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exscale(3)			Allegro	manual			    exscale(3)

NAME
       exscale	-  Loading  PCX	files and bitmap stretching. Allegro game pro-
       gramming	library.

SYNOPSIS
       #include	<allegro.h>

       Example exscale

DESCRIPTION
       This example demonstrates how to	use PCX	files,	palettes  and  stretch
       blits.  It  loads  a  PCX  file,	 sets its palette and does some	random
       stretch_blits. Don't worry - it's VERY slowed down using	vsync().

SEE ALSO
       BITMAP(3), END_OF_MAIN(3), PALETTE(3), SCREEN_H(3), SCREEN_W(3),	 alle-
       gro_error(3),   allegro_init(3),	  allegro_message(3),	blit(3),   de-
       stroy_bitmap(3),	install_keyboard(3), keypressed(3),  load_pcx(3),  re-
       place_filename(3),    screen(3),	   set_gfx_mode(3),    set_palette(3),
       stretch_blit(3),	vsync(3)

Allegro				 version 4.4.3			    exscale(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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