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GLINITNAMES()							 GLINITNAMES()

NAME
       glInitNames - initialize	the name stack

C SPECIFICATION
       void glInitNames( void )

DESCRIPTION
       The name	stack is used during selection mode to allow sets of rendering
       commands	to be uniquely identified.  It consists	of an ordered  set  of
       unsigned	integers.  glInitNames causes the name stack to	be initialized
       to its default empty state.

       The name	stack is always	empty while the	render mode is not  GL_SELECT.
       Calls  to  glInitNames  while  the render mode is not GL_SELECT are ig-
       nored.

ERRORS
       GL_INVALID_OPERATION is generated if glInitNames	 is  executed  between
       the execution of	glBegin	and the	corresponding execution	of glEnd.

ASSOCIATED GETS
       glGet with argument GL_NAME_STACK_DEPTH
       glGet with argument GL_MAX_NAME_STACK_DEPTH

SEE ALSO
       glLoadName, glPushName, glRenderMode, glSelectBuffer

								 GLINITNAMES()

NAME | C SPECIFICATION | DESCRIPTION | ERRORS | ASSOCIATED GETS | SEE ALSO

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