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gl_allocatecontext(3)	      Svgalib User Manual	 gl_allocatecontext(3)

NAME
       gl_allocatecontext - allocate a graphics	context

SYNOPSIS
       #include	<vgagl.h>

       GraphicsContext *gl_allocatecontext(void);

DESCRIPTION
       Allocate	 a graphics context. This is preferred to hardcoding a context
       variable	in a program since the latter is incompatible  with  a	future
       vgagl version that have additional context fields.

SEE ALSO
       svgalib(7),   vgagl(7),	 svgalib.conf(5),   threedkit(7),   testgl(1),
       plane(1),   wrapdemo(1),	  currentcontext(3),	gl_allocatecontext(3),
       gl_copyboxfromcontext(3),   gl_copyboxtocontext(3),   gl_getcontext(3),
       gl_setcontext(3), gl_setcontextheight(3), gl_setcontextvga(3),  gl_set-
       contextvgavirtual(3), gl_setcontextvirtual(3), gl_setcontextwidth(3).

AUTHOR
       This  manual page was edited by Michael Weller <eowmob@exp-math.uni-es-
       sen.de>.	The exact source of the	referenced demo	 as  well  as  of  the
       original	documentation is unknown.

       It is very likely that both are at least	to some	extent are due to Harm
       Hanemaayer <H.Hanemaayer@inter.nl.net>.

       Occasionally this might be wrong. I hereby asked	to be excused  by  the
       original	author and will	happily	accept any additions or	corrections to
       this first version of the svgalib manual.

Svgalib	(>= 1.2.11)		  2 Aug	1997		 gl_allocatecontext(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO | AUTHOR

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