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exjoy(3)			Allegro	manual			      exjoy(3)

NAME
       exjoy  -	 Detecting, calibrating	and using joystick input. Allegro game
       programming library.

SYNOPSIS
       #include	<allegro.h>

       Example exjoy

DESCRIPTION
       This program uses the Allegro library to	detect and read	the value of a
       joystick.  The  output  of  the	program	is a small target sight	on the
       screen which you	can move. At the same time the program will  tell  you
       what you	are doing with the joystick (moving or firing).

SEE ALSO
       BITMAP(3),  END_OF_MAIN(3), SCREEN_H(3),	SCREEN_W(3), allegro_error(3),
       allegro_init(3),	 allegro_message(3),  blit(3),	calibrate_joystick(3),
       calibrate_joystick_name(3),   circle(3),	  clear_bitmap(3),  clear_key-
       buf(3), create_bitmap(3), default_palette(3), destroy_bitmap(3),	 draw-
       ing_mode(3), font(3), install_joystick(3), install_keyboard(3), joy(3),
       key(3), keypressed(3),  num_joysticks(3),  palette_color(3),  poll_joy-
       stick(3), putpixel(3), readkey(3), screen(3), set_gfx_mode(3), set_pal-
       ette(3),		textout_centre_ex(3),	      textprintf_centre_ex(3),
       textprintf_ex(3)

Allegro				 version 4.4.2			      exjoy(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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