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INKSCAPE(1)		   Inkscape Commands Manual		   INKSCAPE(1)

       Inkscape	- an SVG (Scalable Vector Graphics) editing program.

       "inkscape [options] [filename ...]"


	   -?, --help
	   -V, --version

	   -f, --file=FILENAME

	   -e, --export-png=FILENAME
	   -a, --export-area=x0:y0:x1:y1
	   -C, --export-area-page
	   -D, --export-area-drawing
	   -i, --export-id=ID
	   -j, --export-id-only
	   -t, --export-use-hints
	   -b, --export-background=COLOR
	   -y, --export-background-opacity=VALUE
	   -d, --export-dpi=DPI
	   -w, --export-width=WIDTH
	   -h, --export-height=HEIGHT

	   -P, --export-ps=FILENAME
	   -E, --export-eps=FILENAME
	   -A, --export-pdf=FILENAME

	   --export-ps-level {2,3}

	   -T, --export-text-to-path

	   -l, --export-plain-svg=FILENAME

	   -p, --print=PRINTER

	   -I, --query-id=ID
	   -X, --query-x
	   -Y, --query-y
	   -W, --query-width
	   -H, --query-height
	   -S, --query-all

	   -x, --extension-directory



	   -g, --with-gui
	   -z, --without-gui



       Inkscape	is a GUI editor	for Scalable Vector Graphics (SVG) format
       drawing files, with capabilities	similar	to Adobe Illustrator,
       CorelDraw, Xara Xtreme, etc. Inkscape features include versatile
       shapes, bezier paths, freehand drawing, multi-line text,	text on	path,
       alpha blending, arbitrary affine	transforms, gradient and pattern
       fills, node editing, many export	and import formats including PNG and
       PDF, grouping, layers, live clones, and a lot more.  The	interface is
       designed	to be comfortable and efficient	for skilled users, while
       remaining conformant to GNOME standards so that users familiar with
       other GNOME applications	can learn its interface	rapidly.

       SVG is a	W3C standard XML format	for 2D vector drawing. It allows
       defining	objects	in the drawing using points, paths, and	primitive
       shapes.	Colors,	fonts, stroke width, and so forth are specified	as
       `style' attributes to these objects.  The intent	is that	since SVG is a
       standard, and since its files are text/xml, it will be possible to use
       SVG files in a sizeable number of programs and for a wide range of

       Inkscape	uses SVG as its	native document	format,	and has	the goal of
       becoming	the most fully compliant drawing program for SVG files
       available in the	Open Source community.

       -?, --help
	       Show help message

       -V, --version
	       Show Inkscape version and build date.

       -a x0:y0:x1:y1, --export-area=x0:y0:x1:y1
	       In PNG export, set the exported area in SVG user	units
	       (anonymous length units normally	used in	Inkscape SVG).	The
	       default is to export the	entire document	page.  The point (0,0)
	       is the lower-left corner.

       -C, --export-area-page
	       In PNG, PDF, PS,	and EPS	export,	exported area is the page.
	       This is the default for PNG, PDF, and PS, so you	don't need to
	       specify this unless you are using --export-id to	export a
	       specific	object.	In EPS,	however, this is not the default;
	       moreover, for EPS, the specification of the format does not
	       allow its bounding box to extend	beyond its content.  This
	       means that when --export-area-page is used with EPS export, the
	       page bounding box will be trimmed inwards to the	bounding box
	       of the content if it is smaller.

       -D, --export-area-drawing
	       In PNG, PDF, PS,	and EPS	export,	exported area is the drawing
	       (not page), i.e.	the bounding box of all	objects	of the
	       document	(or of the exported object if --export-id is used).
	       With this option, the exported image will display all the
	       visible objects of the document without margins or cropping.
	       This is the default export area for EPS.	For PNG, it can	be
	       used in combination with	--export-use-hints.

	       For PNG export, snap the	export area outwards to	the nearest
	       integer SVG user	unit (px) values. If you are using the default
	       export resolution of 96 dpi and your graphics are pixel-snapped
	       to minimize antialiasing, this switch allows you	to preserve
	       this alignment even if you are exporting	some object's bounding
	       box (with --export-id or	--export-area-drawing) which is	itself
	       not pixel-aligned.

       -b COLOR, --export-background=COLOR
	       Background color	of exported PNG.  This may be any SVG
	       supported color string, for example "#ff007f" or	"rgb(255, 0,
	       128)".  If not set, then	the page color set in Inkscape in the
	       Document	Options	dialog will be used (stored in the pagecolor=
	       attribute of sodipodi:namedview).

