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GLTEXCOORDPOINTER() GLTEXCOORDPOINTER() NAME glTexCoordPointer - define an array of texture coordinates C SPECIFICATION void glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) delim $$ PARAMETERS size Specifies the number of coordinates per array element. Must be 1, 2, 3 or 4. The initial value is 4. type Specifies the data type of each texture coordinate. Symbolic constants GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE are ac- cepted. The initial value is GL_FLOAT. stride Specifies the byte offset between consecutive array elements. If stride is 0, the array elements are understood to be tightly packed. The initial value is 0. pointer Specifies a pointer to the first coordinate of the first ele- ment in the array. DESCRIPTION glTexCoordPointer specifies the location and data format of an array of texture coordinates to use when rendering. size specifies the number of coordinates per element, and must be 1, 2, 3, or 4. type specifies the data type of each texture coordinate and stride specifies the byte stride from one array element to the next allowing vertexes and at- tributes to be packed into a single array or stored in separate arrays. (Single-array storage may be more efficient on some implementations; see glInterleavedArrays.) When a texture coordinate array is specified, size, type, stride, and pointer are saved client-side state. To enable and disable the texture coordinate array, call glEnable- ClientState and glDisableClientState with the argument GL_TEXTURE_CO- ORD_ARRAY. If enabled, the texture coordinate array is used when gl- DrawArrays, glDrawElements or glArrayElement is called. Use glDrawArrays to construct a sequence of primitives (all of the same type) from prespecified vertex and vertex attribute arrays. Use glAr- rayElement to specify primitives by indexing vertexes and vertex at- tributes and glDrawElements to construct a sequence of primitives by indexing vertexes and vertex attributes. NOTES glTexCoordPointer is available only if the GL version is 1.1 or greater. The texture coordinate array is initially disabled and it won't be ac- cessed when glArrayElement, glDrawElements or glDrawArrays is called. Execution of glTexCoordPointer is not allowed between the execution of glBegin and the corresponding execution of glEnd, but an error may or may not be generated. If no error is generated, the operation is unde- fined. glTexCoordPointer is typically implemented on the client side with no protocol. The texture coordinate array parameters are client-side state and are therefore not saved or restored by glPushAttrib and glPopAttrib. Use glPushClientAttrib and glPopClientAttrib instead. ERRORS GL_INVALID_VALUE is generated if size is not 1, 2, 3, or 4. GL_INVALID_ENUM is generated if type is not an accepted value. GL_INVALID_VALUE is generated if stride is negative. ASSOCIATED GETS glIsEnabled with argument GL_TEXTURE_COORD_ARRAY glGet with argument GL_TEXTURE_COORD_ARRAY_SIZE glGet with argument GL_TEXTURE_COORD_ARRAY_TYPE glGetPointerv with argument GL_TEXTURE_COORD_ARRAY_POINTER SEE ALSO glArrayElement, glColorPointer, glDrawArrays, glDrawElements, glEdgeFlagPointer, glEnable, glGetPointerv, glIndexPointer, glNormal- Pointer, glPopClientAttrib, glPushClientAttrib, glTexCoord, glVertex- Pointer GLTEXCOORDPOINTER()
NAME | C SPECIFICATION | PARAMETERS | DESCRIPTION | NOTES | ERRORS | ASSOCIATED GETS | SEE ALSO
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