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keypressed(3)			Allegro	manual			 keypressed(3)

NAME
       keypressed - Tells if there are keypresses waiting in the input buffer.
       Allegro game programming	library.

SYNOPSIS
       #include	<allegro.h>

       int keypressed();

DESCRIPTION
       Returns TRUE if there are keypresses waiting in the input  buffer.  You
       can  use	this to	see if the next	call to	readkey() is going to block or
       to simply wait for the user to press a key while	you still  update  the
       screen possibly drawing some animation. Example:

	  while	(!keypressed())	{
	     /*	Show cool animated logo. */
	  }
	  /* So	he skipped our title screen. */

SEE ALSO
       install_keyboard(3),  readkey(3),  ureadkey(3),	clear_keybuf(3), simu-
       late_keypress(3), simulate_ukeypress(3)

Allegro				 version 4.4.2			 keypressed(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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