       -d DPI, --export-dpi=DPI
	       The resolution used for PNG export.  It is also used for
	       fallback	rasterization of filtered objects when exporting to
	       PS, EPS,	or PDF (unless you specify --export-ignore-filters to
	       suppress	rasterization).	The default is 96 dpi, which
	       corresponds to 1	SVG user unit (px, also	called "user unit")
	       exporting to 1 bitmap pixel.  This value	overrides the DPI hint
	       if used with --export-use-hints.

       -e FILENAME, --export-png=FILENAME
	       Specify the filename for	PNG export.  If	it already exists, the
	       file will be overwritten	without	asking.

       -f FILENAME, --file=FILENAME
	       Open specified document(s).  Option string may be omitted, i.e.
	       you can list the	filenames without -f.

       -g, --with-gui
	       Try to use the GUI (on Unix, use	the X server even if $DISPLAY
	       is not set).

       -h HEIGHT, --export-height=HEIGHT
	       The height of generated bitmap in pixels.  This value overrides
	       the --export-dpi	setting	(or the	DPI hint if used with

       -i ID, --export-id=ID
	       For PNG,	PS, EPS, PDF and plain SVG export, the id attribute
	       value of	the object that	you want to export from	the document;
	       all other objects are not exported.  By default the exported
	       area is the bounding box	of the object; you can override	this
	       using --export-area (PNG	only) or --export-area-page.

       -j, --export-id-only
	       For PNG and plain SVG, only export the object whose id is given
	       in --export-id. All other objects are hidden and	won't show in
	       export even if they overlay the exported	object.	 Without
	       --export-id, this option	is ignored. For	PDF export, this is
	       the default, so this option has no effect.

       -l, --export-plain-svg=FILENAME
	       Export document(s) to plain SVG format, without sodipodi: or
	       inkscape: namespaces and	without	RDF metadata.

       -x, --extension-directory
	       Lists the current extension directory that Inkscape is
	       configured to use and then exits.  This is used for external
	       extension to use	the same configuration as the original
	       Inkscape	installation.

	       Lists all the verbs that	are available in Inkscape by ID.  This
	       ID can be used in defining keymaps or menus.  It	can also be
	       used with the --verb command line option.

       --verb=VERB-ID, --select=OBJECT-ID
	       These two options work together to provide some basic scripting
	       for Inkscape from the command line.  They both can occur	as
	       many times as needed on the command line	and are	executed in
	       order on	every document that is specified.

	       The --verb command will execute a specific verb as if it	was
	       called from a menu or button.  Dialogs will appear if that is
	       part of the verb.  To get a list	of the verb IDs	available, use
	       the --verb-list command line option.

	       The --select command will cause objects that have the ID
	       specified to be selected.  This allows various verbs to act
	       upon them.  To remove all the selections	use
	       "--verb=EditDeselect".  The object IDs available	are dependent
	       on the document specified to load.

       -p PRINTER, --print=PRINTER
	       Print document(s) to the	specified printer using	`lpr -P
	       PRINTER'.  Alternatively, use `|	COMMAND' to specify a
	       different command to pipe to, or	use `> FILENAME' to write the
	       PostScript output to a file instead of printing.	 Remember to
	       do appropriate quoting for your shell, e.g.

		   inkscape --print='| ps2pdf -	mydoc.pdf' mydoc.svg

       -t, --export-use-hints
	       Use export filename and DPI hints stored	in the exported	object
	       (only with --export-id).	 These hints are set automatically
	       when you	export selection from within Inkscape.	So, for
	       example,	if you export a	shape with id="path231"	as
	       /home/me/shape.png at 300 dpi from document.svg using Inkscape
	       GUI, and	save the document, then	later you will be able to
	       reexport	that shape to the same file with the same resolution
	       simply with

		   inkscape -i path231 -t document.svg

	       If you use --export-dpi,	--export-width,	or --export-height
	       with this option, then the DPI hint will	be ignored and the
	       value from the command line will	be used.  If you use
	       --export-png with this option, then the filename	hint will be
	       ignored and the filename	from the command line will be used.

