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exswitch(3)			Allegro	manual			   exswitch(3)

NAME
       exswitch	 - Controlling the console switch mode for background running.
       Allegro game programming	library.

SYNOPSIS
       #include	<allegro.h>

       Example exswitch

DESCRIPTION
       This program shows how to control the console switching mode,  and  let
       your  program run in the	background. These functions don't apply	to ev-
       ery platform and	driver,	for example you	can't  control	the  switching
       mode from a DOS program.

       Yes,  I	know the fractal drawing is very slow: that's the point!  This
       is so you can easily check whether it goes on working in	the background
       after you switch	away from the app.

       Depending  on the type of selected switching mode, you will see whether
       the contents of the screen are preserved	or not.

SEE ALSO
       BITMAP(3),   END_OF_FUNCTION(3),	  END_OF_MAIN(3),    LOCK_FUNCTION(3),
       LOCK_VARIABLE(3),  PALETTE(3),  SCREEN_H(3),  SCREEN_W(3), acquire_bit-
       map(3),	acquire_screen(3),  allegro_error(3),  allegro_exit(3),	 alle-
       gro_init(3),    allegro_message(3),   bitmap_color_depth(3),   blit(3),
       clear_to_color(3),   create_sub_bitmap(3),   desktop_palette(3),	   de-
       stroy_bitmap(3),	  font(3),   get_display_switch_mode(3),  gfx_mode_se-
       lect_ex(3), install_int(3), install_keyboard(3),	install_mouse(3),  in-
       stall_timer(3),	 keypressed(3),	  makecol(3),  palette_color(3),  put-
       pixel(3),    readkey(3),	   rectfill(3),	    release_bitmap(3),	   re-
       lease_screen(3),	     screen(3),	     set_color_depth(3),      set_dis-
       play_switch_callback(3),	 set_display_switch_mode(3),  set_gfx_mode(3),
       set_palette(3), textout_centre_ex(3), textprintf_centre_ex(3)

Allegro				 version 4.4.2			   exswitch(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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