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GLLOADNAME()							  GLLOADNAME()

NAME
       glLoadName - load a name	onto the name stack

C SPECIFICATION
       void glLoadName(	GLuint name )

PARAMETERS
       name  Specifies	a  name	 that  will  replace the top value on the name
	     stack.

DESCRIPTION
       The name	stack is used during selection mode to allow sets of rendering
       commands	 to  be	uniquely identified.  It consists of an	ordered	set of
       unsigned	integers.  glLoadName causes name to replace the value on  the
       top of the name stack, which is initially empty.

       The  name stack is always empty while the render	mode is	not GL_SELECT.
       Calls to	glLoadName while the render mode is not	GL_SELECT are ignored.

ERRORS
       GL_INVALID_OPERATION is generated if glLoadName	is  called  while  the
       name stack is empty.

       GL_INVALID_OPERATION is generated if glLoadName is executed between the
       execution of glBegin and	the corresponding execution of glEnd.

ASSOCIATED GETS
       glGet with argument GL_NAME_STACK_DEPTH
       glGet with argument GL_MAX_NAME_STACK_DEPTH

SEE ALSO
       glInitNames, glPushName,	glRenderMode, glSelectBuffer

								  GLLOADNAME()

NAME | C SPECIFICATION | PARAMETERS | DESCRIPTION | ERRORS | ASSOCIATED GETS | SEE ALSO

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