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exdbuf(3)			Allegro	manual			     exdbuf(3)

NAME
       exdbuf  -  How  to  use double buffering	to avoid flicker. Allegro game
       programming library.

SYNOPSIS
       #include	<allegro.h>

       Example exdbuf

DESCRIPTION
       This program demonstrates the use of double buffering.  It moves	a cir-
       cle across the screen, first just erasing and redrawing directly	to the
       screen, then with a double buffer.

SEE ALSO
       BITMAP(3), END_OF_MAIN(3), SCREEN_H(3), SCREEN_W(3), acquire_screen(3),
       allegro_error(3), allegro_init(3), allegro_message(3), blit(3), circle-
       fill(3),	clear_keybuf(3),  clear_to_color(3),  create_bitmap(3),	 desk-
       top_palette(3),	destroy_bitmap(3),  font(3),  install_keyboard(3), in-
       stall_timer(3),	keypressed(3),	makecol(3),   release_screen(3),   re-
       trace_count(3),	   screen(3),	  set_gfx_mode(3),     set_palette(3),
       textprintf_ex(3)

Allegro				 version 4.4.3			     exdbuf(3)

NAME | SYNOPSIS | DESCRIPTION | SEE ALSO

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