       -w WIDTH, --export-width=WIDTH
	       The width of generated bitmap in	pixels.	 This value overrides
	       the --export-dpi	setting	(or the	DPI hint if used with

       -y VALUE, --export-background-opacity=VALUE
	       Opacity of the background of exported PNG.  This	may be a value
	       either between 0.0 and 1.0 (0.0 meaning full transparency, 1.0
	       full opacity) or	greater	than 1 up to 255 (255 meaning full
	       opacity).  If not set and the -b	option is not used, then the
	       page opacity set	in Inkscape in the Document Options dialog
	       will be used (stored in the inkscape:pageopacity= attribute of
	       sodipodi:namedview).  If	not set	but the	-b option is used,
	       then the	value of 255 (full opacity) will be used.

       -P FILENAME, --export-ps=FILENAME
	       Export document(s) to PostScript	format.	Note that PostScript
	       does not	support	transparency, so any transparent objects in
	       the original SVG	will be	automatically rasterized. Used fonts
	       are subset and embedded.	The default export area	is page; you
	       can set it to drawing by	--export-area-drawing. You can specify
	       --export-id to export a single object (all other	are hidden);
	       in that case export area	is that	object's bounding box, but can
	       be set to page by --export-area-page.

       -E FILENAME, --export-eps=FILENAME
	       Export document(s) to Encapsulated PostScript format. Note that
	       PostScript does not support transparency, so any	transparent
	       objects in the original SVG will	be automatically rasterized.
	       Used fonts are subset and embedded. The default export area is
	       drawing;	you can	set it to page,	however	see --export-area-page
	       for applicable limitation. You can specify --export-id to
	       export a	single object (all other are hidden).

       -A FILENAME, --export-pdf=FILENAME
	       Export document(s) to PDF format. This format preserves the
	       transparency in the original SVG. Used fonts are	subset and
	       embedded.  The default export area is page; you can set it to
	       drawing by --export-area-drawing. You can specify --export-id
	       to export a single object (all other are	hidden); in that case
	       export area is that object's bounding box, but can be set to
	       page by --export-area-page.

	       Select the PDF version of the exported PDF file.	This option
	       basically exposes the PDF version selector found	in the PDF-
	       export dialog of	the GUI. You must provide one of the versions
	       from that combo-box, e.g. "1.4".	The default pdf	export version
	       is "1.4".

	       (for PS,	EPS, and PDF export) Used for creating images for
	       LaTeX documents,	where the image's text is typeset by LaTeX.
	       When exporting to PDF/PS/EPS format, this option	splits the
	       output into a PDF/PS/EPS	file (e.g. as specified	by
	       --export-pdf) and a LaTeX file. Text will not be	output in the
	       PDF/PS/EPS file,	but instead will appear	in the LaTeX file.
	       This LaTeX file includes	the PDF/PS/EPS.	Inputting
	       (\input{image.tex}) the LaTeX file in your LaTeX	document will
	       show the	image and all text will	be typeset by LaTeX. See the
	       resulting LaTeX file for	more information.  Also	see GNUPlot's
	       `epslatex' output terminal.

       -T, --export-text-to-path
	       Convert text objects to paths on	export,	where applicable (for
	       PS, EPS,	PDF and	SVG export).

	       Export filtered objects (e.g. those with	blur) as vectors,
	       ignoring	the filters (for PS, EPS, and PDF export).  By
	       default,	all filtered objects are rasterized at --export-dpi
	       (default	96 dpi), preserving the	appearance.

       -I, --query-id
	       Set the ID of the object	whose dimensions are queried. If not
	       set, query options will return the dimensions of	the drawing
	       (i.e. all document objects), not	the page or viewbox

       -X, --query-x
	       Query the X coordinate of the drawing or, if specified, of the
	       object with --query-id. The returned value is in	px (SVG	user

       -Y, --query-y
	       Query the Y coordinate of the drawing or, if specified, of the
	       object with --query-id. The returned value is in	px (SVG	user

       -W, --query-width
	       Query the width of the drawing or, if specified,	of the object
	       with --query-id.	The returned value is in px (SVG user units).

       -H, --query-height
	       Query the height	of the drawing or, if specified, of the	object
	       with --query-id.	The returned value is in px (SVG user units).

       -S, --query-all
	       Prints a	comma delimited	listing	of all objects in the SVG
	       document	with IDs defined, along	with their x, y, width,	and
	       height values.

