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EYECLOCK(1)		    General Commands Manual		   EYECLOCK(1)

NAME
       EyeClock	 -  A  clock  application  for	X.  The	 eyes follow the mouse
       pointer.

SYNOPSIS
       eyeclock	[ options ]

DESCRIPTION
       EyeClock	is a simple clock application for X11. You can	put  your  fa-
       vorite  picture	on the face of the clock. And you can move the eyes of
       the picture following the mouse pointer.

RESOURCES
       You can use all of the standard X-Toolkit resources.  Default  resource
       file is "<XRoot>/lib/X11/app-defaults/EyeClock".

       eyeclock.geometry : [WxH+X+Y]

	       This  resource  specifies  the  placement  of the window	on the
	       screen.

       eyeclock.title :	[titlename]

	       This resource specifies the title of the	clock.

       eyeclock.iconName : [titlename]

	       This resource specifies the title of the	clock in icon.

       eyeclock.iconPixmap : [XPM or Bitmap file]

	       This resource specifies icon picture.

       eyeclock.iconMask : [XPM	or Bitmap file]

	       This resource specifies mask picture of icon.

       eyeclock.background : [color]

	       This resource specifies background color	of  the	 clock.	  This
	       resource	is available when the face picture is not specified.

       eyeclock.clock.geometry : [WxH+X+Y]

	       This  resource  specifies  the  placement  of  the clock	on the
	       screen.

       eyeclock.clock.root : [True : False]

	       Pasting the clock to the	root window or not.

       eyeclock.clock.face : [XPM file]

	       This resource specifies the face	picture	 of  the  clock.   All
	       pictures	in EyeClock are	XPM format.

       eyeclock.clock.interval : [milli	seconds]

	       This  resource  specifies the interval timer for	milli seconds.
	       Default value of	interval timer is 100.

       eyeclock.clock.Hand.geometry : [TxL+X+Y]

	       This resource specifies the length, thickness, and placement of
	       the hands of the	clock.	These parameters are specified by per-
	       centage of the clock size.

       eyeclock.clock.Hand.active : [True : False]

	       The hands are active or not.

       eyeclock.clock.Hand.foreground :	[color]

	       This resource specifies color of	hands.

       eyeclock.clock.Hand.borderColor : [color]

	       This resource specifies edge color of hands.

       eyeclock.clock.Hand.borderWidth : [x]

	       This resource specifies edge width of hands  by	percentage  of
	       the clock size.

       eyeclock.clock.Hand.width : [x]

	       This resource specifies the width of hands by percentage	of the
	       clock size.

       eyeclock.clock.Hand.length : [x]

	       This resource specifies the length of hands  by	percentage  of
	       the clock size.

       Resources	like	   "eyeclock.clock.hour.XXXXXXXX",	 "eye-
       clock.clock.minute.XXXXXXXX",   "eyeclock.clock.second.XXXXXXXX"	   are
       equal to	above resources.  Resource like	"eyeclock.clock.Hand.XXXXXXXX"
       effects all hands.  Resource  like  "eyeclock.clock.hour.XXXXXXXX"  ef-
       fects only hour hand.

       eyeclock.clock.Number.geometry :	[WxH+X+Y]

	       This  resource  specifies  the  placement of the	numbers	on the
	       clock.  X and Y specify the center of the numbers by percentage
	       of the clock.

       eyeclock.clock.Number.active : [True : False]

	       The numbers are active or not.

       eyeclock.clock.Number.length : [x]

	       This  resource specifies	distance of the	numbers	from center of
	       the clock.

       eyeclock.clock.Number.figure : [XPM file]

	       This resource specifies the picture of the numbers.

       eyeclock.clock.Number.mask : [XPM file]

	       This resource specifies the mask	picture	of  the	 numbers.   If
	       mask  pictures  are not specified, EyeClock makes mask pictures
	       automatically.

       eyeclock.clock.Number.size : [WxH]

	       This resource specifies the size	of the pictures.

       Resources like "eyeclock.clock.number1.XXXXXXXX",  "eyeclock.clock.num-
       ber2.XXXXXXXX", ... , and, "eyeclock.clock.number12.XXXXXXXX" are equal
       to above	resources.  Resource like "eyeclock.clock.Number.XXXXXXXX" ef-
       fects all numbers.  Resource like "eyeclock.clock.number1.XXXXXXXX" ef-
       fects only number 1.

       eyeclock.clock.Eye.geometry : [WxH+X+Y]

	       This resource specifies the placement of	the eyes.

       eyeclock.clock.Eye.active : [True : False]

	       The eyes	are active or not.

       eyeclock.clock.Eye.fillColor : [True : False]

	       Being full of background	color or not.

       eyeclock.clock.Eye.fillPixmap : [True : False]

	       Being full of mask picture or not.

       eyeclock.clock.Eye.background : [color]

	       This resource specifies background color	of the eyes.

