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free_audio_stream_buffer(3)	Allegro	manual	   free_audio_stream_buffer(3)

NAME
       free_audio_stream_buffer	 -  Tells the audio stream player new data can
       be played. Allegro game programming library.

SYNOPSIS
       #include	<allegro.h>

       void free_audio_stream_buffer(AUDIOSTREAM *stream);

DESCRIPTION
       Call this function after	get_audio_stream_buffer() returns  a  non-NULL
       address,	 to  indicate  that  you have loaded a new block of samples to
       that location and the data is now ready to be played. Example:

	  mem_chunk = get_audio_stream_buffer(buffer);
	  if (mem_chunk	!= NULL) {
	     /*	Refill the stream buffer. */
	     ...
	     free_audio_stream_buffer(buffer);
	  }

SEE ALSO
       get_audio_stream_buffer(3), exstream(3)

Allegro				 version 4.4.2	   free_audio_stream_buffer(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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