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exunicod(3)			Allegro	manual			   exunicod(3)

NAME
       exunicod	- Using	Unicode	string functions. Allegro game programming li-
       brary.

SYNOPSIS
       #include	<allegro.h>

       Example exunicod

DESCRIPTION
       This program demonstrates the use of the	16-bit Unicode	text  encoding
       format  with Allegro. The example displays a message translated to dif-
       ferent languages	scrolling on the screen	using an  external  font  con-
       taining the required characters to display those	messages.

       Note  how  the  Allegro unicode string functions	resemble the functions
       you can find in the standard C library, only these  handle  Unicode  on
       all platforms.

SEE ALSO
       BITMAP(3),    DATAFILE(3),    END_OF_MAIN(3),   FONT(3),	  SCREEN_H(3),
       SCREEN_W(3),  allegro_error(3),	allegro_init(3),   allegro_message(3),
       blit(3),	   clear_to_color(3),	create_bitmap(3),   destroy_bitmap(3),
       font(3),	install_int_ex(3), install_keyboard(3),	install_timer(3), key-
       pressed(3),  load_datafile(3), replace_filename(3), rest(3), screen(3),
       set_gfx_mode(3),	set_uformat(3),	 set_window_title(3),  text_height(3),
       text_length(3),	textout_ex(3),	uconvert_ascii(3), unload_datafile(3),
       ustrcat(3), ustrcpy(3), ustrsize(3), ustrsizez(3)

Allegro				 version 4.4.2			   exunicod(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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