       --shell With this parameter, Inkscape will enter	an interactive command
	       line shell mode.	In this	mode, you type in commands at the
	       prompt and Inkscape executes them, without you having to	run a
	       new copy	of Inkscape for	each command. This feature is mostly
	       useful for scripting and	server uses: it	adds no	new
	       capabilities but	allows you to improve the speed	and memory
	       requirements of any script that repeatedly calls	Inkscape to
	       perform command line tasks (such	as export or conversions).
	       Each command in shell mode must be a complete valid Inkscape
	       command line but	without	the Inkscape program name, for

		   file.svg --export-pdf=file.pdf

	       Remove all unused items from the	<lt>defs<gt> section of	the
	       SVG file.  If this option is invoked in conjunction with
	       --export-plain-svg, only	the exported file will be affected.
	       If it is	used alone, the	specified file will be modified	in

       -z, --without-gui
	       Do not open the GUI (on Unix, do	not use	X server); only
	       process the files from console.	This is	assumed	for -p,	-e,
	       -l, and --vacuum-defs options.

	       This standard GTK option	forces any warnings, usually harmless,
	       to cause	Inkscape to abort (useful for debugging).

       --usage Display a brief usage message.

       The main	configuration file is located in
       ~/.config/inkscape/preferences.xml; it stores a variety of
       customization settings that you can change in Inkscape (mostly in the
       Inkscape	Preferences dialog).  Also in the subdirectories there,	you
       can place your own:

       $HOME/.config/inkscape/extensions/ - extension effects.

       $HOME/.config/inkscape/icons/ - icons.

       $HOME/.config/inkscape/keys/ - keyboard maps.

       $HOME/.config/inkscape/templates/ - new file templates.

       The program returns zero	on success or non-zero on failure.

       A variety of error messages and warnings	may be printed to STDERR or
       STDOUT.	If the program behaves erratically with	a particular SVG file
       or crashes, it is useful	to look	at this	output for clues.

       While obviously Inkscape	is primarily intended as a GUI application, it
       can be used for doing SVG processing on the command line	as well.

       Open an SVG file	in the GUI:

	   inkscape filename.svg

       Print an	SVG file from the command line:

	   inkscape filename.svg -p '| lpr'

       Export an SVG file into PNG with	the default resolution of 96 dpi (one
       SVG user	unit translates	to one bitmap pixel):

	   inkscape filename.svg --export-png=filename.png

       Same, but force the PNG file to be 600x400 pixels:

	   inkscape filename.svg --export-png=filename.png -w600 -h400

       Same, but export	the drawing (bounding box of all objects), not the

	   inkscape filename.svg --export-png=filename.png --export-area-drawing

       Export to PNG the object	with id="text1555", using the output filename
       and the resolution that were used for that object last time when	it was
       exported	from the GUI:

	   inkscape filename.svg --export-id=text1555 --export-use-hints

       Same, but use the default 96 dpi	resolution, specify the	filename, and
       snap the	exported area outwards to the nearest whole SVG	user unit
       values (to preserve pixel-alignment of objects and thus minimize

	   inkscape filename.svg --export-id=text1555 --export-png=text.png --export-area-snap

       Convert an Inkscape SVG document	to plain SVG:

	   inkscape filename1.svg --export-plain-svg=filename2.svg

       Convert an SVG document to EPS, converting all texts to paths:

	   inkscape filename.svg --export-eps=filename.eps --export-text-to-path

       Query the width of the object with id="text1555":

	   inkscape filename.svg --query-width --query-id text1555

       Duplicate the object with id="path1555",	rotate the duplicate 90
       degrees,	save SVG, and quit:

	   inkscape filename.svg --select=path1555 --verb=EditDuplicate	--verb=ObjectRotate90 --verb=FileSave --verb=FileClose

       DISPLAY to get the default host and display number.

       TMPDIR to set the default path of the directory to use for temporary
       files.  The directory must exist.

       INKSCAPE_PROFILE_DIR to set the path of the directory to	use for	the
       user profile.

       To load different icons sets instead of the default
       /usr/local/share/inkscape/icons/icons.svg file, the directory
       $HOME/.config/inkscape/icons/ is	used.  Icons are loaded	by name	(e.g.
       fill_none.svg), or if not found,	then from icons.svg.  If the icon is
       not loaded from either of those locations, it falls back	to the default
       system location.

       The needed icons	are loaded from	SVG files by searching for the SVG id
       with the	matching icon name.  (For example, to load the "fill_none"
       icon from a file, the bounding box seen for SVG id "fill_none" is
       rendered	as the icon, whether it	comes from fill_none.svg or

       The canonical place to find Inkscape info is at
       <>.  The	website	has news, documentation,
       tutorials, examples, mailing list archives, the latest released version
       of the program, bugs and	feature	requests databases, forums, and	more.

       potrace,	cairo, rsvg, batik, ghostscript, pstoedit.