       eyeclock.clock.Eye.move [XxY]

	       This resource specifies speed of	the eyes moving	by percentage.
	       Default value is	100x100.

       eyeclock.clock.Eye.limit	[XxY]

	       This resource specifies limit of	the eyes moving	by percentage.
	       Default value is	75x75.

       eyeclock.clock.Eye.offset [XxY]

	       This resource specifies offset of the eyes  placement  for  ad-
	       justment.  Default value	is 0x0.

       eyeclock.clock.Eye.coreFigure [XPM file]

	       This resource specifies picture of the iris.

       eyeclock.clock.Eye.coreMask [XPM	file]

	       This resource specifies mask picture of the iris.  If mask pic-
	       tures are not specified,	EyeClock makes mask pictures automati-
	       cally.

       eyeclock.clock.Eye.eyeFigure [XPM file]

	       This resource specifies picture of the eyes.

       eyeclock.clock.Eye.eyeMask [XPM file]

	       This resource specifies mask picture of the eyes.  If mask pic-
	       tures are not specified,	EyeClock makes mask pictures automati-
	       cally.

       eyeclock.clock.Eye.coreSize [WxH]

	       This resource specifies the size	of the iris.

       eyeclock.clock.Eye.eyeSize [WxH]

	       This resource specifies the size	of the eyes.

	       Resources     like     "eyeclock.clock.left.XXXXXXXX",	 "eye-
	       clock.clock.right.XXXXXXXX",    "eyeclock.clock.eye3.XXXXXXXX",
	       ...  ,  and,  "eyeclock.clock.eye8.XXXXXXXX" are	equal to above
	       resources.  Resource like "eyeclock.clock.Eye.XXXXXXXX" effects
	       all eyes.  Resource like	"eyeclock.clock.left.XXXXXXXX" effects
	       only left eye.

OPTIONS
       You can use all of the standard X-Toolkit options.

       -display	[displayname]

	       This option specifies the name of the X server to use.

       -geometry [WxH+X+Y]

	       This option specifies  the  placement  of  the  window  on  the
	       screen.

       -title [titlename]

	       This option specifies the title of the clock.

       -name [name]

	       This option specifies the name of the application.

       -background [color], -bg	[color]

	       This  option specifies background color of the clock.  This op-
	       tion is available when the face picture is not specified.

       -icon-pixmap : [XPM file]

	       This option specifies icon picture.

       -icon-mask : [XPM file]

	       This option specifies mask picture of icon.

       -clock-geometry : [WxH+X+Y]

	       This option specifies the placement of the clock	on the screen.

       -root

	       Pasting the clock to the	root window.

       -no-root

	       Not pasting the clock to	the root window.

       -face [XPM file]

	       This option specifies the face picture of the clock.  All  pic-
	       tures in	EyeClock are XPM format.

       -interval [milli	seconds]

	       This  option  specifies	the  interval timer for	milli seconds.
	       Default value of	interval timer is 100.

       -hands-geometry [TxL+X+Y]

	       This option specifies the length, thickness, and	 placement  of
	       the hands of the	clock.	These parameters are specified by per-
	       centage of the clock size.

       -hands-active

	       The hands are active.

       -hands-no-active

	       The hands are not active.

       -hands-foreground [color], -hands-fg [color]

	       This option specifies color of hands.

       -hands-bordercolor [color], -hands-bc [color]

	       This resource specifies edge color of hands.

       -hands-borderwidth [x], -hands-bw [x]

	       This option specifies edge width	of hands by percentage of  the
	       clock size.

       -hands-width [x]

	       This  option  specifies the width of the	hands by percentage of
	       the clock size.

       -hands-length [x]

	       This option specifies the length	of the hands by	percentage  of
	       the clock size.

       Options	 like  "-hour-XXXXXXXX",  "-minute-XXXXXXXX",  and,  "-second-
       XXXXXXXX" are equal to above options.   Option  like  "-hands-XXXXXXXX"
       effects	all  hands.   Option  like  "-hour-XXXXXXXX" effects only hour
       hand.

       -numbers-geometry [WxH+X+Y]

	       This option specifies the  placement  of	 the  numbers  on  the
	       clock.  X and Y specify the center of the numbers by percentage
	       of the clock.

       -numbers-active

	       The numbers are active.

       -numbers-no-active

	       The numbers are not active.

       -numbers-length [x]

	       This option specifies distance of the numbers  from  center  of
	       the clock.

       -numbers-figure [XPM file]

	       This option specifies the picture of the	numbers.

       -numbers-mask [XPM file]

	       This  resource  specifies  the mask picture of the numbers.  If
	       mask pictures are not specified,	EyeClock makes	mask  pictures
	       automatically.

       -numbers-size [WxH]

	       This resource specifies the size	of the pictures.

