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exshade(3)			Allegro	manual			    exshade(3)

NAME
       exshade - Gouraud shaded	sprites. Allegro game programming library.

SYNOPSIS
       #include	<allegro.h>

       Example exshade

DESCRIPTION
       This program demonstrates how to	draw Gouraud shaded (lit) sprites.  In
       an apparently black screen, a planet like sprite	is drawn close to  the
       middle of the screen. In	a similar way to how the first test of extrans
       works, you move the cursor on the screen	with the  mouse.  Attached  to
       this  mouse  you	can imagine a virtual spotlight	illuminating the scene
       around. Depending on where the mouse is,	the Gouraud shaded sprite will
       show the	direction of the light.

SEE ALSO
       BITMAP(3),    COLOR_MAP(3),    END_OF_MAIN(3),	 PALETTE(3),   RGB(3),
       RGB_MAP(3),   SCREEN_H(3),   SCREEN_W(3),    allegro_error(3),	 alle-
       gro_init(3),	 allegro_message(3),	 blit(3),     clear_bitmap(3),
       color_map(3), create_bitmap(3),	create_light_table(3),	create_rgb_ta-
       ble(3),	 destroy_bitmap(3),   draw_gouraud_sprite(3),	font(3),   in-
       stall_keyboard(3), install_mouse(3), keypressed(3), line(3),  load_bit-
       map(3),	mouse_x(3),  mouse_y(3),  palette_color(3), poll_mouse(3), re-
       place_filename(3),  rgb_map(3),	screen(3),  set_gfx_mode(3),  set_pal-
       ette(3),	set_trans_blender(3), show_mouse(3), textout_ex(3)

Allegro				 version 4.4.2			    exshade(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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