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NETHACK(6)			 Games Manual			    NETHACK(6)

NAME
       nethack - Exploring The Mazes of	Menace

SYNOPSIS
       nethack	[ -d directory ] [ -n ]	[ -p profession	(role) ] [ -r race ] [
       -[DX] ] [ -u playername ] [ -dec	] [ -ibm ]
       nethack [ -d directory ]	-s [ -v	] [ -p profession (role) ] [ -r	race ]
       [ playernames ]

DESCRIPTION
       NetHack	is a display oriented Dungeons & Dragons(tm) - like game.  The
       standard	tty display and	command	structure resemble rogue.

       Other, more graphical display options exist if you are using  either  a
       PC, or an X11 interface.

       To  get started you really only need to know two	commands.  The command
       ?  will give you	a list of the available	commands (as well as other in-
       formation)  and	the  command / will identify the things	you see	on the
       screen.

       To win the game (as opposed to merely playing to	 beat  other  people's
       high  scores)  you  must	locate the Amulet of Yendor which is somewhere
       below the 20th level of	the  dungeon  and  get	it  out.   Nobody  has
       achieved	this yet; anybody who does will	probably go down in history as
       a hero among heros.

       When the	game ends, whether by your dying, quitting, or	escaping  from
       the  caves, NetHack will	give you (a fragment of) the list of top scor-
       ers.  The scoring is based on many aspects  of  your  behavior,	but  a
       rough estimate is obtained by taking the	amount of gold you've found in
       the cave	plus four times	your (real) experience.	 Precious  stones  may
       be  worth  a lot	of gold	when brought to	the exit.  There is a 10% pen-
       alty for	getting	yourself killed.

       The environment variable	NETHACKOPTIONS can be used to initialize  many
       run-time	 options.   The	 ? command provides a description of these op-
       tions and syntax.  (The -dec and	-ibm command line options are  equiva-
       lent  to	 the  decgraphics  and	ibmgraphics run-time options described
       there, and are provided purely for convenience  on  systems  supporting
       multiple	types of terminals.)

       Because	the option list	can be very long (particularly when specifying
       graphics	characters), options may also be included in  a	 configuration
       file.   The  default  is	 located  in  your  home  directory  and named
       .nethackrc on Unix systems.  On other systems, the default may be  dif-
       ferent,	usually	NetHack.cnf.  On DOS the name is defaults.nh, while on
       the Macintosh or	BeOS,  it  is  NetHack	Defaults.   The	 configuration
       file's  location	may be specified by setting NETHACKOPTIONS to a	string
       consisting of an	@ character followed by	the filename.

       The -u playername option	supplies the answer to the question  "Who  are
       you?".	It  overrides any name from the	options	or configuration file,
       USER, LOGNAME, or getlogin(), which will	otherwise be tried  in	order.
       If  none	 of these provides a useful name, the player will be asked for
       one.  Player names (in conjunction with uids) are used to identify save
       files, so you can have several saved games under	different names.  Con-
       versely,	you must use the appropriate player name to  restore  a	 saved
       game.

       A  playername suffix or a separate option, -p profession	can be used to
       determine the character role.  You can specify either the male  or  fe-
       male  name for the character role, or the first three characters	of the
       role as an abbreviation.	 -p @ has been retained	to explicitly  request
       that  a	random	role be	chosen.	 It may	need to	be quoted with a back-
       slash (\@) if @ is the "kill" character (see "stty") for	the  terminal,
       in order	to prevent the current input line from being cleared.

       Likewise, -r race can be	used to	explicitly request that	a race be cho-
       sen.

       Leaving out either of these will	result in you  being  prompted	during
       the game	startup	for the	information.

       The  -s option alone will print out the list of your scores on the cur-
       rent version.  An immediately following	-v  reports  on	 all  versions
       present in the score file.  The -s may also be followed by arguments -p
       and -r to print the scores of particular	roles and races	only.  It  may
       also be followed	by one or more player names to print the scores	of the
       players mentioned, by 'all' to print out	all scores, or by a number  to
       print that many top scores.

       The -n option suppresses	printing of any	news from the game administra-
       tor.

       The -D or -X option will	start the game in a special  non-scoring  dis-
       covery  mode.   -D will,	if the player is the game administrator, start
       in debugging (wizard) mode instead.

       The -d option, which must be the	first argument if it appears, supplies
       a  directory  which  is	to  serve as the playground.  It overrides the
       value from NETHACKDIR, HACKDIR, or the directory	specified by the  game
       administrator  during  compilation (usually /usr/games/lib/nethackdir).
       This option is usually only useful  to  the  game  administrator.   The
       playground must contain several auxiliary files such as help files, the
       list of top scorers, and	a subdirectory save where games	are saved.

AUTHORS
       Jay Fenlason (+ Kenny Woodland, Mike Thome and  Jon  Payne)  wrote  the
       original	hack, very much	like rogue (but	full of	bugs).

       Andries	Brouwer	 continuously  deformed	their sources into an entirely
       different game.

       Mike Stephenson has continued the perversion of sources,	adding various
       warped  character  classes  and	sadistic  traps	 with the help of many
       strange people who reside in that place between the worlds, the	Usenet
       Zone.   A number	of these miscreants are	immortalized in	the historical
       roll of dishonor	and various other places.

       The resulting mess is now called	NetHack, to denote its development  by
       the Usenet.  Andries Brouwer has	made this request for the distinction,
       as he may eventually release a new version of his own.

FILES
       All files are in	the  playground,  normally  /usr/games/lib/nethackdir.
       If  DLB was defined during the compile, the data	files and special lev-
       els will	be inside a larger file, normally nhdat, instead of being sep-
       arate files.
       nethack			   The program itself.
       data, oracles, rumors	   Data	files used by NetHack.
       options,	quest.dat	   More	data files.
       help, hh			   Help	data files.
       cmdhelp,	opthelp, wizhelp   More	help data files.
       *.lev			   Predefined special levels.
       dungeon			   Control file	for special levels.
       history			   A short history of NetHack.
       license			   Rules governing redistribution.
       record			   The list of top scorers.
       logfile			   An extended list of games
				   played.
       xlock.nnn		   Description of a dungeon level.
       perm			   Lock	file for xlock.dd.
       bonesDD.nn		   Descriptions	of the ghost and
				   belongings of a deceased
				   adventurer.
       save			   A subdirectory containing the
				   saved games.

ENVIRONMENT
       USER or LOGNAME	    Your login name.
       HOME		    Your home directory.
       SHELL		    Your shell.
       TERM		    The	type of	your terminal.
       HACKPAGER or PAGER   Replacement	for default pager.
       MAIL		    Mailbox file.
       MAILREADER	    Replacement	for default reader
			    (probably /bin/mail	or /usr/ucb/mail).
       NETHACKDIR	    Playground.
       NETHACKOPTIONS	    String predefining several NetHack
			    options.

       In addition, SHOPTYPE is	used in	debugging (wizard) mode.

SEE ALSO
       dgn_comp(6), lev_comp(6), recover(6)

BUGS
       Probably	infinite.

       Dungeons	& Dragons is a Trademark of TSR	Inc.

4th Berkeley Distribution      17 November 1999			    NETHACK(6)

NAME | SYNOPSIS | DESCRIPTION | AUTHORS | FILES | ENVIRONMENT | SEE ALSO | BUGS

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