       SVG compliance test suite: <>

       SVG validator: <>

       Scalable	Vector Graphics	(SVG) 1.1 Specification	W3C Recommendation 14
       January 2003 <>

       Scalable	Vector Graphics	(SVG) 1.2 Specification	W3C Working Draft 13
       November	2003 <>

       SVG 1.1/1.2/2.0 Requirements W3C	Working	Draft 22 April 2002

       Document	Object Model (DOM): Level 2 Core Arnaud	Le Hors	et al editors,
       W3C <>

       To learn	Inkscape's GUI operation, read the tutorials in	Help >

       Apart from SVG, Inkscape	can import (File > Import) most	bitmap formats
       (PNG, BMP, JPG, XPM, GIF, etc.),	plain text (requires Perl), PS and EPS
       (requires Ghostscript), PDF and AI format (AI version 9.0 or newer).

       Inkscape	exports	32-bit PNG images (File	> Export PNG Image) as well as
       AI, PS, EPS, PDF, DXF, and several other	formats	via File > Save	as.

       Inkscape	can use	the pressure and tilt of a graphic tablet pen for
       width, angle, and force of action of several tools, including the
       Calligraphic pen.

       Inkscape	includes a GUI front-end to the	Potrace	bitmap tracing engine
       (<>) which is embedded into	Inkscape.

       Inkscape	can use	external scripts (stdin-to-stdout filters) that	are
       represented by commands in the Extensions menu. A script	can have a GUI
       dialog for setting various parameters and can get the IDs of the
       selected	objects	on which to act	via the	command	line. Inkscape comes
       with an assortment of effects written in	Python.

       To get a	complete list of keyboard and mouse shortcuts, view
       doc/keys.html, or use the Keys and Mouse	command	in Help	menu.

       Many bugs are known; please refer to the	website
       (<>) for reviewing the reported ones and to
       report newly found issues.  See also the	Known Issues section in	the
       Release Notes for your version (file `NEWS').

       This codebase owes its existence	to a large number of contributors
       throughout its various incarnations.  The following list	is certainly
       incomplete, but serves to recognize the many shoulders on which this
       application sits:

       Maximilian Albert, Joshua A. Andler, Tavmjong Bah, Pierre Barbry-Blot,
       Jean-FranA<section>ois Barraud, Campbell	Barton,	Bill Baxter, John
       Beard, John Bintz, Arpad	Biro, Nicholas Bishop, Joshua L. Blocher,
       Hanno BA<paragraph>ck, Tomasz Boczkowski, Henrik	Bohre, Boldewyn,
       Daniel Borgmann,	Bastien	Bouclet, Hans Breuer, Gustav Broberg,
       Christopher Brown, Marcus Brubaker, Luca	Bruno, Brynn
       (, Nicu Buculei, Bulia Byak,	Pierre Caclin,
       Ian Caldwell, Gail Carmichael, Ed Catmur, Chema Celorio,	Jabiertxo
       Arraiza Cenoz, Johan Ceuppens, Zbigniew Chyla, Alexander	Clausen, John
       Cliff, Kees Cook, Ben Cromwell, Robert Crosbie, Jon Cruz, AurA(C)lie
       De-Cooman, Kris De Gussem, Milosz Derezynski, Daniel DAaz, Bruno	Dilly,
       Larry Doolittle,	Nicolas	Dufour,	Tim Dwyer, Maxim V. Dziumanenko, Johan
       Engelen,	Miklos Erdelyi,	Ulf Erikson, NoA(C) Falzon, Frank Felfe,
       Andrew Fitzsimon, Edward	Flick, Marcin Floryan, Fred, Ben Fowler,
       Cedric Gemy, Steren Giannini, Olivier Gondouin, Ted Gould, Toine	de
       Greef, Michael Grosberg,	Bryce Harrington, Dale Harvey, AurA(C)lio
       Adnauer Heckert,	Carl Hetherington, Jos Hirth, Hannes Hochreiner,
       Thomas Holder, Joel Holdsworth, Christoffer Holmstedt, Alan Horkan,
       Karl Ove	Hufthammer, Richard Hughes, Nathan Hurst, inductiveload,
       Thomas Ingham, Jean-Olivier Irisson, Bob	Jamison, Ted Janeczko, Marc
       Jeanmougin, jEsuSdA, Lauris Kaplinski, Lynn Kerby, Niko Kiirala,	James
       Kilfiger, Nikita	Kitaev,	Jason Kivlighn,	Adrian Knoth, Krzysztof
       KosiAski, Petr Kovar, BenoA(R)t Lavorata, Alex Leone, Julien Leray,
       Raph Levien, Diederik van Lierop, Nicklas Lindgren, Vitaly Lipatov,
       Ivan Louette, Fernando Lucchesi Bastos Jurema, Pierre-Antoine Marc,
       Aurel-AimA(C) Marmion, Colin Marquardt, Craig Marshall, Ivan MasA!r,
       Dmitry G. Mastrukov, David Mathog, Matiphas, Michael Meeks, Federico
       Mena, MenTaLguY,	Aubanel	Monnier, Vincent Montagne, Tim Mooney, Derek
       P. Moore, Chris Morgan, Peter Moulder, JA<paragraph>rg MA1/4ller,
       Yukihiro	Nakai, Victor Navez, Christian Neumair,	Nick, Andreas Nilsson,
       Mitsuru Oka, VinAcius dos Santos	Oliveira, Martin Owens,	Alvin Penner,
       Matthew Petroff,	Jon Phillips, Zdenko Podobny, Alexandre	Prokoudine,
       Jean-RenA(C) Reinhard, Alexey Remizov, Frederic Rodrigo,	Hugo
       Rodrigues, Juarez Rudsatz, Xavier Conde Rueda, Felipe CorrAaa da	Silva
       Sanches,	Christian Schaller, Marco Scholten, Tom	von Schwerdtner,
       Danilo A	egan, Abhishek Sharma, Shivaken, Michael Sloan,	John Smith,
       BoA!tjan	A petiA, Aaron Spike, Kaushik Sridharan, Ralf Stephan, Dariusz
       Stojek, Martin Sucha, ~suv, Pat Suwalski, Adib Taraben, Hugh Tebby,
       Jonas Termeau, David Turner, Andre Twupack, Aleksandar UroA!eviA, Alex
       Valavanis, Joakim Verona, Lucas Vieites,	Daniel Wagenaar, Liam P.
       White, Sebastian	WA1/4st, Michael Wybrow, Gellule Xg, Daniel Yacob,
       David Yip, Masatake Yamato, Moritz Eberl, Sebastian Faubel

