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gl_write(3)		      Svgalib User Manual		   gl_write(3)

NAME
       gl_write, gl_writen - write a text string

SYNOPSIS
       #include	<vgagl.h>

       void gl_write(int x, int	y, char	*s);
       void gl_writen(int x, int y, int	n ,char	*s);

DESCRIPTION
       gl_write	 writes	 the zero terminated string s to position (x, y) using
       the currently selected font.

       gl_writen works similarly, but writes exactly n characters, thus	allow-
       ing to use the character	0.

       The kind	of text	draw operation is set with gl_setwritemode(3).

       BEWARE!	 Prior	to the of use of gl_write(3) and gl_writen(3) you must
       set a font.

       A good default initialization sequence is:

       gl_setfont(8, 8,	gl_font8x8);
       gl_setwritemode(FONT_COMPRESSED + WRITEMODE_OVERWRITE);
       gl_setfontcolors(0, vga_white());

SEE ALSO
       svgalib(7),   vgagl(7),	 svgalib.conf(5),   threedkit(7),   testgl(1),
       gl_printf(3), gl_colorfont(3), gl_expandfont(3),	gl_font8x8(3), gl_set-
       font(3),	gl_setfontcolors(3), gl_setwritemode(3).

AUTHOR
       This manual page	was edited by Michael Weller  <eowmob@exp-math.uni-es-
       sen.de>.	 The  exact  source  of	 the referenced	demo as	well as	of the
       original	documentation is unknown.

       It is very likely that both are at least	to some	extent are due to Harm
       Hanemaayer <H.Hanemaayer@inter.nl.net>.

       Occasionally  this  might be wrong. I hereby asked to be	excused	by the
       original	author and will	happily	accept any additions or	corrections to
       this first version of the svgalib manual.

Svgalib	(>= 1.2.11)		  2 Aug	1997			   gl_write(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO | AUTHOR

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