       Options	like  "-number1-XXXXXXXX",  "-number2-XXXXXXXX",  ...  ,  and,
       "-number12-XXXXXXXX" are	equal to above options.	  Option  like	"-num-
       bers-XXXXXXXX"  effects	all  numbers.  Option like "-number1-XXXXXXXX"
       effects only number 1.

       -eyes-geometry [WxH+X+Y]

	       This option specifies the placement of the eyes.

       -eyes-active

	       The eyes	are active.

       -eyes-no-active

	       The eyes	are not	active.

       -eyes-fill-color

	       Being full of background	color.

       -eyes-no-fill-color

	       Not being full of background color.

       -eyes-fill-pixmap

	       Being full of mask picture.

       -eyes-no-fill-pixmap

	       Not being full of mask picture.

       -eyes-background	[color], -eyes-bg [color]

	       This option specifies background	color of the eyes.

       -eyes-move [XxY]

	       This option specifies speed of the eyes moving  by  percentage.
	       Default value is	100x100.

       -eyes-limit [XxY]

	       This  option  specifies limit of	the eyes moving	by percentage.
	       Default value is	75x75.

       -eyes-offset [XxY]

	       This option specifies offset of the eyes	placement for  adjust-
	       ment.  Default value is 0x0.

       -eyes-core-figure [XPM file]

	       This option specifies picture of	the iris.

       -eyes-core-mask [XPM file]

	       This  option  specifies mask picture of the iris.  If mask pic-
	       tures are not specified,	EyeClock makes mask pictures automati-
	       cally.

       -eyes-eye-figure	[XPM file]

	       This option specifies picture of	the eyes.

       -eyes-eye-mask [XPM file]

	       This  option  specifies mask picture of the eyes.  If mask pic-
	       tures are not specified,	EyeClock makes mask pictures automati-
	       cally.

       -eyes-core-size [WxH]

	       This option specifies the size of the iris.

       -eyes-eye-size [WxH]

	       This option specifies the size of the eyes.

       Options like "-left-XXXXXXXX", "-right-XXXXXXXX", "-eye3-XXXXXXXX", ...
       , and, "-eye8-XXXXXXXX"	are  equal  to	above  options.	  Option  like
       "-eyes-XXXXXXXX"	 effects  all  eyes.  Option like "-left-XXXXXXXX" ef-
       fects only left eye.

DEFAULT	PICTURES
       If you use below	letters	for picture in options or resources,  you  can
       use default pictures.

       DefaultIconFace

	       Default icon picture.

       DefaultFace

	       Default face of the clock.

       DefaultLeftCore

	       Default left core(iris) picture of the face.

       DefaultRightCore

	       Default right core(iris)	picture	of the face.

       DefaultLeftEye

	       Default left eye	picture	of the face.

       DefaultRightEye

	       Default right eye picture of the	face.

       DefaultNumber1 -	DefaultNumber12

	       Default number pictures of the clock.

       DefaultRNumber1 - DefaultRNumber12

	       Default number pictures of the clock. (Roman letters)

       DefaultNumberBig

	       Default number picture of the clock. (Large ball)

       DefaultNumberSmall

	       Default number picture of the clock. (Small ball)

       DefaultNumberNeedle0 - DefaultNumberNeedle5

	       Default number pictures of the clock. (Like needle)

KEY OPERATION
       i

	       Iconify Window.

       r

	       Resize the window to default size.

       q, Ctrl-c

	       Quit.

SIGNAL
       SIGINT

	       EyeClock	will end by recerving SIGINT.

       SIGHUP

	       EyeClock	will raise the window to the top by recerving SIGHUP.

PERIOD
       EyeClock	 use  the  functions time(3) and localtime(3).	Period of Eye-
       Clock depends on	them.

SEE ALSO
       X(1)

FILES
       <XRoot>/lib/X11/EyeClock

	       COPYRIGHT, README, XPM files, etc...

       <XRoot>/lib/X11/app-defaults/EyeClock

	       Specifies required resources.

AUTHOR
       Programed by Sakai Hiroaki.
       E-Mail :	sakai@seki.ee.kagu.sut.ac.jp
       http://www.seki.ee.kagu.sut.ac.jp/~sakai/myfreesoft.html

SPECIAL	THANKS
       Tsukuno Sawako, Morimi Asuka, and Kazuya	Hirobe for drawing many	sample
       pictures.
       Umehara Taro for	drawing	a default face picture.
       Tanaka Makoto for giving	a sample picture.
       Hashimoto Jun for many advices.
       Sakai Takeyasu for many advices.

COPYRIGHT
       EyeClock	Copyright (C) 1998-1999	Sakai Hiroaki.
       All Rights Reserved.

X Version 11			   Release 6			   EYECLOCK(1)

NAME | SYNOPSIS | DESCRIPTION | RESOURCES | OPTIONS | DEFAULT PICTURES | KEY OPERATION | SIGNAL | PERIOD | SEE ALSO | FILES | AUTHOR | SPECIAL THANKS | COPYRIGHT

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