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get_vector_rotation_matrix(3)	Allegro	manual	 get_vector_rotation_matrix(3)

NAME
       get_vector_rotation_matrix,  get_vector_rotation_matrix_f  - Constructs
       X, Y, Z rotation	matrices with an angle.	Allegro	game  programming  li-
       brary.

SYNOPSIS
       #include	<allegro.h>

       void get_vector_rotation_matrix(MATRIX *m, fixed	x, y, z, fixed a);

       void get_vector_rotation_matrix_f(MATRIX_f *m, float x, y, z, float a);

DESCRIPTION
       Constructs  a transformation matrix which will rotate points around the
       specified x,y,z vector by the specified angle (given in binary, 256 de-
       grees to	a circle format).

SEE ALSO
       apply_matrix(3),	 get_rotation_matrix(3),  get_align_matrix(3),	excam-
       era(3)

Allegro				 version 4.4.2	 get_vector_rotation_matrix(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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