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get_x_rotate_matrix(3)		Allegro	manual		get_x_rotate_matrix(3)

NAME
       get_x_rotate_matrix,  get_x_rotate_matrix_f - Construct X axis rotation
       matrices. Allegro game programming library.

SYNOPSIS
       #include	<allegro.h>

       void get_x_rotate_matrix(MATRIX *m, fixed r);

       void get_x_rotate_matrix_f(MATRIX_f *m, float r);

DESCRIPTION
       Construct X axis	rotation matrices, storing them	in m. When applied  to
       a  point,  these	matrices will rotate it	about the X axis by the	speci-
       fied angle (given in binary, 256	degrees	to a circle format).

SEE ALSO
       apply_matrix(3),	   get_rotation_matrix(3),     get_y_rotate_matrix(3),
       get_z_rotate_matrix(3)

Allegro				 version 4.4.2		get_x_rotate_matrix(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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