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FOOBILLARD(6)			 Games Manual			 FOOBILLARD(6)

       foobillard -- OpenGL billard game

       foobillard [options]

       FooBillard is an	OpenGL billard game for	Linux. FooBillard is still un-
       der development,	but the	main physics are implemented.  If  you	are  a
       billard-pro and you're missing some physics, please contact the author.

       --p1 ai|human, --player1	ai|human
	      Set player1 to be	an ai (computer) or human player.

       --p2 ai|human, --player2	ai|human
	      Set player2 to be	an ai (computer) or human player.

       --name1 NAME
	      Set the name of player1 to NAME.

       --name2 NAME
	      Set the name of player2 to NAME.

	      Play a game of 8-ball.

	      Play a game of 9-ball.

	      Play a game of carambol.

	      Play a game of snooker.

       --tablecolor COLOR
	      Table color in C-style hex notation _0xrrggbb_.

       --edgecolor COLOR
	      Edge color in C-style hex	notation _0xrrggbb_.

	      Blue table with chrome edges.

	      Green table with gold edges.

	      Red table	with gold edges.

	      Black table with white frame.

	      Beige table with black metal.

       --tablesize NUM
	      Set the table size (length) in foot to NUM (default: 7.0)

       --lensflare, --nolensflare
	      Turn lensflare on	or off.

	      Use positional light.

	      Use directional light.

       --ai1err	NUM
	      Set the errorlevel of the	1st ai player to NUM (0..1)

       --ai2err	NUM
	      Set the errorlevel of the	2nd ai player to NUM (0..1)

       --balldetail l|m|h
	      Set the ball detail to [l]ow, [m]edium or	[h]igh.

	      Start the	game in	stereo mode (red-green(cyan)).

       --hostaddr HOST
	      Play  a  network game with HOST as server. See the NETWORK GAMES
	      section below for	details.

       --portnum PORT
	      Use PORT for the TCP connection. See the NETWORK	GAMES  section
	      below for	details.

       --geometry ARG
	      Set the window geometry to ARG (WIDTHxHEIGHT)

	      Play in fullscreen mode.

       --freemove ARG
	      Turn free	move in	external view mode on or off.

       --cuberef ARG
	      Turn rendered cubemap reflections	on or off.

       --cuberes ARG
	      Texture size for cuberef (has to be a power of 2)

       --bumpref ARG
	      Turn bumpmap reflections of edges	on or off.

       --balltraces ARG
	      Turn balltraces on or off.

       --help Show an overview of available options.

       Overview	of the keyboard/mouse functions	available in FooBillard:

       Mouse moving + button1		  rotate
       Mouse moving + button2		  zoom
       Mouse moving + hold b2 after b1	  place	cue ball
       Mouse moving + hold b1 after b2	  adjust effet
       No mouse	move + b1 after	b2	  toggle cue view on/off
       Mouse moving + button2 +	Ctrl	  FOV -	adjust
       Mouse moving + button1 +	Shift	  place	cue ball (when active)
       Mouse moving + button2 +	Shift	  cue offset adjust
       Mouse button 3			  shoot
       <space> or <enter>		  shoot
       <up>, <down>			  adjust strength
       <pg up>,	<pg down>		  adjust strength
       <left>, <right>			  rotate
       <ESC>				  end game
       <0>				  suggest AI-shot
       <a>				  toggle current player	AI/human
       <n>				  restart game
       <b>				  show FPS
       <v>				  turn vertical	help-line on/off
       <c>, <F3>			  toggle cue view on/off
       <f>, <F4>			  toggle free move mode
       <r>				  toggle simpler reflections
       <s>				  toggle red/green stereo
       <F1>				  toggle help screen
       <F2>				  birdview (same as <F3>+<F4>+centered pos)

       You can place a config file named .foobillardrc in your home directory.
       The file	can contain all	possible commandline  arguments	 (without  the
       preceding dashes, and one line for each argument).  Commandline parame-
       ters are	parsed after reading the config	file,  so  they	 override  the
       .foobillardrc settings.

       To start	a network game :

       Hit <ESC> to get	to the menu,

       Select	<Network   Game>/<As   Host>  on  one  computer	 and  <Network
       Game>/<Join>/<OK> on the	other machine after having set the  proper  IP
       in <Network Game>/<Join>/<IP>.

       The <Network Game>/<Port> setting must be the same on both machines.

       The  IP	of the host machine can	also be	set on the client machine (the
       joining one), by	adding hostaddr=IP-ADDR	in the config  file  (see  be-
       low), or	by passing it as commandline option: --hostaddr=IP-ADDR

       Starting	 from  menu  the  host	sends  its  gamestate variables	to the
       client, so every	clienside settings get overriden by  the  host	(game-
       type, tablesize,	player names, ...)

       The  data  sent	between	the two	computers are only the shot-data, like
       strength, cue offset and	direction. So if the two machines have a  dif-
       ferent  internal	floating point accuracy, the games may drift apart af-
       ter a certain amount of time.

       FooBillard homepage:

       FooBillard was written by Florian Berger	<>

       This manpage was	written	by Wouter Eerdekens <> for the
       Debian GNU/Linux	system (but may	be used	by others).



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