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exexedat(3)			Allegro	manual			   exexedat(3)

NAME
       exexedat	 - Appending datafiles onto your executable. Allegro game pro-
       gramming	library.

SYNOPSIS
       #include	<allegro.h>

       Example exexedat

DESCRIPTION
       This program demonstrates how to	access	the  contents  of  an  Allegro
       datafile	 (created  by the grabber utility) linked to the executable by
       the exedat tool.	It is basically	the exdata example with	minor  modifi-
       cations.

       You may ask: how	do you compile,	append and exec	your program?

       Answer: like this...

       1)  Compile  your program like normal. Use the magic filenames with '#'
       to load your data where needed.

       2) Once you compressed your program, run	"exedat	foo.exe	data.dat"

       3) Finally run your program.

       Note that appending data	to the end of binaries	may  not  be  portable
       across all platforms supported by Allegro.

SEE ALSO
       DATAFILE(3),  END_OF_MAIN(3),  allegro_error(3),	allegro_init(3), alle-
       gro_message(3),	 blit(3),   font(3),   install_keyboard(3),   line(3),
       load_datafile(3),  makecol(3), readkey(3), screen(3), set_color_conver-
       sion(3),	  set_gfx_mode(3),    set_palette(3),	 textout_ex(3),	   un-
       load_datafile(3)

Allegro				 version 4.4.2			   exexedat(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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