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exgui(3)			Allegro	manual			      exgui(3)

NAME
       exgui - Using the GUI routines. Allegro game programming	library.

SYNOPSIS
       #include	<allegro.h>

       Example exgui

DESCRIPTION
       This  program demonstrates how to use the GUI routines. From the	simple
       dialog controls that display a text or a	bitmap to more complex	multi-
       ple  choice  selection lists, Allegro provides a	framework which	can be
       customised to suit your needs.

SEE ALSO
       DATAFILE(3),  DIALOG(3),	  END_OF_MAIN(3),   MENU(3),   active_menu(3),
       alert(3), allegro_error(3), allegro_init(3), allegro_message(3),	d_bit-
       map_proc(3),    d_box_proc(3),	 d_button_proc(3),    d_check_proc(3),
       d_clear_proc(3),	  d_ctext_proc(3),   d_edit_proc(3),   d_icon_proc(3),
       d_keyboard_proc(3),  d_list_proc(3),  d_menu_proc(3),  d_radio_proc(3),
       d_rtext_proc(3),		d_shadow_box_proc(3),	     d_slider_proc(3),
       d_text_list_proc(3),	    d_text_proc(3),	    d_textbox_proc(3),
       d_yield_proc(3),	   do_dialog(3),   gui_bg_color(3),   gui_fg_color(3),
       gui_mg_color(3),	    install_keyboard(3),     install_mouse(3),	   in-
       stall_timer(3),	key(3),	 load_datafile(3),  makecol(3),	 position_dia-
       log(3),	  replace_filename(3),	   screen(3),	  set_dialog_color(3),
       set_gfx_mode(3),	set_palette(3),	unload_datafile(3), ustrtok(3),	ustrz-
       cat(3), ustrzcpy(3), uszprintf(3)

Allegro				 version 4.4.2			      exgui(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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