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exstream(3)			Allegro	manual			   exstream(3)

NAME
       exstream	- Playing audio	streams. Allegro game programming library.

SYNOPSIS
       #include	<allegro.h>

       Example exstream

DESCRIPTION
       This  program  shows  how to use	the audio stream functions to transfer
       large blocks of sample data to the sound	card. In this case, the	sample
       data  is	generated during runtime, and the resulting sound reminds of a
       car engine when you are accelerating.

SEE ALSO
       AUDIOSTREAM(3), END_OF_MAIN(3), SCREEN_H(3),  SCREEN_W(3),  allegro_er-
       ror(3),	allegro_init(3),  allegro_message(3), clear_to_color(3), desk-
       top_palette(3),	  font(3),    free_audio_stream_buffer(3),     get_au-
       dio_stream_buffer(3),	install_keyboard(3),   install_sound(3),   in-
       stall_timer(3), keypressed(3), makecol(3), play_audio_stream(3),	 read-
       key(3),	  screen(3),	set_gfx_mode(3),    set_palette(3),   stop_au-
       dio_stream(3), textprintf_centre_ex(3), voice_start(3), voice_stop(3)

Allegro				 version 4.4.2			   exstream(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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