Skip site navigation (1)Skip section navigation (2)

FreeBSD Manual Pages


home | help
Jump 'n	Bump(6)			 Games Manual		       Jump 'n Bump(6)

       jumpnbump - Cute	multiplayer platform game with bunnies

       jumpnbump  [-dat	 levelname]  [-port  port  -net	player hostname	rport]
       [-fullscreen] [-nosound]	[-musicnosound]	[-nogore] [-noflies] [-mirror]
       [-scaleup] [-v] [-h]

       You,  as	 a bunny, have to jump on your opponents to make them explode.
       It's a true multiplayer game, you can't play this alone.	 It  has  net-
       work support.

       -dat levelname
	      Load levelname and use it	as the level for this game.

       -port port
	      Use  port	 as the	port to	listen on for a	network	game. Use this
	      with -net.

       -net player hostname rport
	      Connect (using a network)	to another person running Jump 'n Bump
	      on  hostname,  and listening on rport. You will be player	number

	      Run Jump 'n Bump in fullscreen mode.

	      Run Jump 'n Bump without sound.

	      Run Jump 'n Bump with music but no sound effects.

	      Play without blood, familymode.

	      Disable flies.

	      Play with	mirrored level.

	      Play with	doublesize resolution (800x512).

       -h     Print help.

       -v     Print version, compile time and if network code is compiled in.

       The goal	of the game is to jump on the other players. Each  rabbit  has
       three control keys.

       Player 1	(Dott)
	      Left - Left
	      Right - Right
	      Jump - Up

       Player 2	(Jiffy)
	      Left - A
	      Right - D
	      Jump - W

       Player 3	(Fizz)
	      Left - J
	      Right - L
	      Jump - I

       Player 4	(Mijji)
	      Left - 4
	      Right - 5
	      Jump - 8

       In the game
	      Turn on/off computer play	(AI) of	bunny 1	- 1
	      Turn on/off computer play	(AI) of	bunny 2	- 2
	      Turn on/off computer play	(AI) of	bunny 3	- 3
	      Turn on/off computer play	(AI) of	bunny 4	- 4

       You can type these while	in the game
       jetpack - you can fly
       pogostick - the bunnies keep jumping
       bunniesinspace -	gravity	is lower, you can jump higher
       lordoftheflies -	the flies are attracted
       bloodisthickerthanwater - water turns to	blood

       There  are  two	programs to help you make your own levels: jnbpack and

       jnbpack -o /tmp/newlevel.dat <file1> <file2> <file3> etc

       or you can just put all the files in a dir, cd to that dir and do

       jnbpack -o /tmp/newlevel.dat *

       and it will put all the files in	the current dir	inside	the  packfile.
       Don't  try  things  like	jnbpack	-o stuff.dat ../file.c because it will
       add "../file.c" as the filename in the packfile,	which won't work.

       jnbunpack level.dat
       will unpack it in the current directory.

       With gobpack you	can convert .gob files (which are  sprites,  described
       in  gob.txt)  into .pcx files which you can edit	with gimp for example,
       then convert back to a .gob and use it in your own level.

       gobpack -u font menu.pcx

       will unpack font.gob using the color palette from  menu.pcx  and	 write
       the  files  font.pcx font.txt. The other	gob files should use level.pcx
       for the correct palette.

       gobpack font

       will  generate  font.gob	 from  font.pcx	 and  the  specifications   in
       font.txt.   The	.pcx  files should be resaved with another program, as
       they are	not packed and are thus	very large.

       Chuck	 Mason	   <>,	Jon	Atkins
       <>,    Philippe	Brochard   <>,
       GA1/4rkan SengA1/4n <>, Florian Schulze  <crow@ic->,   Ricardo   Cruz   <>	and  "timecop"	<time->	are the	authors	of Jump	'n Bump.

       This program is a UNIX port of the old DOS game by brainchilddesign.

       This manual page	was written for	the Debian GNU/Linux distribution  be-
       cause the original program does not have	a manual page.

       This  manual  page was written by Joe Wreschnig <>,
       for the Debian GNU/Linux	system (but may	be used	by others). The	manual
       page is kept up to date by GA1/4rkan SengA1/4n <>.

			       August 25th, 2002	       Jump 'n Bump(6)


Want to link to this manual page? Use this URL:

home | help