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get_vector_rotation_quat(3)	Allegro	manual	   get_vector_rotation_quat(3)

NAME
       get_vector_rotation_quat	 -  Constructs	a  quaternion to rotate	points
       around a	vector.	Allegro	game programming library.

SYNOPSIS
       #include	<allegro.h>

       void get_vector_rotation_quat(QUAT *q, float x, y, z, float a);

DESCRIPTION
       Constructs a quaternion that will rotate	points	around	the  specified
       x,y,z  vector by	the specified angle (given in binary, 256 degrees to a
       circle format).

Allegro				 version 4.4.3	   get_vector_rotation_quat(3)

NAME | SYNOPSIS | DESCRIPTION

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