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get_transformation_matrix(3)	Allegro	manual	  get_transformation_matrix(3)

NAME
       get_transformation_matrix  -  Constructs	X, Y, Z	rotation matrices with
       an angle	and scaling. Allegro game programming library.

SYNOPSIS
       #include	<allegro.h>

       void get_transformation_matrix(MATRIX  *m,  fixed  scale,  fixed	 xrot,
       yrot, zrot, x, y, z);

DESCRIPTION
       Constructs  a transformation matrix which will rotate points around all
       three axes by the specified amounts (given in binary, 256 degrees to  a
       circle format), scale the result	by the specified amount	(pass 1	for no
       change of scale), and then translate to the requested x,	y, z position.

SEE ALSO
       apply_matrix(3),	    get_rotation_matrix(3),	get_scaling_matrix(3),
       get_translation_matrix(3), ex3d(3), exstars(3)

Allegro				 version 4.4.3	  get_transformation_matrix(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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