       This man	page was put together by Bryce Harrington

       The codebase that would become Inkscape began life in 1999 as the
       program Gill, the GNOME Illustrator application,	created	by Raph
       Levien.	The stated objective for Gill was to eventually	support	all of
       SVG.  Raph implemented the PostScript bezier imaging model, including
       stroking	and filling, line cap style, line join style, text, etc.
       Raph's Gill page	is at <>.  Work on Gill
       appears to have slowed or ceased	in 2000.

       The next	incarnation of the codebase was	to become the highly popular
       program Sodipodi, led by	Lauris Kaplinski.  The codebase	was turned
       into a powerful illustration program over the course of several year's
       work, adding several new	features, multi-lingual	support, porting to
       Windows and other operating systems, and	eliminating dependencies.

       Inkscape	was formed in 2003 by four active Sodipodi developers, Bryce
       Harrington, MenTaLguY, Nathan Hurst, and	Ted Gould, wanting to take a
       different direction with	the codebase in	terms of focus on SVG
       compliance, interface look-and-feel, and	a desire to open development
       opportunities to	more participants.  The	project	progressed rapidly,
       gaining a number	of very	active contributors and	features.

       Much work in the	early days of the project focused on code
       stabilization and internationalization.	The original renderer
       inherited from Sodipodi was laced with a	number of mathematical corner
       cases which led to unexpected crashes when the program was pushed
       beyond routine uses; this renderer was replaced with Livarot which,
       while not perfect either, was significantly less	error prone.  The
       project also adopted a practice of committing code frequently, and
       encouraging users to run	developmental snapshots	of the program;	this
       helped identify new bugs	swiftly, and ensure it was easy	for users to
       verify the fixes.  As a result, Inkscape	releases have generally	earned
       a reputation for	being robust and reliable.

       Similarly, efforts were taken to	internationalize and localize the
       interface, which	has helped the program gain contributors worldwide.

       Inkscape	has had	a beneficial impact on the visual attractiveness of
       Open Source in general, by providing a tool for creating	and sharing
       icons, splash screens, website art, and so on.  In a way, despite being
       "just an	drawing	program", Inkscape has played an important role	in
       making Open Source more visually	stimulating to larger audiences.

       Copyright (C) 1999-2016 by Authors.

       Inkscape	is free	software; you can redistribute it and/or modify	it
       under the terms of the GPL version 2 or later.

0.92.1				  2017-07-08			   INKSCAPE(1)


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