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get_rotation_quat(3)		Allegro	manual		  get_rotation_quat(3)

NAME
       get_rotation_quat - Constructs a	quaternion to rotate points around all
       three axes. Allegro game	programming library.

SYNOPSIS
       #include	<allegro.h>

       void get_rotation_quat(QUAT *q, float x,	float y, float z);

DESCRIPTION
       Constructs a quaternion that will rotate	points around all  three  axes
       by the specified	amounts	(given in binary, 256 degrees to a circle for-
       mat).

SEE ALSO
       exquat(3)

Allegro				 version 4.4.3		  get_rotation_quat(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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