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exflame(3)			Allegro	manual			    exflame(3)

NAME
       exflame	- How to write directly	to video memory	improving performance.
       Allegro game programming	library.

SYNOPSIS
       #include	<allegro.h>

       Example exflame

DESCRIPTION
       This program demonstrates how to	write directly to  video  memory.   It
       implements  a  simple fire effect, first	by calling getpixel() and put-
       pixel(),	then by	accessing video	memory directly	a byte at a time,  and
       finally using block memory copy operations.

SEE ALSO
       END_OF_MAIN(3),	   PALETTE(3),	   SCREEN_H(3),	   SCREEN_W(3),	   ac-
       quire_screen(3),	allegro_error(3), allegro_init(3), allegro_message(3),
       bmp_read_line(3),  bmp_unwrite_line(3),	bmp_write_line(3),  clear_key-
       buf(3),	font(3),  getpixel(3),	 install_keyboard(3),	keypressed(3),
       line(3),	   makecol(3),	  putpixel(3),	 release_screen(3),   rest(3),
       screen(3), set_gfx_mode(3), set_palette(3), textout_ex(3)

Allegro				 version 4.4.2			    exflame(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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