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exdbuf(3) Allegro manual exdbuf(3) NAME exdbuf - How to use double buffering to avoid flicker. Allegro game programming library. SYNOPSIS #include <allegro.h> Example exdbuf DESCRIPTION This program demonstrates the use of double buffering. It moves a cir- cle across the screen, first just erasing and redrawing directly to the screen, then with a double buffer. SEE ALSO BITMAP(3), END_OF_MAIN(3), SCREEN_H(3), SCREEN_W(3), acquire_screen(3), allegro_error(3), allegro_init(3), allegro_message(3), blit(3), circle- fill(3), clear_keybuf(3), clear_to_color(3), create_bitmap(3), desk- top_palette(3), destroy_bitmap(3), font(3), install_keyboard(3), in- stall_timer(3), keypressed(3), makecol(3), release_screen(3), re- trace_count(3), screen(3), set_gfx_mode(3), set_palette(3), textprintf_ex(3) Allegro version 4.4.3 exdbuf(3)
NAME | SYNOPSIS | DESCRIPTION | SEE ALSO
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