspect
	      Pixel Aspect Ratio. Default: 1000.

       -depth Display Depth. Default: 0.

       -maxfps
	      Limit the	framerate (fps). Saves	power  on  laptops  (75	 works
	      well),  and  can	also  avoid long stalls	due to timesharing and
	      background processes. Default: 100.

       -maxfpsstrict
	      Strictly Regulated fps. Default: 0.

       -buffer
	      Display Buffer Mode. Default: 1.

       -[no]shadow
	      Use Software Shadow Buffer. Default: On.

       -videomode
	      Video Mode. Default: 17200.

       -[no]vsync
	      Enable Vertical Sync. Default: On.

       -videopages
	      Number of	Video Pages. Default: -1.

       -scalemode
	      Scaling Filter Mode. Default: 1.

       -[no]dither
	      Use Dithering. Default: On.

       -dither_type
	      Dither Type. Default: 0.

       -[no]broken_rgba8
	      Broken RGBA (OpenGL). Default: Off.

       -[no]alpha
	      Use Alpha	Blending. Default: On.

       -brightness
	      Brightness. Default: 100.

       -contrast
	      Contrast.	Default: 100.

       -files Specify the root path of the game. Default: ""

       -gfx   Specify the path to the game's graphics data. Default: ""

       -sfx   Specify the path to the game's sound data. Default: ""

       -scores
	      Specify the path to the game's score files. Default: ""

       -size  (Not saved!) Screen Size (Obsolete). Default: 0.

       -wait  Game Speed (Obsolete). Default: 30.

       -bgm   (Not saved!) Background Music File (Obsolete). Default: ""

       -threshold
	      (Not saved!) Limiter Gain. Default: 200.

       -release
	      (Not saved!) Limiter Speed. Default: 50.

       -internalres
	      (Not saved!) Texture Resolution. Default:	1.

       -last_profile
	      Last used	player profile.	Default: 0.

       -number_of_joysticks
	      Number of	Connected Joysticks. Default: 0.

       -[no]showcfg
	      (Not saved!) Show	Configuration. Default:	Off.

       -[no]hiscores
	      (Not saved!) List	High Scores. Default: Off.

       -[no]highscores
	      (Not saved!) List	High Scores. Default: Off.

       -[no]override
	      (Not saved!) Ignore Configuration	File. Default: Off.

       -[no]debug
	      (Not saved!) Enable Debug	Features. Default: Off.

       -[no]fps
	      (Not saved!) Display frames per second in	game screen.  Default:
	      Off.

       -[no]noframe
	      (Not saved!) Do not render rounded corners on the	playfield. De-
	      fault: Off.

       -[no]midi
	      (Not saved!) Enable MIDI Input. Default: Off.

       -[no]cheat
	      (Not saved!) Enable/disable cheat	mode. Cheat  mode  allows  any
	      level to be played, but highscores are not saved!	Default: Off.

       -[no]indicator
	      (Not saved!) Enable Collision Indicator Mode. Default: Off.

       -[no]pushmove
	      (Not saved!) Enable Push Move Mode. Default: Off.

       -[no]noparachute
	      (Not saved!) Disable SDL Parachute. Default: Off.

       -[no]pollaudio
	      (Not saved!) Use Polling Audio Output. Default: Off.

       -[no]autoshot
	      (Not saved!) Ingame screenshots/movie. Default: Off.

       -[no]help
	      (Not saved!) Print usage info and	exit. Default: Off.

       -[no]options_man
	      (Not saved!) Print options for 'man'. Default: Off.

FILES
       ~/.kobodlrc
	      The per-user configuration file for Kobo Deluxe.

AUTHORS
       Originally  written  by	Akira  Higuchi	(a-higuti@math.hokudai.ac.jp),
       XKobo was turned	into Kobo Deluxe by David Olofson <david@olofson.net>

THANKS
       Thanks, in no particular	order, to...

       Akira Higuchi
	      Author of	the Original XKobo.

       Masanao Izumo
	      Sound effects and	original sound engine.

       Torsten Giebl
	      Slackware.

       David Andersson
	      Various Good Ideas.

       Max Horn
	      Mac OS X & Build Script Patches.

       Jeremy Sheeley
	      Player Profiles.

       Tsuyoshi	Iguchi
	      FreeBSD, NetBSD.

       Samuel Hart
	      Joystick Support.

       G. Low Solaris.

       Gerry Jo	Trick Jellestad
	      Testing and ideas.

       Riki   Intel Compiler.

       Andreas Spaangberg
	      Sun Compiler & Bug Spotting.

       SixK   Amiga Port.

       Joey Hess
	      Debian.

       Martijn van Oosterhout
	      FPS limiter.

       Antonio Messina
	      Stage 1601+ difficulty wrap, Always Fire option.

       Hans de Goede
	      Audio buffer handling bug.

       Marianne	Ibbotson
	      "Autopause" idea.

       Sam Palmer
	      MS Windows testing.

       Michael Sterrett
	      glSDL issues.

       Sam Lantinga & Others
	      SDL, the Simple DirectMedia library.

       Members of the SDL mailing list
	      Testing and ideas.

COPYRIGHT
       Copyright (c) 1995, 1996	Akira Higuchi

       Copyright (C) 1997 Masanao Izumo

       Copyright (C) 1999-2001 Simon Peter

       Copyright (C) 2002 Florian Schulze

       Copyright (C) 2002 Jeremy Sheeley

       Copyright (C) 2005 Erik Auerswald

       Copyright (c) 1999-2007 David Olofson

       Kobo Deluxe is free software; you can redistribute it and/or modify  it
       under the terms of the GNU General Public License.

			       26 December 2007			     KOBODL(6)

NAME | SYNOPSIS | DESCRIPTION | CONTROLS | OPTIONS | FILES | AUTHORS | THANKS | COPYRIGHT

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